STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Pranmar123 Aug 6, 2015 @ 5:14pm
Anyone have Clone Wars Mod 4.0?
Anyone have it? I have a couple of questions about it!
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Showing 1-15 of 70 comments
Elorae Aug 6, 2015 @ 5:36pm 
Yes, I do. What would you like to ask?
Pranmar123 Aug 6, 2015 @ 6:04pm 

Originally posted by dd:
Yes, I do. What would you like to ask?

Well alot of questions. 1. I have a Republic LEVEL 1 space station. Do you know how all of the canons are faced in the front or sides but none at back? So if the enemy attacks me I would basically be venruable right? If so how do I prevent that? Is there a way at all? 2.If I took a separtist planet's air but not its ground, will I cut off its money? 3. Any tips that can make my gameplay better in Galactic Conquest? Any coolt hings or hidden stuff?

Thanks in advance!
Elorae Aug 7, 2015 @ 7:23am 
The vanilla level one space stations seem to suffer the same problems. In Galactic Conquest, don't bother building them unless you can defend them with a fleet until they have been teched up to at least level three space station as the Republic or level two as the Confederacy. There will be some exceptions that can't tech higher than two or one, and if they are important/ground options are equally limited, defend with a fleet.
I have no clue if blockades work in EAW at alll, my apologies.
Tips-
for both sides-use your infilitrators and spy units to spy on the enemy systems, looking for weak defenses. For the Republic, the inifiltrators are the duo of Padme&Threepio and possibly the Republic Commandoes. The unit with limited spying capability is the trio of Anakin, Ahsoka and R2. For the Confederacy I think it's Darth Sidious and Asajj Ventress.
All the major respawning heroes are horrible at blocking in comparison with some of the minor lightsaber heroes (probably intended as balancing but the downside is you can lose Jedi/Sith/dark acolytes to a mob of basic infantry, and this is especially dangerous for the Republic sicne up to four or more squads of droids can bunker in the same bunker). Edit this if you wish i nthe xml files, but make sure to keep the minor heroes on par or above. Bultar Swan, for all canonical EU purposes, should be the best lightsaber fighter. If you don't edit them, use them carefully.
-as the Republic, you want to tech up fast (ideally with a research station on Corulag) not because you need more land options but because you need a fleet that can effectively respond to mobs of Munificent Cruisers and Droid Carriers supported with Providence Cruisers and Lucrehulks. What you really want is to get Venators (tech 4) and with them, all the Venator heroes (Obi-Wan Kenobi, Luminara Undili, Aayla Secura, the Admiral with a mustache and possibly Ki Adi Mundi though I'm not sure) not to mention that Yoda has an Acclamator as does Pilleaon.This Open Circle Fleet, effectively, will help a lot, since Confederate space stations don't go down easily. On your way there, the most useful ships available to you besides Acclamators are Dreadnaughts (whose point defense is essential early game since it can shoot down torpeedoes from the pesky hyena bomber mobs) and Carracks (for shooting down fighters and bombers) and Aquitens Cruisers. At tech 5, the advantage in space switches from the Confederacy to the Republic thanks to Republic Battleships (though expensive) and the Protector of the Core (a Mandator II Star Dreadnaught). Your target priority for CIS ship hardpoints are hangars. More advice for ground and the Confederacy soon.
Last edited by Elorae; Aug 7, 2015 @ 7:33am
Pranmar123 Aug 7, 2015 @ 11:54am 
Originally posted by dd:
The vanilla level one space stations seem to suffer the same problems. In Galactic Conquest, don't bother building them unless you can defend them with a fleet until they have been teched up to at least level three space station as the Republic or level two as the Confederacy. There will be some exceptions that can't tech higher than two or one, and if they are important/ground options are equally limited, defend with a fleet.
I have no clue if blockades work in EAW at alll, my apologies.
Tips-
for both sides-use your infilitrators and spy units to spy on the enemy systems, looking for weak defenses. For the Republic, the inifiltrators are the duo of Padme&Threepio and possibly the Republic Commandoes. The unit with limited spying capability is the trio of Anakin, Ahsoka and R2. For the Confederacy I think it's Darth Sidious and Asajj Ventress.
All the major respawning heroes are horrible at blocking in comparison with some of the minor lightsaber heroes (probably intended as balancing but the downside is you can lose Jedi/Sith/dark acolytes to a mob of basic infantry, and this is especially dangerous for the Republic sicne up to four or more squads of droids can bunker in the same bunker). Edit this if you wish i nthe xml files, but make sure to keep the minor heroes on par or above. Bultar Swan, for all canonical EU purposes, should be the best lightsaber fighter. If you don't edit them, use them carefully.
-as the Republic, you want to tech up fast (ideally with a research station on Corulag) not because you need more land options but because you need a fleet that can effectively respond to mobs of Munificent Cruisers and Droid Carriers supported with Providence Cruisers and Lucrehulks. What you really want is to get Venators (tech 4) and with them, all the Venator heroes (Obi-Wan Kenobi, Luminara Undili, Aayla Secura, the Admiral with a mustache and possibly Ki Adi Mundi though I'm not sure) not to mention that Yoda has an Acclamator as does Pilleaon.This Open Circle Fleet, effectively, will help a lot, since Confederate space stations don't go down easily. On your way there, the most useful ships available to you besides Acclamators are Dreadnaughts (whose point defense is essential early game since it can shoot down torpeedoes from the pesky hyena bomber mobs) and Carracks (for shooting down fighters and bombers) and Aquitens Cruisers. At tech 5, the advantage in space switches from the Confederacy to the Republic thanks to Republic Battleships (though expensive) and the Protector of the Core (a Mandator II Star Dreadnaught). Your target priority for CIS ship hardpoints are hangars. More advice for ground and the Confederacy soon.
THANK YOU SO MUCH!
I have some other questions. On some of my planets, I CANNOT EVEN build a basic Security Facility.. Why? It won't let me even though I have the slots for it. Also why can't I build clone garrisons everywhere? I do not really like the look of the Security troops.
Also on some of my space stations it won't let me build acclamators even though my space station level is like 4 or 3... Why? Also if I disable a ships engines, can it retreat?
Last edited by Pranmar123; Aug 7, 2015 @ 2:15pm
Johnathan123YT Aug 7, 2015 @ 12:04pm 
I Do too and i have some questions aswell
Pranmar123 Aug 7, 2015 @ 1:25pm 
Originally posted by Johnathan123 RTG™CSGOPoints:
I Do too and i have some questions aswell
I can try to answer some of your questions! What are they?
Elorae Aug 7, 2015 @ 5:37pm 
Your welcome!
The two reasons you can't build certain buildings or ships on certain planets is to try and follow the lore... ...and because Clone Wars is as far as I can tell a work in progress.
If you destroy a ship's engine, it cannot retreat into hyperspace, so if the enemy retreats all enemy ships with destroyed engines will be casualities.

Regarding ground invasions-note that on all occasions all aerial units including bombers can be shot at by ranged ground units (except perhaps the grenade launchers, haven't tested it, I know artillery guns can't). That's not to say that most stand a chance against a flying vehicle of death by lasers/missiles/blasters/bombs but some, such as AATs, Juggernauts, AT-TEs, Sabre tanks, and homing laser tanks, can ruin your gunships' day.

Defending against a CIS ground invasion is relatively easier than attacking a fortified CIS world. Two things tend to be in the Republic's favor: masses of armed civilians and/or a map that lends itself to being defendable. Three great Republic held examples of these at the beginning of the game besides Coruscant, Kamino and Rothana are Dathomir, Polus, and Ithor. The barracks and/or light/advanced/heavy factories or an outpost are really all you need against most invasions that don't invollve 10 to 1 or are entirely composed of gunships and/or droid tanks and/or droidekas. It is always nice to have infantry anyways to build turrets and capture special structures or points.
Republic ground forces attacking a CIS planet with garrison buildings in CaW are....... interesting. Let's just say you have to micromanage infantry, a lot. Note that to get them to fire while moving you have to stop them from moving. Hotkeys are great. However, the bunker capability of the CIS to stack tons of battledroids into a bunker is a guaranteed hazard best eliminated with tanks, walkers, bombers, gunships, artillery, or bombardment. Spotting for walker artillery AV7s as the Republic (assuming the artillery is in range) is key to victory, as it is one of the longest ranged mobile land unit in the game. Speeders, besides being great demolition, are perfect for this. UTATs are actually preferable to AT-TEs on snow or ice maps (yay for lore), and neither survive in close range combat with unit mobs in CaW, performing best at a mid range, with the best heavy transport all round being the Juggernaut. The small walkers a may seem weak, but they are very effective at doing what your heavy units are not supposed to do: fight in close range against infantry. The Sabre tank is an all-round tank best used in large numbers like the walkers. LAAT gunships are incredibly useful but must be used carefully, that is, not flying them in range of an AA turret or the earlier mentioned vehicles that can take out gunships. Clone snipers, one of the other long ranged land units in the game are amazing if they can see the target, and PLEX clones are also useful. Minigun clones are either point insertion or defensive because they are very, very slow. Clone grenadiers are incredibly useful though they are best used for striking from the side when the target is already shooting something else or alternatively for sneaking past the enemy.
Obi Wan Kenobi is accompanied by Commander Cody, Luminara Undili by Commander Gree, Aayla Secura by Commander Bly, and Mace Windu by Commander Ponds. You probably already know Captain Rex is an independent hero unit.
Consider investing in the very first version of clone commanders early on since they can call in clone trooper squads and speeders, making them ideal for raiding lightly defended CIS worlds or defending Republic held worlds.
I have yet to check if there is a functional difference in the xml files between the Galactic Marines, 212th, 97th, Star Corps, and 501st, but I do know one thing: they are all more survivable than clones.
The Republic Commandos should never solo raid. They are not as good compared to RaW Republic Commandos.
You only get one squad of ARC troopers in CaW as well. Same rules for solo raiding apply and even for ARC/RaW raiding.
Padme is, rightfully, effective on the planetary battlefield, able to one hit kill a battle droid.
If you are going to try to raid a moderately fortified planet, do so with Yoda, because of the map reveal ability. Hilarity will ensue with any combination of infilitration units with Yoda.
In the unmodified version of CaW 4.0, Yoda and Mace Windu will defeat Darth Sidious in lightsaber combat and not be worse for wear.
If there is one thing that the Jedi major heroes can do without a problem it is to take on Flak Guns and AATs and anti-vehicle turrets and unbunkered battledroids composed of three or less squads or a few super battle droids. Padme&Threepio and the Commandos and the ARCs can also do all those things.

Back to space for a moment: Jedi hero starfighters are great, yes, and you can take down capital ships with two hero Jedi with what would take 20 V-19 Torrent Squadrons, but do not abandon them to take out a space station higher than tech one by themselves.

The Confederacy in space has an easier time until the late game and if the Republic has a strong economy. Essentially, you need only spam Munificent Frigates, Providence Cruisers, Droid Carriers, and get Lucrehulks when you can [which you get sooner than Venators and the Republic Battleships and unit to unit they are almost one and a half times as expensive as Venators which it will lose two in a 3v1 (3Venators v 1Lucrehulk) but two Lucrehulks can take on a Republic Battleship and are almost half the cost of one]

The Confederacy ground battle for attacking will depend heavily on super battle droids, AATs (which have a significantly longer range than Sabre tanks), droidekas, gunships, homing spider droids, and droid tanks (which are great against any vehicle but Sabres and gunships), and hailfire droids if you wish. Defending depends on whittling down clones and vehicles or annihilating the infantry with droidekas (which depending on the map size could occur in a matter of seconds).
If you were to play multiplayer Galactic Conquest and the other plays as the Confederacy, I would highly recommend you place ground and space units on the 'neutral' planets (moving CIS forces there will result in a battle) so you can participate in those battles and possibly save them. The Correllian destroyers may be bulky and powerful but they are slow and only seem to deploy in pairs. The best defended neutral world seems to be Naboo so far (though I suspect Mandalore is also very capable).
No confirmation yet on whether retaking a neutral world from the CIS makes it a world you control and can build buildings and units on.
I have yet to see the CIS AI attack a 'neutral' world, but then I also have yet to play the game against a Hard CIS AI.
Elorae Aug 7, 2015 @ 5:38pm 
Feel free to ask, Professor Chaos and I and anyone else willing to provide insight will be happy to answer.
Pranmar123 Aug 7, 2015 @ 9:03pm 
Originally posted by dd:
Your welcome!
The two reasons you can't build certain buildings or ships on certain planets is to try and follow the lore... ...and because Clone Wars is as far as I can tell a work in progress.
If you destroy a ship's engine, it cannot retreat into hyperspace, so if the enemy retreats all enemy ships with destroyed engines will be casualities.

Regarding ground invasions-note that on all occasions all aerial units including bombers can be shot at by ranged ground units (except perhaps the grenade launchers, haven't tested it, I know artillery guns can't). That's not to say that most stand a chance against a flying vehicle of death by lasers/missiles/blasters/bombs but some, such as AATs, Juggernauts, AT-TEs, Sabre tanks, and homing laser tanks, can ruin your gunships' day.

Defending against a CIS ground invasion is relatively easier than attacking a fortified CIS world. Two things tend to be in the Republic's favor: masses of armed civilians and/or a map that lends itself to being defendable. Three great Republic held examples of these at the beginning of the game besides Coruscant, Kamino and Rothana are Dathomir, Polus, and Ithor. The barracks and/or light/advanced/heavy factories or an outpost are really all you need against most invasions that don't invollve 10 to 1 or are entirely composed of gunships and/or droid tanks and/or droidekas. It is always nice to have infantry anyways to build turrets and capture special structures or points.
Republic ground forces attacking a CIS planet with garrison buildings in CaW are....... interesting. Let's just say you have to micromanage infantry, a lot. Note that to get them to fire while moving you have to stop them from moving. Hotkeys are great. However, the bunker capability of the CIS to stack tons of battledroids into a bunker is a guaranteed hazard best eliminated with tanks, walkers, bombers, gunships, artillery, or bombardment. Spotting for walker artillery AV7s as the Republic (assuming the artillery is in range) is key to victory, as it is one of the longest ranged mobile land unit in the game. Speeders, besides being great demolition, are perfect for this. UTATs are actually preferable to AT-TEs on snow or ice maps (yay for lore), and neither survive in close range combat with unit mobs in CaW, performing best at a mid range, with the best heavy transport all round being the Juggernaut. The small walkers a may seem weak, but they are very effective at doing what your heavy units are not supposed to do: fight in close range against infantry. The Sabre tank is an all-round tank best used in large numbers like the walkers. LAAT gunships are incredibly useful but must be used carefully, that is, not flying them in range of an AA turret or the earlier mentioned vehicles that can take out gunships. Clone snipers, one of the other long ranged land units in the game are amazing if they can see the target, and PLEX clones are also useful. Minigun clones are either point insertion or defensive because they are very, very slow. Clone grenadiers are incredibly useful though they are best used for striking from the side when the target is already shooting something else or alternatively for sneaking past the enemy.
Obi Wan Kenobi is accompanied by Commander Cody, Luminara Undili by Commander Gree, Aayla Secura by Commander Bly, and Mace Windu by Commander Ponds. You probably already know Captain Rex is an independent hero unit.
Consider investing in the very first version of clone commanders early on since they can call in clone trooper squads and speeders, making them ideal for raiding lightly defended CIS worlds or defending Republic held worlds.
I have yet to check if there is a functional difference in the xml files between the Galactic Marines, 212th, 97th, Star Corps, and 501st, but I do know one thing: they are all more survivable than clones.
The Republic Commandos should never solo raid. They are not as good compared to RaW Republic Commandos.
You only get one squad of ARC troopers in CaW as well. Same rules for solo raiding apply and even for ARC/RaW raiding.
Padme is, rightfully, effective on the planetary battlefield, able to one hit kill a battle droid.
If you are going to try to raid a moderately fortified planet, do so with Yoda, because of the map reveal ability. Hilarity will ensue with any combination of infilitration units with Yoda.
In the unmodified version of CaW 4.0, Yoda and Mace Windu will defeat Darth Sidious in lightsaber combat and not be worse for wear.
If there is one thing that the Jedi major heroes can do without a problem it is to take on Flak Guns and AATs and anti-vehicle turrets and unbunkered battledroids composed of three or less squads or a few super battle droids. Padme&Threepio and the Commandos and the ARCs can also do all those things.

Back to space for a moment: Jedi hero starfighters are great, yes, and you can take down capital ships with two hero Jedi with what would take 20 V-19 Torrent Squadrons, but do not abandon them to take out a space station higher than tech one by themselves.

The Confederacy in space has an easier time until the late game and if the Republic has a strong economy. Essentially, you need only spam Munificent Frigates, Providence Cruisers, Droid Carriers, and get Lucrehulks when you can [which you get sooner than Venators and the Republic Battleships and unit to unit they are almost one and a half times as expensive as Venators which it will lose two in a 3v1 (3Venators v 1Lucrehulk) but two Lucrehulks can take on a Republic Battleship and are almost half the cost of one]

The Confederacy ground battle for attacking will depend heavily on super battle droids, AATs (which have a significantly longer range than Sabre tanks), droidekas, gunships, homing spider droids, and droid tanks (which are great against any vehicle but Sabres and gunships), and hailfire droids if you wish. Defending depends on whittling down clones and vehicles or annihilating the infantry with droidekas (which depending on the map size could occur in a matter of seconds).
If you were to play multiplayer Galactic Conquest and the other plays as the Confederacy, I would highly recommend you place ground and space units on the 'neutral' planets (moving CIS forces there will result in a battle) so you can participate in those battles and possibly save them. The Correllian destroyers may be bulky and powerful but they are slow and only seem to deploy in pairs. The best defended neutral world seems to be Naboo so far (though I suspect Mandalore is also very capable).
No confirmation yet on whether retaking a neutral world from the CIS makes it a world you control and can build buildings and units on.
I have yet to see the CIS AI attack a 'neutral' world, but then I also have yet to play the game against a Hard CIS AI.
Once again thank you! I never knew Clone Commanders could do that! I will definetly have to use them! If I get more questions I'll have to ask you! Thanks for the detailed explanation/guide :)!

Most neutral planets are OK defended. The Republic can move their ships through the planets but it won't let the Confederacy do that. However, CIS can attack nuetral planets and take them over, which will then give the Republic a chance to take OVER the planet that the VIS just took over. So if you want to conquer a nuetral system, you need to wait for CIS to attack them first and wait for them to take the planet. I have never seen CIS AI attack neutral planets but if you play as CIS, you can attack them.
Pranmar123 Aug 7, 2015 @ 9:04pm 
Originally posted by dd:
Yes, I do. What would you like to ask?
By the way, what faction do you like playing more of? And do you play Empire at War alot?
Johnathan123YT Aug 8, 2015 @ 2:55am 
Originally posted by Professor Chaos:
Originally posted by Johnathan123 RTG™CSGOPoints:
I Do too and i have some questions aswell
I can try to answer some of your questions! What are they?
When i was playing as the Confederacy i saw that that the AI Was able to build the Infantry seen in Star Wars Clone Wars Season 2 Episode 5 Second Battle of Geonosis
The only way i can use them is by attacking geonosis where it gives me an 2 Platoons of them
They were called "7th Special Force Battalion" and i tried building them and looking for them everywhere i cant build it but i saw that the AI was able to if the ai was able to i should be able to right? So all i need help with is finding out how i can build that battalion Reason why i want it so much: I Like their Armor and their Helmats
Pranmar123 Aug 8, 2015 @ 7:52am 
Originally posted by Johnathan123 RTG™CSGOPoints:
Originally posted by Professor Chaos:
I can try to answer some of your questions! What are they?
When i was playing as the Confederacy i saw that that the AI Was able to build the Infantry seen in Star Wars Clone Wars Season 2 Episode 5 Second Battle of Geonosis
The only way i can use them is by attacking geonosis where it gives me an 2 Platoons of them
They were called "7th Special Force Battalion" and i tried building them and looking for them everywhere i cant build it but i saw that the AI was able to if the ai was able to i should be able to right? So all i need help with is finding out how i can build that battalion Reason why i want it so much: I Like their Armor and their Helmats
Hey Johnathan, I agree with you, their armor is the bomb. I am confused by some parts of your question, 1. So were you able to build them but only attack Geonosis with them ("The only way i can use them is by attacking geonosis where it gives me an 2 Platoons of them") Did the game automatically give you 2 batallions of them when you attacked Genosis? Try taking Genosis yourself and see if you can recruit them there. (I doubt it but try) It could be that the modders never actually got to the part where you can recruit them but they were in the game.
Johnathan123YT Aug 8, 2015 @ 8:06am 
Originally posted by Professor Chaos:
Originally posted by Johnathan123 RTG™CSGOPoints:
When i was playing as the Confederacy i saw that that the AI Was able to build the Infantry seen in Star Wars Clone Wars Season 2 Episode 5 Second Battle of Geonosis
The only way i can use them is by attacking geonosis where it gives me an 2 Platoons of them
They were called "7th Special Force Battalion" and i tried building them and looking for them everywhere i cant build it but i saw that the AI was able to if the ai was able to i should be able to right? So all i need help with is finding out how i can build that battalion Reason why i want it so much: I Like their Armor and their Helmats
Hey Johnathan, I agree with you, their armor is the bomb. I am confused by some parts of your question, 1. So were you able to build them but only attack Geonosis with them ("The only way i can use them is by attacking geonosis where it gives me an 2 Platoons of them") Did the game automatically give you 2 batallions of them when you attacked Genosis? Try taking Genosis yourself and see if you can recruit them there. (I doubt it but try) It could be that the modders never actually got to the part where you can recruit them but they were in the game.
I was not able to build them but Whenever i start a battle i get an Free Battalion of them every one does I will try that but the thing is the AI was able to build them while i had geonosis under my control
Pranmar123 Aug 8, 2015 @ 9:23am 
Originally posted by Johnathan123 RTG™CSGOPoints:
Originally posted by Professor Chaos:
Hey Johnathan, I agree with you, their armor is the bomb. I am confused by some parts of your question, 1. So were you able to build them but only attack Geonosis with them ("The only way i can use them is by attacking geonosis where it gives me an 2 Platoons of them") Did the game automatically give you 2 batallions of them when you attacked Genosis? Try taking Genosis yourself and see if you can recruit them there. (I doubt it but try) It could be that the modders never actually got to the part where you can recruit them but they were in the game.
I was not able to build them but Whenever i start a battle i get an Free Battalion of them every one does I will try that but the thing is the AI was able to build them while i had geonosis under my control
I don't have an answer for that then. Do you have both games saved? One where the Republic has those and one where you are the Republic. Go on the one where the AI is the Republic and look at all the planets it has. Now go on the one where you are the Republic and see if they have any planets you do not have.
Johnathan123YT Aug 8, 2015 @ 9:25am 
Surelyit cant be on the amount of planets you had
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Date Posted: Aug 6, 2015 @ 5:14pm
Posts: 70