Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can use recon units, e.g. the droids or smugglers, to see where the empire has a weak fleet and ground force, so you know where to attack. Same with seeing where they are gathering to attack you.
Also, I find it easier when I can defend at one planet, while threatening multiple imperial planets that this planet connects to. That way, the empire must garrison all of them strongly, lest you conquer the weakly defended imperial planets.
As long as you contorl the space over your planets the Empire can't take a world from you while at the same time you can raid any of their worlds. This means you don't need that big of an army and can afford to invest more in your navy. A handful of units on worlds you fear that you might lose space control over, plus a tiny raiding force to backup your heros, are all you need.
In FOC you can get rather silly as the third faction since all of your super powered heros have stealth. On top of that, the faction's leader counts as a warship ship being in orbit while in ground combat. Thus anything you can kill normally you wait till you can blast it from orbit (thanks to two of the heros having cloaking it's also easy to spot targets). This can lead to weird leapfrogging as what should be second line planets are revaled and then taken.
Try playing the Empire's campaign. It's easier to start with them because they have the territory and numbers initially.
The Rebellion campign is harder because you're going to be fighting guerilla warfare and stealing tech/money until you can secure a foothold SOMEWHERE in the galaxy.
Regardless of faction find a planet cluster that only has one hyperspace lane into it. Focus all your space defenses at that planet. That will secure an area of the galaxy in which you can develop. When you're ready build up a Fleet and ground forces and attack other clusters and secure them the same way.
I always play with that strategy and it only fails if I get defeated in space at the main defense hubs somehow.