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I'mn asking why OP kept using "EaT." The ♥♥♥♥ dude. Come on.
Space Darth Vader in EAW is a TIE fighter.
Space Darth Vader in FOC is a Super Star Destroyer.
FOC is considerably more difficult, mostly because of the Corruption mechanic and the somewhat overpowered ships/units of the Zann Consortium (The new faction introduced in FOC.) If you're not playing the ZC, that is.
Also, there are considerably more battles to fight in FOC, since you'll often be fighting against two factions, right off the bat.
Oh, yeah... And Darth Vader has a Super Star Destroyer... which is all kinds of awesome. :)
As far as spesific land units - the empire got some nice new hand-outs in the form of dark troopers and a slow flying speeder that is absolutley "shocking."
The rebels... added... uh... what did they get out of this DLC again? Oh yea. A hero that drives a big ol' troop transport littered with guns.
- Strategically position buildings and units on a planet to protect key choke points
(That means in galactic conquest you can zoom in further on a planet to see the map and position those things in different areas where allowed)
- 5 new buildable structures during skirmishes
(Via alternate forms of build pads)
- Land transport units for all factions
(most of which are a waste of population cap IMO)
- 3 way Space, Land, and Galactic Conquest battles
- Ship and space station repair
- Ability to pass by systems undetected using bribery (Zann Consortium only)
- Interior missions (Campaign only)
- Death Star II can fire on capital ships and planets.
- The Zann Consortium is able to build some enemy unit types after acquiring them in a piracy mission.
- Capital Ships can perform orbital bombardments. Orbital bombardment can be purchased in land skirmishes like bombing runs. Player must wait for bombardment in land tactical battles.
- Infantry bunkers able to hold several units.
(Replaces EaW's sandbag emplacements)
Thank you for the full picture. I appreciate it.
Yeah, great info there, thank you.
All the Zann Consortiums abilities are better suited to the rebels. Powers like sabataging base buildings and bribing your way past fleets and using native populations work perfectly for the rebels. I really wish there was a mod like this. Most mods just keep adding more and more ridiculously oversized ships and EU stuff rather than altering these mechanics. In the end the rebels are too similar to the empire.
Still, the worst problem with FOC is that the AI is far less aggressive, particlarly in land battles, and will just sit there waiting to be bombed. They also don't know how to attack certain units like the Lancet and the Snow Speeder.
Does anyone know of a mod to improve the FOC AI and maybe just add some general balance?