STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Napolitain Jan 19, 2016 @ 8:39am
Whats the ALL differences between EaW and EaW:FoC?
See the question :)
Last edited by Napolitain; Jan 20, 2016 @ 5:04am
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Showing 1-15 of 17 comments
Harry Nurpplez Jan 19, 2016 @ 9:22am 
More of everything. Just play and see for yourself. ;)
OldMemes.biz Jan 19, 2016 @ 2:14pm 
EaT?
OldMemes.biz Jan 19, 2016 @ 2:14pm 
Do you mean EaW?
Leafield Jan 19, 2016 @ 3:57pm 
EaW is the original game... to list everything... I won't bother - but the biggest thing about FoC is that there is a new faction that has a unique play-style.
OldMemes.biz Jan 19, 2016 @ 4:03pm 
I know what EaW means. Jesus Christ.

I'mn asking why OP kept using "EaT." The ♥♥♥♥ dude. Come on.
Leafield Jan 19, 2016 @ 4:04pm 
Originally posted by Windows 3.1:
I know what EaW means. Jesus Christ.

I'mn asking why OP kept using "EaT." The ♥♥♥♥ dude. Come on.
I was replying to the original poster. Sorry if you're going to make an issue out of it.
mcsproot Jan 19, 2016 @ 7:46pm 
Only difference I care about:

Space Darth Vader in EAW is a TIE fighter.

Space Darth Vader in FOC is a Super Star Destroyer.
Morkonan Jan 19, 2016 @ 9:29pm 
Originally posted by LulzSeconds:
See the question :)

FOC is considerably more difficult, mostly because of the Corruption mechanic and the somewhat overpowered ships/units of the Zann Consortium (The new faction introduced in FOC.) If you're not playing the ZC, that is.

Also, there are considerably more battles to fight in FOC, since you'll often be fighting against two factions, right off the bat.

Oh, yeah... And Darth Vader has a Super Star Destroyer... which is all kinds of awesome. :)
Napolitain Jan 20, 2016 @ 5:06am 
No new units to the rebels and the empire? (except the super star destroyer of Vader?)
Last edited by Napolitain; Jan 20, 2016 @ 5:07am
Leafield Jan 20, 2016 @ 7:39am 
Originally posted by LulzSeconds:
No new units to the rebels and the empire? (except the super star destroyer of Vader?)
All the factions have gotten a few new toys. Every faction now has it's own custom mobile turret/support build pads, troop transports, some fun new fighters and space ships, and the empire has a new Death Star that can blow up space stations and large ships... freakin' empire gets all these massive toys. Fortunetly, the consortium can just pay the death star to explode.

As far as spesific land units - the empire got some nice new hand-outs in the form of dark troopers and a slow flying speeder that is absolutley "shocking."
The rebels... added... uh... what did they get out of this DLC again? Oh yea. A hero that drives a big ol' troop transport littered with guns.
fellow traveller Jan 21, 2016 @ 5:24am 
There's also the Death Star II
SevenFiftySix Jan 21, 2016 @ 3:08pm 
A general overview from wikipedia, with notes added:

- Strategically position buildings and units on a planet to protect key choke points
(That means in galactic conquest you can zoom in further on a planet to see the map and position those things in different areas where allowed)
- 5 new buildable structures during skirmishes
(Via alternate forms of build pads)
- Land transport units for all factions
(most of which are a waste of population cap IMO)
- 3 way Space, Land, and Galactic Conquest battles
- Ship and space station repair
- Ability to pass by systems undetected using bribery (Zann Consortium only)
- Interior missions (Campaign only)
- Death Star II can fire on capital ships and planets.
- The Zann Consortium is able to build some enemy unit types after acquiring them in a piracy mission.
- Capital Ships can perform orbital bombardments. Orbital bombardment can be purchased in land skirmishes like bombing runs. Player must wait for bombardment in land tactical battles.
- Infantry bunkers able to hold several units.
(Replaces EaW's sandbag emplacements)
Leafield Jan 22, 2016 @ 5:32pm 
Originally posted by SevenFiftySix:
"A general overview ..."

Thank you for the full picture. I appreciate it.
OldMemes.biz Jan 23, 2016 @ 7:10am 
Originally posted by SevenFiftySix:
A general overview from wikipedia, with notes added:

- Strategically position buildings and units on a planet to protect key choke points
(That means in galactic conquest you can zoom in further on a planet to see the map and position those things in different areas where allowed)
- 5 new buildable structures during skirmishes
(Via alternate forms of build pads)
- Land transport units for all factions
(most of which are a waste of population cap IMO)
- 3 way Space, Land, and Galactic Conquest battles
- Ship and space station repair
- Ability to pass by systems undetected using bribery (Zann Consortium only)
- Interior missions (Campaign only)
- Death Star II can fire on capital ships and planets.
- The Zann Consortium is able to build some enemy unit types after acquiring them in a piracy mission.
- Capital Ships can perform orbital bombardments. Orbital bombardment can be purchased in land skirmishes like bombing runs. Player must wait for bombardment in land tactical battles.
- Infantry bunkers able to hold several units.
(Replaces EaW's sandbag emplacements)



Originally posted by GoldenLeafEye:
Originally posted by SevenFiftySix:
"A general overview ..."

Thank you for the full picture. I appreciate it.


Yeah, great info there, thank you.
Hau_Ruck Jan 25, 2016 @ 4:56am 
The problem with FOC is that the new mechanics only apply to the new faction. If only they had just improved the old factions instead of adding the Zann Consortium. The rebesl should have been outclassed in a straight fight with the empire but had an "unrest" mechanic similar to corruption which they could use to undermine their forces.

All the Zann Consortiums abilities are better suited to the rebels. Powers like sabataging base buildings and bribing your way past fleets and using native populations work perfectly for the rebels. I really wish there was a mod like this. Most mods just keep adding more and more ridiculously oversized ships and EU stuff rather than altering these mechanics. In the end the rebels are too similar to the empire.

Still, the worst problem with FOC is that the AI is far less aggressive, particlarly in land battles, and will just sit there waiting to be bombed. They also don't know how to attack certain units like the Lancet and the Snow Speeder.

Does anyone know of a mod to improve the FOC AI and maybe just add some general balance?
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Date Posted: Jan 19, 2016 @ 8:39am
Posts: 17