STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Any tips for Galatic Conquest?
Damn Empire is all over the place with their units. I'm playing the one with the most planets, starting at default game settings (medium, tech level 3) etc.
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Showing 1-8 of 8 comments
CHE Dec 18, 2014 @ 10:11pm 
My experience of it was that it was a long grind, but once I started winning, it became easier. I don't remember any specific tips, except to overwhelm the empire with greater numbers, get skilled at using special units, such as heroes to gain an advantage... also, you could try grabbing the strategically important planets, such as the ones that can produce infantry cheaply, and the ones that can produce the biggest capital ships.

You can use recon units, e.g. the droids or smugglers, to see where the empire has a weak fleet and ground force, so you know where to attack. Same with seeing where they are gathering to attack you.

Also, I find it easier when I can defend at one planet, while threatening multiple imperial planets that this planet connects to. That way, the empire must garrison all of them strongly, lest you conquer the weakly defended imperial planets.
D3matt Dec 19, 2014 @ 9:10am 
More money, more money, more money. Build mines everywhere, use your smugglers heavily, take every neutral planet you can. Use your heroes as much as possible, they're free and powerful. Raiding is very powerful with the right units and strategies, make good use of it. 2 Speeders and 2 T4B seems to be really good. Han and Chewie can wreak havoc on more vehicle-heavy planets by hijacking enemy vehicles as well.
Bob of Mage Dec 20, 2014 @ 12:09pm 
I tend to raid often with just a bunch of speeders and a hero or two. If you are lucky you can stop them from building any AA turrets and they won't have AT-AAs. Also even if you lose there's a good chance you can weaken them more then the cost of three speeders.

As long as you contorl the space over your planets the Empire can't take a world from you while at the same time you can raid any of their worlds. This means you don't need that big of an army and can afford to invest more in your navy. A handful of units on worlds you fear that you might lose space control over, plus a tiny raiding force to backup your heros, are all you need.

In FOC you can get rather silly as the third faction since all of your super powered heros have stealth. On top of that, the faction's leader counts as a warship ship being in orbit while in ground combat. Thus anything you can kill normally you wait till you can blast it from orbit (thanks to two of the heros having cloaking it's also easy to spot targets). This can lead to weird leapfrogging as what should be second line planets are revaled and then taken.
PeaceThroughPower Dec 21, 2014 @ 2:12am 
Alright, I think I'm going to move on to another game. I can't beat any of these factions on Galatic conquest, I'm good at space battles and decent at land battles, but they just keep overwhelming me eventually with their forces in the tactical aspect of galatic conquest.
Last edited by PeaceThroughPower; Dec 23, 2014 @ 12:41am
crusader1265 Dec 22, 2014 @ 9:02pm 
To make it short, sacrifice is necessary, find planets of the extremities that have low income, low level max space station and/or land that have no other purpose, sell structures, units from them, focus on refineries on inner most planets but keep a shield generator up and a garrison that inclues at least one thing of infantry for turrets. that should keep them defended from attacks, keep artillery in shielded areas, use other units to keep enemy units at a distance from the artillery, and as long as you keep them at bay you have the benefits of having that planet. prioritize the space defenses. the higher level the max space station level, the higher the income of planet or the more important the planet behind it is, the more important the planet is. That's the basic stuff, individual fact stuff and particular unit combinations that work would take longer to explain.
Ville Valste Dec 23, 2014 @ 7:26am 
Juzt build ze death ztar II and you zhall zteamroll ze rebz.
Ville Valste Dec 23, 2014 @ 7:27am 
Or ze executorer, both better.
Originally posted by Relentless-Chaos:
Alright, I think I'm going to move on to another game. I can't beat any of these factions on Galatic conquest, I'm good at space battles and decent at land battles, but they just keep overwhelming me eventually with their forces in the tactical aspect of galatic conquest.

Try playing the Empire's campaign. It's easier to start with them because they have the territory and numbers initially.

The Rebellion campign is harder because you're going to be fighting guerilla warfare and stealing tech/money until you can secure a foothold SOMEWHERE in the galaxy.

Regardless of faction find a planet cluster that only has one hyperspace lane into it. Focus all your space defenses at that planet. That will secure an area of the galaxy in which you can develop. When you're ready build up a Fleet and ground forces and attack other clusters and secure them the same way.

I always play with that strategy and it only fails if I get defeated in space at the main defense hubs somehow.
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Date Posted: Dec 18, 2014 @ 8:48pm
Posts: 8