STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Vuxlort Nov 4, 2015 @ 6:49pm
Ship bodies stay mod?
Is there anyway to make the destroyed star destroyers etc. bodies stay as debris?
< >
Showing 1-13 of 13 comments
SevenFiftySix Nov 5, 2015 @ 9:56am 
There used to be a mod on the Empire at War filefront for this, but that site closed. A google search gave me this link http://www.gamefront.com/files/5057282/Body-stay---No-Limit-for-unit-V1.00/ but I dunno if it's the one for FoC or just EaW or if it even works.

IIRC too many infantry corpses kinda lag longer skirmish battles and the ship hulls in space clip through other ships which looks kinda bad though. But yea, hopefully that mod is what you're looking for.
Vuxlort Nov 5, 2015 @ 3:55pm 
Alright, thanks for the help. I'll check it out.
Vuxlort Nov 5, 2015 @ 9:29pm 
It didn't work for me, the destroyed ships bodies didn't remain, let alone dead infantry.
Vuxlort Nov 5, 2015 @ 9:30pm 
At that, it is only for EAW.
SevenFiftySix Nov 6, 2015 @ 9:02am 
Ah, that is unfortunate. Not sure there are any other mods that just do this since the main mod sites for this game aren't up anymore. D:

You could go into the XML files for death clones and tweak all the values yourself if you want, <Remove_Upon_Death> for space deathclones and <Death_Persistence_Duration> for land. That would take time though, hopefully someone else has a copy of a mod that does it for ya.
Vuxlort Nov 6, 2015 @ 2:44pm 
So i'm trialing this for just one unit to see if it works, do I change <remove_upon_death> to false? Simple as that? And do i do it for the unit or the death clone?
Last edited by Vuxlort; Nov 6, 2015 @ 2:45pm
SevenFiftySix Nov 6, 2015 @ 4:16pm 
Yeah, change it from true to false and it *should* stay, I''d do it for the death clone which "spawns" right when the unit is destroyed but if for some reason that fails then you can try it on the base unit. A couple of units IIRC have weird death stuff, so it may take a little trial and error.

Then with land units the <Death_Persistence_Duration> would just be a set time. Can't remember if -1 would work but it's worth a shot right? :D
Vuxlort Nov 6, 2015 @ 7:29pm 
Yeah, it's worth a shot! I'll give it a try...
knickmeister Nov 20, 2015 @ 7:51am 
im also searching for it on how to let the ships stay. im changing stuff in death clone animations but nothing works out :/. hopefully somebody can help because i think the only thing space battle lack is shipwrecks that stay or have much longer/slower animations.
SevenFiftySix Nov 20, 2015 @ 10:11am 
Ehhhhhh it's been a while since I've played around with the game's files but if the death clone isn't changing then it may have another death clone entry in the unit's main data.

Some units will have entries like
<Remove_Upon_Death>true</Remove_Upon_Death>
in the unit's normal coding, which ya just need to change to "false". Other units have entries like
<Death_Clone>Damage_Normal, Executor_Death_Clone</Death_Clone>
Which point to the unit's death clone entry, which then will probably have a line like
<Remove_Upon_Death>true</Remove_Upon_Death>
Just switch true to false and *hopefully* it works.

Then SOME units also use stuff like
<Death_Fade_Time>0.25</Death_Fade_Time>
<Death_Persistence_Duration>0.1</Death_Persistence_Duration>

Which needs to be changed too so that the units won't fade out.

It's too bad the updated FoC "bodies stay" mods disappeared, this stuff can be a pain to recode D:
IrationalFear Nov 20, 2015 @ 3:34pm 
The game uses a count-down system for all time-related attributes; if you change

<Death_Fade_Time>-1</Death_Fade_Time>
<Death_Persistence_Duration>-1</Death_Persistence_Duration>

the count will never reach zero and the bodies will stay.

BTW, Gamefront IS Filefront, without the individual game-based portals to make finding files easier. Gamefront has all of Filefront's inventory that wasn't corrupted.
knickmeister Dec 8, 2015 @ 1:19pm 
clone wars 4.0 has models that stay in space after death. looks really cool!!. Just the ai sucks there because its very passive. people should try it out if they want to have more chaos in space battles. ( not all space ships stay just the capitals ).
Did you found a solution? Tryed all that from this post but nothing worked
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Nov 4, 2015 @ 6:49pm
Posts: 13