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IIRC too many infantry corpses kinda lag longer skirmish battles and the ship hulls in space clip through other ships which looks kinda bad though. But yea, hopefully that mod is what you're looking for.
You could go into the XML files for death clones and tweak all the values yourself if you want, <Remove_Upon_Death> for space deathclones and <Death_Persistence_Duration> for land. That would take time though, hopefully someone else has a copy of a mod that does it for ya.
Then with land units the <Death_Persistence_Duration> would just be a set time. Can't remember if -1 would work but it's worth a shot right? :D
Some units will have entries like
<Remove_Upon_Death>true</Remove_Upon_Death>
in the unit's normal coding, which ya just need to change to "false". Other units have entries like
<Death_Clone>Damage_Normal, Executor_Death_Clone</Death_Clone>
Which point to the unit's death clone entry, which then will probably have a line like
<Remove_Upon_Death>true</Remove_Upon_Death>
Just switch true to false and *hopefully* it works.
Then SOME units also use stuff like
<Death_Fade_Time>0.25</Death_Fade_Time>
<Death_Persistence_Duration>0.1</Death_Persistence_Duration>
Which needs to be changed too so that the units won't fade out.
It's too bad the updated FoC "bodies stay" mods disappeared, this stuff can be a pain to recode D:
<Death_Fade_Time>-1</Death_Fade_Time>
<Death_Persistence_Duration>-1</Death_Persistence_Duration>
the count will never reach zero and the bodies will stay.
BTW, Gamefront IS Filefront, without the individual game-based portals to make finding files easier. Gamefront has all of Filefront's inventory that wasn't corrupted.