STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

FamousVQ Feb 28, 2016 @ 2:16pm
Combining Files from Different Mods
So I was wondering if it is possible to pull certain characters/vehicles/ships/etc from one mod and place them into another mod? Besides creating errors and whatnot, what could one expect from doing this. Would it create a whole new unit in game or would it overlap present units?
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Showing 1-9 of 9 comments
jamie Feb 28, 2016 @ 2:30pm 
that depends on the unit XML files override the normal files if you mess around with mixing mods you may not have text or pic or other things could happen cashing a crash don't mix mods unless you know what your doing.
Last edited by jamie; Feb 28, 2016 @ 2:31pm
FamousVQ Feb 28, 2016 @ 3:08pm 
Originally posted by jamie:
that depends on the unit XML files override the normal files if you mess around with mixing mods you may not have text or pic or other things could happen cashing a crash don't mix mods unless you know what your doing.
I'll do my research to correclty transfer them over and make sure all the text and pics go with it as well. I just need to know if its possible and how to go about it.
Last edited by FamousVQ; Feb 28, 2016 @ 3:08pm
jamie Feb 28, 2016 @ 6:12pm 
i am un sure if there is a writin way of telling you how to combine mods just remember most mods have same files or if they add files make sure the mod that you want that makes the most changes that you want is left not overrided the files you can combine files just make sure you don't override the files you have in one folder keep file layout or game won't read them they must be XML files. best bet is make a new folder and put all what you want combine in that folder. just in case you make a mistake
FamousVQ Feb 28, 2016 @ 7:05pm 
Originally posted by jamie:
i am un sure if there is a writin way of telling you how to combine mods just remember most mods have same files or if they add files make sure the mod that you want that makes the most changes that you want is left not overrided the files you can combine files just make sure you don't override the files you have in one folder keep file layout or game won't read them they must be XML files. best bet is make a new folder and put all what you want combine in that folder. just in case you make a mistake
Yea I'll definitely make a new folder and copy over the few files I actually plan to bring over from one mod into the main mod I plan on playing.
SevenFiftySix Feb 28, 2016 @ 8:21pm 
If you are already comfortable modding new units into the game and know what all you're looking for then it should be easy enough. If not (which I'm assuming is why you're asking), you'll probably want to practice a little by adding standalone units that people have released to get a feel of how stuff works. As an example, here's a link to one of the yuuzhan vong at war mod team's public unit releases you can somewhat simply add in http://www.moddb.com/mods/yuuzhan-vong-at-war/downloads/dp20-gunship-corvette

Most of their units come with mini tutorials on how to install them so that's a good place to start.

What you're wanting to do is probably considered a more intermediate or advanced level. It's not impossible, but it's much more work than simple plug-and-play when you are digging through someone else's mod files.
Last edited by SevenFiftySix; Feb 28, 2016 @ 8:21pm
FamousVQ Feb 28, 2016 @ 9:56pm 
Originally posted by SevenFiftySix:
If you are already comfortable modding new units into the game and know what all you're looking for then it should be easy enough. If not (which I'm assuming is why you're asking), you'll probably want to practice a little by adding standalone units that people have released to get a feel of how stuff works. As an example, here's a link to one of the yuuzhan vong at war mod team's public unit releases you can somewhat simply add in http://www.moddb.com/mods/yuuzhan-vong-at-war/downloads/dp20-gunship-corvette

Most of their units come with mini tutorials on how to install them so that's a good place to start.

What you're wanting to do is probably considered a more intermediate or advanced level. It's not impossible, but it's much more work than simple plug-and-play when you are digging through someone else's mod files.
I appreciate the help. I figured it wasn't simple plug and play but all I'm trying to do it just add in a few planets and units from one mod to another and swap out certain ways the game plays.
SevenFiftySix Feb 29, 2016 @ 9:18am 
Planets may be a bit of a pain since you'll need to add the planet to PLANETS.xml, then into all of the galactic conquest maps through CAMPAIGNS_UNDERWORLD_GC.xml, and then make sure the map files, text files, and planetary abilities all got moved over. After that you'll want to make sure the new planet isn't super close to other planets, then make sure it's connected to a nearby planet properly.

Units are more like just copying over the art data, finding the proper code to move over, and adding its icon. It's not too hard since modding .xml files is super easy, but it's the first step of "figuring out where everything is" that can be problematic. Trial and error is probably gonna be the best way to learn though, and it's kind of like trying to solve a puzzle with crashes and glitches. :D:
FamousVQ Feb 29, 2016 @ 1:24pm 
Originally posted by SevenFiftySix:
Planets may be a bit of a pain since you'll need to add the planet to PLANETS.xml, then into all of the galactic conquest maps through CAMPAIGNS_UNDERWORLD_GC.xml, and then make sure the map files, text files, and planetary abilities all got moved over. After that you'll want to make sure the new planet isn't super close to other planets, then make sure it's connected to a nearby planet properly.

Units are more like just copying over the art data, finding the proper code to move over, and adding its icon. It's not too hard since modding .xml files is super easy, but it's the first step of "figuring out where everything is" that can be problematic. Trial and error is probably gonna be the best way to learn though, and it's kind of like trying to solve a puzzle with crashes and glitches. :D:
Yea I'll be using visual studio and study the codes for the planets side by side for all the mods and tweak planets from their. For instance Mon Calamari's surface is different on each mod and I want to swap out the ground battles of one that is so small the enemy is in the spawn location with one that give a lot more room. I'll also add planets that aren't available in one that are in the others.
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Date Posted: Feb 28, 2016 @ 2:16pm
Posts: 9