STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Thotianna Oct 29, 2015 @ 2:54pm
How to/Where to edit galactic map to set starting planets?
Ok so basically what I want to do is edit some kind of file that determines the starting planet for GC. But I have no idea where this setting is and I have looked around the files for it and have not been able to find it. Does anybody know where and what I have to do to set starting planets for GC. Also, in case it is important, I am trying to edit a mod that has many starting planets for the factions and I only want 1 starting planet for each faction.

TYIA.
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Apparoid Oct 30, 2015 @ 10:06am 
Originally posted by Jacois:
Ok so basically what I want to do is edit some kind of file that determines the starting planet for GC. But I have no idea where this setting is and I have looked around the files for it and have not been able to find it. Does anybody know where and what I have to do to set starting planets for GC. Also, in case it is important, I am trying to edit a mod that has many starting planets for the factions and I only want 1 starting planet for each faction.

TYIA.
i beleave with the petrography editor you can make a galactic conquest map but i cant garrentie i just know you can make skirmash maps there might be more idk
SevenFiftySix Oct 31, 2015 @ 11:48am 
It's a pain to edit galactic conquest stuff, but you'll want to find CAMPAIGNS_MULTIPLAYER.XML (unless the mod has its own .xml for its custom galactic maps) and then you'll have to change each planet individually. As far as I know there was never a tool made to make this any easier, though I could be wrong.
SevenFiftySix Oct 31, 2015 @ 11:54am 
Tags like <Home_Location> Rebel, Yavin </Home_Location> say what the main planet is (duh :P ) and then a bit further down below that you'll see a bunch of stuff like

<!-- Wayland Space Forces -->
<Starting_Forces> Underworld, Wayland, Underworld_Star_Base_2 </Starting_Forces>
<Starting_Forces> Underworld, Wayland, StarViper_Squadron </Starting_Forces>
<Starting_Forces> Underworld, Wayland, StarViper_Squadron </Starting_Forces>
<Starting_Forces> Underworld, Wayland, StarViper_Squadron </Starting_Forces>
<Starting_Forces> Underworld, Wayland, Crusader_Gunship </Starting_Forces>
<!-- Wayland Land Forces -->
<Starting_Forces> Underworld, Wayland, U_Ground_Palace </Starting_Forces>
<Starting_Forces> Underworld, Wayland, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces> Underworld, Wayland, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces> Underworld, Wayland, Underworld_Merc_Squad</Starting_Forces>

IIRC you just delete all that and it will make the planet unowned... I think. If you want to add pirates then ya gotta add them in manually too, for example:


<!-- Kamino Space Forces -->
<Starting_Forces> Pirate, Kamino, Underworld_Star_Base_1 </Starting_Forces>
<Starting_Forces> Pirate, , StarViper_Squadron </Starting_Forces>
<Starting_Forces> Pirate, , StarViper_Squadron </Starting_Forces>
<!-- Kamino Land Forces -->
<Starting_Forces> Pirate, Kamino, U_Ground_Droid_Works </Starting_Forces>
<Starting_Forces> Pirate, Kamino, U_Ground_Vehicle_Factory </Starting_Forces>
<Starting_Forces> Pirate, Kamino, Underworld_Merc_Squad</Starting_Forces>

Just be sure not to accidentally delete the faction info at the start of each section like

<!-- Underworld Starting Forces -->

<Starting_Credits> Underworld, 8000 </Starting_Credits>
<Starting_Tech_Level> Underworld, 2 </Starting_Tech_Level>
<Max_Tech_Level> Underworld, 5 </Max_Tech_Level>

or it may bug out.
If I'm wrong or ya need more help, I'll see what I can do.
Thotianna Nov 1, 2015 @ 11:13am 
Thanks for letting me know, this sounds promising... I'll start working on it to see and I'll let you know!
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Date Posted: Oct 29, 2015 @ 2:54pm
Posts: 4