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Also, if you're having issues with unsupported Corellian Gunships as the Empire, remember that (largely) unsupported Corellian Gunships are one of the relatively rare circumstances where your frigates' Boost Weapons ability is actually useful - losing your shields doesn't matter that much because gunship lasers aren't that threatening while gunship missiles bypass your shields anyways, and you need to put out enough DPS to inflict hull damage on or (preferably) destroy gunships before they run away to recharge their shields.
Interdictors are another potential answer to Corellian Gunships due to the Missile Jammer ability, though I find that difficult to use effectively due to limited range and the fact that it immobilizes the Interdictor while active, plus Interdictors aren't exactly very good combatants themselves and at 3 population are a bit awkward to fit into a 20-pop fleet budget when you're using ISDs at 4 population and Tartan Patrol Cruisers / Broadside Cruisers at 2 population. They do pair well enough with FoC Vader (3 pop for Executor), Victory Star Destroyers, or the Death Star, though.
I will further comment that I somewhat often encounter a bug where the player's units are not all correctly counted against the population cap - as the Empire, for example, I can very often have Boba Fett as well as a full 20 population of Star Destroyers and corvettes in space battles even though this 'should' add up to 21 population.
Like the other person said only the Empire is limited to 20 points because it's to balance out their carriers. The Empire CAN actually go over this limit using the Death Star's reinforcements and Vader, who even in the expansion is always deployed at the start of a battle and will give you 21 points in vanilla and 23 in Forces but his points block your reinforcements.
Naval commanders only use the global cap, not the battle cap, and their effects do not stack so only use one per fleet or they will block you from building ships.
Vader uses one point in vanilla, three in Forces. He will always deploy with your starting units and might even block your reinforcements by still using cap after other units die.
Ground commanders still cost one point in the global and battle caps.
C-3PO and R2D2 don't use any pop cap at all.
While that is the way that it should work, my experience is that several heroes often aren't counted correctly (or at all) - I fairly regularly see Colonel Veers counting as either 0 or 2 population in land battles and Boba Fett counting as 0 in space if they're in the initial wave, for example.
The AI actually gets no monetary cheats at all. Instead it gets free units at the end of every turn (space units granted depend on space station level, ground units are based on factories/barracks built). The AI chooses where all the units are deployed each turn, and tries to deploy them out of player vision if possible.
Wow. I guess that explains why they don't have absurd numbers in Skirmish mode but can throw out 100 point fleets in Conquest. I guess it also explains why they don't do it as often in the late game too.