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Go to C:\SteamGames\steamapps\common\Star Wars Empire at War\corruption\Mods\Republic_At_War\Data\XML or where your keep your Steam games and find DifficultyAdjustments.xml
Open it, delete all the text and insert this:
<?xml version="1.0" ?>
<Difficulty_Adjustments>
<Difficulty_Adjustment Name="Easy_Default">
<Credit_Multiplier>0.5</Credit_Multiplier> <!-- From 3 -->
<Galactic_AI_Contrast_Multiplier>0.67</Galactic_AI_Contrast_Multiplier> <!-- From 1.15 -->
<Space_AI_Contrast_Multiplier>0.67</Space_AI_Contrast_Multiplier> <!-- From 1.15 -->
<Land_AI_Contrast_Multiplier>0.67</Land_AI_Contrast_Multiplier> <!-- From 1.15 -->
<Galactic_Build_Time_Multiplier>1</Galactic_Build_Time_Multiplier>
<Space_Build_Time_Multiplier>1</Space_Build_Time_Multiplier>
<Land_Build_Time_Multiplier>1</Land_Build_Time_Multiplier>
<Damage_Multiplier>1.0</Damage_Multiplier>
<Health_Multiplier>1.0</Health_Multiplier>
<Shield_Multiplier>1.0</Shield_Multiplier>
<Galactic_AI_Goal_Cycle_Sleep_Duration>0.0</Galactic_AI_Goal_Cycle_Sleep_Duration>
<Space_AI_Goal_Cycle_Sleep_Duration>15.0</Space_AI_Goal_Cycle_Sleep_Duration>
<Land_AI_Goal_Cycle_Sleep_Duration>15.0</Land_AI_Goal_Cycle_Sleep_Duration>
<Bribe_Cost_Multiplier>0.25</Bribe_Cost_Multiplier>
</Difficulty_Adjustment>
<Difficulty_Adjustment Name="Normal_Default">
<Credit_Multiplier>1.0</Credit_Multiplier> <!-- From 6 -->
<Galactic_AI_Contrast_Multiplier>1.0</Galactic_AI_Contrast_Multiplier>
<Space_AI_Contrast_Multiplier>1.0</Space_AI_Contrast_Multiplier>
<Land_AI_Contrast_Multiplier>1.0</Land_AI_Contrast_Multiplier>
<Galactic_Build_Time_Multiplier>1</Galactic_Build_Time_Multiplier>
<Space_Build_Time_Multiplier>1</Space_Build_Time_Multiplier>
<Land_Build_Time_Multiplier>1</Land_Build_Time_Multiplier>
<Damage_Multiplier>1.0</Damage_Multiplier>
<Health_Multiplier>1.0</Health_Multiplier>
<Shield_Multiplier>1.0</Shield_Multiplier>
<Galactic_AI_Goal_Cycle_Sleep_Duration>0.0</Galactic_AI_Goal_Cycle_Sleep_Duration>
<Space_AI_Goal_Cycle_Sleep_Duration>0.0</Space_AI_Goal_Cycle_Sleep_Duration>
<Land_AI_Goal_Cycle_Sleep_Duration>0.0</Land_AI_Goal_Cycle_Sleep_Duration>
<Bribe_Cost_Multiplier>0.25</Bribe_Cost_Multiplier>
</Difficulty_Adjustment>
<Difficulty_Adjustment Name="Hard_Default">
<Credit_Multiplier>2.0</Credit_Multiplier> <!-- From 10 -->
<Galactic_AI_Contrast_Multiplier>1.15</Galactic_AI_Contrast_Multiplier>
<Space_AI_Contrast_Multiplier>1.15</Space_AI_Contrast_Multiplier>
<Land_AI_Contrast_Multiplier>1.15</Land_AI_Contrast_Multiplier>
<Galactic_Build_Time_Multiplier>1</Galactic_Build_Time_Multiplier>
<Space_Build_Time_Multiplier>1</Space_Build_Time_Multiplier>
<Land_Build_Time_Multiplier>1</Land_Build_Time_Multiplier>
<Damage_Multiplier>1.0</Damage_Multiplier> <!-- From 1.4 -->
<Health_Multiplier>1.0</Health_Multiplier>
<Shield_Multiplier>1.0</Shield_Multiplier>
<Galactic_AI_Goal_Cycle_Sleep_Duration>0.0</Galactic_AI_Goal_Cycle_Sleep_Duration>
<Space_AI_Goal_Cycle_Sleep_Duration>0.0</Space_AI_Goal_Cycle_Sleep_Duration>
<Land_AI_Goal_Cycle_Sleep_Duration>0.0</Land_AI_Goal_Cycle_Sleep_Duration>
<Bribe_Cost_Multiplier>0.25</Bribe_Cost_Multiplier>
</Difficulty_Adjustment>
</Difficulty_Adjustments>
You gather your fleets into 2 or 3 big fleets and focus building spacestations where those 3 fleets are stationed.
The ai will destroy your weaker space stations andi nvade your planets, but they will lose land battles because your garrisons are amazing, you just wear them down until they retreat or you can rush their landing zones. Meanwhile you build a massive attack fleet and an invasion force and take one planet at a time. Worked for me easily, both for CIS and Republic.
You kind of just have to play on the defensive in the early game as the Republic. If you're the CIS you absolutely have to blitz the Republic, or you will be defeated in the late game.
When it comes to taking on Lucrehulks the best way to get rid of them is to use a swarm of ARC-170 star fighters to disable the hanger bays to "declaw" them striping them of all most all of there fighting power. The same is true for the Providence ships although they stand a better chance in a straight on fight then the Lucrehulks do.
The main thing to remember is if your going to win in space against the CIS you need to control their small fighter crafts because they can just keep throwing fighters at you all day and wear you down and clean up the mess at least thats what I find to be the case.
In general these adjustments are in (nearly) every game.
They multiply with the resource / agressiveness / etc. and
change the amount the AI gets compared to the player / trigger thresholds for attacking / etc.
So by changing these values you can make it easier or harder without reprogramming the whole AI.
If i read this correctly the AI gets 3/6/10 times the money per source a player does before the changes he made. If you use this code it gets 0.5/1/2 times the credits
Also on hard the AI had a +40% damage boost he got rid of.....
So if you beat hard without his code then GZ, cause you had only 10% of the income and the same weapon in your hands was 40% weaker.....
Edit: grammar, spelling (it was past 3 am, sry....)
Guys. i know the way to easily beat GC in republic at war as either faction without much trouble. I've done it many times on all difficulties, and the only part that's hard is just being patient while the AI attacks nonestop. I KNOW HOW.