STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Lobotomite Jun 28, 2015 @ 1:53pm
Isn't the Consortium blatantly OP?
They start off with essentially tier 2 fighters in space, get a frigate that trades shield for 3x the normal health and weapons that bypass shields, "superweapons" that shaft other flagships.

Not to mention have the best infantry units that can both melt infantry and do massive damage to tanks, get a straight upgrade to the T4-B tank that makes AT ATs it's ♥♥♥♥♥ with a slew of heros that preform well in space and on land.

Discussion?
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Showing 1-15 of 19 comments
Gr3atsaga Jun 28, 2015 @ 2:50pm 
Yes.
RalphRoberts Jun 29, 2015 @ 2:57pm 
Yeah they're OP. You can easily beat players of superior skill using them.
Apparoid Jun 30, 2015 @ 5:08pm 
yeah they are because in GC they get all there stuff right away even if its tech level 1
XxErtiaxX Jul 2, 2015 @ 2:17pm 
no :) you can beat cons in space as emps any day and land as rebs. they are kings of GC though.
CorruptEngieJR Jul 2, 2015 @ 10:41pm 
Well really the empire is the most op when at tech five with the death star and ssd especially since they gave the death star the ability to one hit anything
RalphRoberts Jul 2, 2015 @ 10:49pm 
Originally posted by Beachitsandy:
Well really the empire is the most op when at tech five with the death star and ssd especially since they gave the death star the ability to one hit anything

But the Consortium can kill the death star and the planet it is orbiting with their hero...
Lobotomite Jul 2, 2015 @ 11:02pm 
Originally posted by Beachitsandy:
Well really the empire is the most op when at tech five with the death star and ssd especially since they gave the death star the ability to one hit anything
However, the SSD can be killed by a strong reb or con fleet, and the Death star gets destroyed nearly automatically with a the master chief guys.



Originally posted by RalphRoberts:
Originally posted by Beachitsandy:
Well really the empire is the most op when at tech five with the death star and ssd especially since they gave the death star the ability to one hit anything

But the Consortium can kill the death star and the planet it is orbiting with their hero...


It's fun.
XxErtiaxX Jul 5, 2015 @ 3:46pm 
Originally posted by Beachitsandy:
Well really the empire is the most op when at tech five with the death star and ssd especially since they gave the death star the ability to one hit anything
Uruai fen & Tyber Zann planet assault. Invis, run to corner uninvis, orbital bombard base, repeat, repeat, repeat. gg
RogueJedi86 Jul 8, 2015 @ 11:16am 
ZC seems stupidly strong at Galactic Conquest. They can spread corruption to worlds faster than you can remove it. If they corrupt a string of worlds, you'll go broke just removing corruption. I don't know how the Consortium affords to spread it constantly. It's like it's cheaper to spread it than remove it. And God help you if you remove it from one of those worlds with Intimidation that immediately loses control of the planet for you, forcing you to rush your units back and rebuild your infrastructure.

(And for some reason Rebels can buy Bounty Hunters but can't actually use them to kill even minor heroes so you can't even be proactive in hunting down their defilers, or maybe I'm just not getting how to use BHs as Rebels.)

That's not even getting into how even their basic units, in both land and space, seem stupid overpowered compared to their equivalent Rebel and Imperial counterparts. And if a unit of theirs isn't overpowered, good news! They can also use most of the Imperial and Rebel space units so you have your own ships to deal with in battle too!

So yeah, I agree with this topic. It's a shame Petroglyph never ran a balance pass with a patch after FoC's release.
Originally posted by RogueJedi86:
ZC seems stupidly strong at Galactic Conquest. They can spread corruption to worlds faster than you can remove it. If they corrupt a string of worlds, you'll go broke just removing corruption. I don't know how the Consortium affords to spread it constantly. It's like it's cheaper to spread it than remove it. And God help you if you remove it from one of those worlds with Intimidation that immediately loses control of the planet for you, forcing you to rush your units back and rebuild your infrastructure.

(And for some reason Rebels can buy Bounty Hunters but can't actually use them to kill even minor heroes so you can't even be proactive in hunting down their defilers, or maybe I'm just not getting how to use BHs as Rebels.)

That's not even getting into how even their basic units, in both land and space, seem stupid overpowered compared to their equivalent Rebel and Imperial counterparts. And if a unit of theirs isn't overpowered, good news! They can also use most of the Imperial and Rebel space units so you have your own ships to deal with in battle too!

So yeah, I agree with this topic. It's a shame Petroglyph never ran a balance pass with a patch after FoC's release.

I agree (a little bit). But I think you can still easily defeat the ZC in the GC (at least at the beginning with spamming or a good tactic). The first thing that I do in the GC is: hunting the ZC down then you can conquer the galaxy. ;D
RogueJedi86 Jul 9, 2015 @ 2:20pm 
The problem there is I tend to turtle at the start of GC. With a dozen worlds with individual fleets vulnerable from various angles from the very start, I never know what to do or where to focus my military efforts early on, so I do nothing. So in most games it ends up being the Consortium wiping the floor with the Imps/Rebels while I'm mostly to myself with a slow start to war, so by the time I'm a power on the galactic stage, the Consortium is the dominant power in the galaxy.

Left to themselves, the Consortium consistently wipes the floor with the other AI faction, which says a lot for the power of equal AIs. Then the endgame is the Consortium with control of half the galaxy and fleets of Keldabes and Aggressors that are a real pain to wipe out. Once the Consortium gets to their end-game units, they are a tough nut to crack.

Maybe I just don't know how to play (or at least start) galactic conquest, despite having played many games of it.
Last edited by RogueJedi86; Jul 9, 2015 @ 4:44pm
Fruitlessdog Jul 9, 2015 @ 6:57pm 
The bombers are too overpowered since they don't even have to face their target to fight, so in dogfights they are superior to anything. They have far too many heroes that are rather strong and their spaceships are too versatile against the regular Rebel and Empire ships.

Maybe if their troops were absolutely useless then it would be balanced, but right now it's not the case.
DirtyVaderDaddy Jul 21, 2015 @ 3:15pm 
Eh, Two tartans and a five flights of TIE-Ds and I eat through most ZC battlegroups. By the time they bring their ships around from the attack of my lighter ships a trio of ISDs is already biting through them... LONG LIVE THE EMPIRE.
Denimdude Jul 22, 2015 @ 11:23am 
The Consortium is a little overpowered but in a straight head on fight they cant match the Empire in space or the Rebels groundside once both hit tech 5. The problem is that they usually have a ton of Keldabe's or Aggressors or something else thats really annoying.

My tactic is usually to just run around with the SSD and a handful of ISD's, not much can really pose a threat to them unless the opponent has a fleet of equal power or knows what they're doing. In either case, either push through regardless and eventually win, or retreat, wait for the SSD to reappear, and go back at them with an even bigger fleet. Pretty much nothing can stop a fleet of 70 ISD's and the SSD.....Yes, i genuinely did that because i felt like it and as a result, my ground forces basically consisted of a horde (6) AT-AT's.

This actually beat the Consortium lol.
Ryu Feb 10, 2018 @ 10:05pm 
My issue fighting the consortium AI in the Galactic Conquest mode is that the corruption mechanic takes away so much of your money to fight off, leave planets like Geonosis and Mustafar neutral, and makes it harder to replenish your army after a long and hard fight against a very damaging and unit-destroying Consortium. They simply have the economic advantage, added to their ♥♥♥♥♥♥♥ op combat units
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Date Posted: Jun 28, 2015 @ 1:53pm
Posts: 19