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Beside that, thanks for your answer and also for releasing and working on such a niche game.
IMHO translation support in this game would be a lot better than less verbose ones, as a spanish speaker I have no problem reading in english but I get tired pretty fast (around the 30-45 min mark) reading so much text in a foreign language.
Anyways, I just started the game and I'm loving it, the look&feel of a D&D style boardgame is amazing, good job guys.
Thanks for your kind words!
And this is where the costs come in on our end. We're not saying we'll never implement something like this, but sadly at the moment the revenue from the game isn't large enough in English (our largest market by far) to justify it.
Please consider smart alternatives to add multilanguage support with the help of translator communities if extra translations are out of budget or missing human resources: for example like the devs of Diluvion, and others, did using Google Docs to share text strings (see http://steamcommunity.com/app/446790/discussions/0/133256959381544586 )
It works, and will be free of charge for you.
@devs
Please consider smart alternatives to add multilanguage support with the help of translator communities if extra translations are out of budget or because of limited resources: for example like the devs of Diluvion did, using Google Docs to share text strings (see http://steamcommunity.com/app/446790/discussions/0/133256959381544586 ) letting communities add their own language.
It works, and will be free of charge for you.
Don't do this mistake publishing a game English-only in 2018....
Nothing prevents you from translating the text file in the game folder or contacting the developer... I translated a good part of the game, but I gave up because only there are too many texts.
(I'm going to start translating from Eador. Imperium... it's often enough to search a little bit to access the text files.)