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I think most people would say, max the skill that continually regenerates chi as top priority. Then I went for the healing skill, melee attack skills and the player skills. I'm a fan of Grip of Darkness, because you can crowd control as well as increasing damage when they are impaled, but some people like going the invisibilty route and maxing that and some people like going the Shadow Fury route and maxing that.
As far as weapons, I remember building one weapon for increased damage against small enemies, another weapon for increased damage against large enemies and then another weapon for increased damage against superiors and elites. This changes once you have to deal with enemy resistances, but I don't remember that being an issue at the beginning. And then other weapons I just built for fun, like checking out the dual weapon gem on different guns. Explosive damage, the turret gem and just dropping a gun to be a turret, the multishot gem for shotguns, the charge up gem for increased damage and that gem that increases bullets shot in one firing.
All in all, there is a lot of flexibilty early on to just mess around and do what's fun. Once resistances and auras kick in on the higher difficulties you get more restricted on what you have to have in your arsenal.
On insanity 7, now I mostly use the high damage burst weapons, like the sniper weapons, grenade launchers and rockets, each with a different elemental setup to combat the different enemy resistances. Since my Grip of Darkness is so overpowered now, I try not to use player skills and just kite around, getting high damage bursts in, since it can be difficult to stay in one place, without dying, trying to use a weapon like a minigun.
You will be able to classify this while playing this game.
Oh and kicking enemies face with chi-blast is super fun, try spam it :>
Of course, I do right now need to work on stuff like weapons of different elemental types. I only have one ice weapon and the rest are fire weapons. I have about 70% fire resist reduction however on the katana I use however, so it often means very little just to resist fire. Though fire immunity is another story and creates a good deal of fake difficulty at times, especially when they tow around another immunity with it.
Still need a good deal of work though, sorta since I'm new and such. That and for some reason, multiplayer is dead as hell, at least on No Pain No Gain (Though my attempts to find another game to join on any difficulty at most turn up one game, most often none). I can play for hours on end with multiplayer left open and no one joins. Save for one guy but he ranted and left when I wanted the story and let the 30 second cutscene play before starting a side mission, though that is honestly a universal problem with all games and gamers who loathe stories or fail to realize other players have yet to see it.
Death penality? I am guessing it's just some dump stat for when you keep dying. Only see MINOR use in Insanity 2 and beyond, if you lack a build good enough to stay alive through the fake difficulty spike and loathe dying there but are too hard headed to step down a notch until you are better equipped.
The rules of engagement are not clear.
As for upgrading, I find that duel wielding the automatic SMG weapons (I use the Golden SMGs for now) is the most effective way to use them and is a good gem to go after, but CONSTENTLY look to upgrade the duel wielding gem. The miss rate and reload speed penalities at low levels can be obnoxious and prompt you to early on ditch them for your revolver when the magazine depletes... (Hey Wang, it's a magazine, not a cilp.) but once you reach about lv 90 on the duel wielding gem, it becomes far more tollerable and at about 110, you'll be far more willing to reload mid-fight, not to mention the damage penality becomes so minor you don't even notice it and the accuracy starts to return to it's original levels or at least a level where most of your shots can hit reliably at medium range.
As for upgrades, once you are set properly, you'll want to keep a eye out for the Triade revolver, the Triple Barrel shotgun, the Destroyer of Realms rocket launcher, and the Ronin 'bow'. The revolver does the most damage of any pistol in the game from what I've seen (Though I think one other pistol has more DPS but weaker shots), the Triple Barrel when mixed with the Multishot gem that is at least decently leveled will SHREAD most enemies that are not elites or towing resistence vs. it in one shot (Don't bother with miss rate, the gem amplifies it so much that even at lv 120, it has reached the 75 miss rate cap, but it does not matter often times anyway. Still, I'd like to have the spread tightened for longer ranges), the Destoryer of Realms is the most powerful Rocket Launcher in the game (I have it doing 600 DPS and 1000 damage per shot with just some trash gems), and the Ronin bow also shares the most powerful trait, at the cost of using energy for ammo rather then projectiles.
As for what gems exactly... I'd recommend having at least one weapon of each element handy just in case, at least one non-elemental weapon for when elementals don't work or you run out of ammo, and try to upgrade damage, then whatever your playstyle favors.
Also don't bother with Heavy Metal. That amulet only affects the assault rifles to allow duel wielding of them. I suppose you can do more DPS with them, but then you're throwing more potent stuff like Courage of Rabbit out the window. (Would you rather be able to duel wield something you could not before, or have 30% damage resist at basically all times unless you're afking?)
you're better off using either the Dominator or Hand-of-the-Reincarnation amulets, depending on the situations
I don't exactly like the multishot relics...my experience with them, is that the additional shots don't get any elemental coverage at all. I don't know why they don't, but that's my experience with them.
Oh, the Destroyer of Realms is the most powerful...but because it's a rocket launcher, it's surprisingly easy to kill yourself with it (and I speak from experience). Usually, I just stick with Wyrm's Breath and a detonation relic. For some reason...your own grenades can't hurt you, so you can shoot a grenade and instantly detonate it right in front of you. That, or you can lob one over from afar and set it off when you think it's close enough to some enemies.
Heavy Metal is kinda useless honestly. I just...ignore it altogether. If it was 'dual wield everything ever' then I'd be up for it. Although I honestly go for Hand of the Reincarnation, because there have been times where I am just purely ♥♥♥♥♥♥, and even after the FFYL thing I end up losing all my health near instantly only to die before I can register what happened. And I don't find damage resistence all that useful considering at some point in higher difficulties, it becomes nigh useless. You could have 996% damage resistance (thank you experimental save characters) in Insanity 7, and every enemy could still destroy you within seconds.
For questing, but for the trials I'll throw on the Marksman since I mostly kite the trials and use ranged weapons.