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Seriously, the computer might not be a particularly competent tactician, but five Victory Star Destroyers and a level 4 station is a lot of firepower to take on all at once with a fleet comprised of only Nebulon-Bs, Corellian Corvettes, and Y-Wings, especially if you haven't taken the time to whittle down the fighter ball by draining the Star Destroyers' reserves and aren't careful enough with your bombers to keep them safe from the fighters or the station's respawning pair of Tartan Patrol Cruisers. The best way to approach something like this with the fleet you've listed would be to try to lure the Victory Star Destroyers away from the station, kill the Star Destroyers while they're comparatively unsupported, and then follow up with a bomber strike to take out the station's shields and hangar - which is the greater priority is a bit open to debate, but Nebulon-Bs aren't really designed to slug it out with high-end stations and even a fairly large wave of them might struggle to take down a high-level station's shields so I'd probably rather have the bombers pop the shield generator before I started worrying about the hangar since damage inflicted to the station's hull is permanent (at least while the battle lasts) whereas shields regenerate. Another plausible way to go about this would be to lead with a massive wave of bombers (maybe supported by some Corellian Corvettes and fighters to break up the Imperial TIE ball) and try to pop a few of the Star Destroyers before committing the rest of the fleet to the engagement, though that's a bit less effective in EaW than FoC since EaW doesn't allow you to choose your initial wave. A third option is to deploy enough Marauder Missile Cruisers to kill the station from beyond its effective range, which will either force the Star Destroyers to come out and meet your fleet on more favorable terms or allow you to neutralize the station before dealing with the Star Destroyers - though be warned that overcoming the station's shield regeneration may require you to deploy a lot of missile corvettes. A fourth option would be to tech up to Corellian gunships and use their speed and missiles to whittle down the Star Destroyers and space station with hit-and-run tactics.
Also, both Ion Cannons and Boost Shields are abilities that the FoC autocast AI uses somewhat competently, but EaW does not have autocast functionality so EaW Y-Wings and Nebulon-Bs (and Assault Frigates and Mon Calamari Cruisers) are somewhat weaker than their FoC counterparts if you're not inclined to bother with manually activating their special abilities.
Alternatives include Mon Calamari Cruisers and Han Solo or simply raid the planet and capture it so they don't have a station any more.
What I'm doing is, I send in the nebulons to draw fire, then I use the bombers to bomb the space station shield generator and the hangar, so they can't spawn anything more. But it legit takes 5 nebulons about 1 to 2 minutes to destroy one victory class, its absurd. Also T2Bs take FOREVER to dispatch 1 unit of imperial infantry. Maybe the difficulty is just artificially inssane with enemy units having 3-4 times more health than normal, idk.
It's in campaign. As soon as the planets reveal themselves, they already have a tier 4 or 5 space station on them. On the ground, pretty much every planet has turbolasers, shields and a magnapulse cannon. I did capture some planets by raiding with t4bs and mptls, but it takes like 1 hour of carefully planning EVERY move, or you immediately get annihilated by the artillery walkers combined with ATATs....
Also, I can't tech up any more, until I complete some more missions, and han solo is not available yet to me. Problem is, there are like 6-7 imperial planets, constantly launching attacks on my planets, with insane fleets like 25 victory classes, and 40 interdictors. They overwhelm any fleet I have and destroy the tier 4 stations I build with ease. In FOC, I can take on ISDs with a tier 5 space stations, here I just get owned by victory cruisers.....
As for taking a space station, If you want to use just Nebs and Bombers, you would want to have the bombers take out the hanger of the station and just the hanger, then hang back and remove the Star Destroyers. Keep some corvettes to protect you from enemy bombers and fighters and focus fire the Turbolasers on the cruisers. Without turbolasers their damage drops hard and even if it takes a little bit you will crush them since standard laser batteries can't break the nebulon's shields and if you're focus firing the shield generator won't protect them that much. After that just swarm your bombers on the station and leave the frigates behind. Since the bombers don't have to worry about shields make your focus with the bombers in order concussion missile launchers > laser batteries > turbolasers > proton torpedo tubes.
I do feel you are exaggerating a bit on the 1-2 minutes thing since when I play while a Victory will beat a nebulon 1v1 if you outnumber them you can win easy.
Thats the T4B, the heavy tank with the missiles, yeah, those arent great against infantry, but I was talking about T2Bs, the light tank with the rapid fire cannons. They take forever to disppatch one group of infantry, which makes, not much sense to me. Problem with the victory cruisers is that they constantly spam fighters and bombers, and they also target down my corvettes first, they seem to do a LOT more damage with their weapons than the nebulons, and I can almost never outnumber the empire, because as I said, they have giant fleets of 20 and 30 of the damn things.
Let it also be noted, that the AI is better at micromanaging the units, they somehow employ better hit and run tactics than I can, they come in, fire some shots, then retreat to regen shields, even when I use the pause function and try to maneuver each unit separately myself, they seem to just be slower than the imperial ones.
And you should have had opportunities to send out the droids and get more techs, only time I ever was Outteched in the base campaigns was a single mission where I had Victory class destroyers against Mon Calamari Cruisers in a campaign mission. You should have had the chance to get the Alliance Assault Ship by now which is the counterpart to the Victory class.
wait, my bad, i got the names mixed up. its called the mk2 frigate. I misremembered, i though that thing was called the nebulon mk2, but i was confused with the nebulon b2 frigate from some old mod. Thats what im talking about, the mk2 frigate, the bulky round ship, its weak AF and get owned.
I can steal no more tech currently. Im still missing the speeders and the mon cala cruisers.
Only good Rebel space units in battle. Building any other ship is a waste
Mon Calamari Star Cruiser ( fighter/bomber hanger and "power to shields" )
MC30c Frigate ( Long range torps/small ship/fast/Can solo entire fleets with fighter cover )
B-Wing ( B-Wing )
A-Wing ( Lure is broken )
Corellian Corvette ( Build 3-4 and the AI suddenly has 0 fighters/bombers )
Corellian Gunship ( Good in small packs/can snipe shield generators )
Nebulon B Frigate ( Stronger in numbers/able to tightly pack them )
Alliance Assault Frigate Mk. II ( The Rebel "fire ship"/Shield wall )
Quick edit here. The name of the game is removing the hostile units which can pierce Shields from the area asap. The longer your shield piercing units stay alive, the faster/easier a battle will be. I'll go as far and say the second the AI loses their shield piercing units you have won.