STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

daineus Nov 22, 2023 @ 4:38pm
Nov Patch Break Build Pads?
I was super excited to jump back into Galactic Conquest with the new patch...right up until my first planet-side battle. None of the build pads allow for construction anymore. This is true in the base game, local mods, and Workshop mods. Am I the only one running into this issue? I've revalidated the files via Steam for the base game and the ACM mod. As well as reinstalling the local copy of ACM from outside of Steam. None of the versions allow for construction on planet-side build pads. Space-side seems fine for now in all versions. Anyone know what's causing this?
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Showing 1-13 of 13 comments
Hydra Nov 22, 2023 @ 9:19pm 
Weird I just tried it on my game and no issue. :/

Bit of an obvious question perhaps but you know you have to capture them with infantry first to build on them?
Last edited by Hydra; Nov 22, 2023 @ 9:19pm
daineus Nov 23, 2023 @ 12:04am 
"Weird I just tried it on my game and no issue. :/

Bit of an obvious question perhaps but you know you have to capture them with infantry first to build on them?"

Yup. Color change still occurs and build options display (money on hand to afford any/all options) but when clicking the build option icon it just doesn't do anything.
Hydra Nov 23, 2023 @ 12:32am 
Hmm ♥♥♥♥ yea I'm not sure much on what to do then. I have had a corrupted older game before, which I had modded previously and then removed the mods, that passed steam verification but a clean install of the game fixed my issues.

So you may wanna try wiping all the install folders and then reinstalling the base game without any mods and see if it works after that. Beyond that I have no idea sorry.
daineus Nov 23, 2023 @ 1:39am 
Originally posted by Hydra:
Hmm ♥♥♥♥ yea I'm not sure much on what to do then. I have had a corrupted older game before, which I had modded previously and then removed the mods, that passed steam verification but a clean install of the game fixed my issues.

So you may wanna try wiping all the install folders and then reinstalling the base game without any mods and see if it works after that. Beyond that I have no idea sorry.

So a fresh install fixed the base game but the mods are still borked for the build points. At a guess it looks like there's some issue where the build point references a 32-bit file name or something that hasn't been updated in the mod yet to reflect the new 64-bit location/reference. Welp, I guess I'll give it a few months and check back. I appreciate the insight, Hydra.
Hydra Nov 23, 2023 @ 2:15am 
No problem, good luck!
Vrishnak92™ Nov 23, 2023 @ 8:28am 
The most friendly steam discussion i have seen in a long while, take my points you two
Dr Sys Nov 27, 2023 @ 1:27pm 
Can confirm that with mods (aka ACM, etc) build pads are fubard. Looks like will have to wait until mods are updated
KillianBanks Nov 27, 2023 @ 4:56pm 
Having the same issue. Glad it's not just me. Hopefully, we can get this sorted soon. Thanks for the responses to OP.
Calface Dec 19, 2024 @ 1:36pm 
Sorry if this is necroing, just having the same issue, was there an actual fix?
Originally posted by Calface:
Sorry if this is necroing, just having the same issue, was there an actual fix?


Are you using any mods? I'm playing with the unofficial patch and didn't get that bug, though I have seen others complain about broken build pads in a workshop mod's comment section
KilledJoy Dec 25, 2024 @ 5:04am 
Same issue had this just a few weeks ago. Looks like we just lost half the mods that arent being worked on anymore unless a helpful modder knows the root issue...
Vrishnak92™ Dec 26, 2024 @ 5:11am 
Forgot i was subbed to this...
AlyMar1994 Dec 26, 2024 @ 6:31am 
Originally posted by Calface:
Sorry if this is necroing, just having the same issue, was there an actual fix?

This specific turret pad bug is due to one of the "fixes" pushed on the second-to-last official patch. One submitted fix was to correct the "load-looping" problem that can be faced when the game has to loop through the files multiple in initialization b/c some things are referenced that aren't registered yet. On large mods, this would increase loading time - in vanilla, it barely did, but a fix was pushed through anyway (I guess in the spirit of trying to fix what we could given there may have not been another patch).

The bug occurs b/c some turret references were moved to another file and multiple objects had their positions rearranged in GameObjectFiles.xml. If old mods don't overwrite every appropriate base game file for turrets, then it's impossible to build turrets. Yes, this is horrible for backwards compatibility.

If possible, try and contact the mod creator, or if you're apt enough, create an unofficial fix submod for the mod. The Unofficial Patch originally had this problem - to see how I fixed it for the latest version, here's my Git change for reference
https://github.com/AlyMar1994/UFoCP-OLD/commit/aca71a7b206777b62b8f977d26fc63d7e77e35bb
(A little messy, sorry, prime reason why I'm doing a 2.0 update at some point.)

^^ This problem can be different for every mod depending on what they overwrite. This isn't a blanket fix, you'd need to do a comparison check against the appropriate files and see what's missing.
Last edited by AlyMar1994; Dec 26, 2024 @ 6:34am
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