STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Help wanted on a game edit
I'm looking for a kind hearted person to help me change something in Empire at War Forces of corruption.

I don't like the Darth Vader super star destroyer. I would much rather have him in his tie fighter with an escort of 4 tie interceptors with a high damage on weapons rate and low damage when attacked..

I feel confident enough to Edit the .XML Files I just need someone to kindly send me the "script" and instructions on where to paste it in and what to take out.


I've downloaded the full forces of corruption .XML files and edited population cap ect. But really struggling with this. I'm old and not overly technical with this stuff

Can anyone help??
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Sn8kEPL1sk1n77 Mar 15, 2021 @ 10:51am 
What you have to do is change how he's spawned in the specific galactic conquest files and the disable building him. Example:
Open Campaigns_underworld_gc.xml and find
<Campaign Name="Sandbox_Equal_Footing_Empire">
Scroll down until you see
<Empire_Story_Name>Story_Plots_Sandbox_56_Empire.xml</Empire_Story_Name>
Now open Story_Plots_Sandbox_56_Empire.xml
<Story_Mode_Plots> <Lua_Script></Lua_Script> <Active_Plot>Story_Sandbox_56_Empire.XML</Active_Plot> </Story_Mode_Plots>
Next Open Story_Sandbox_56_Empire.xml
<?xml version="1.0" ?> <!--****************************************************--> <!--***** CAMPAIGN: EQUAL FOOTING (Empire Version) *****--> <!--****************************************************--> <Story> <Event Name="Universal_Story_Start"> <Event_Type>STORY_ELAPSED</Event_Type> <Event_Param1>0</Event_Param1> <Story_Dialog>Dialog_Expansion_GC_Solo</Story_Dialog> <Story_Chapter>12</Story_Chapter> <Story_Tag>Intro_Tag</Story_Tag> </Event> <!-- Empire Hero Release --> <!-- Spawn Starting Heroes --> <Event Name="Empire_AI_Unlock_Research_Facility"> <Event_Type>STORY_TRIGGER</Event_Type> <Reward_Type>BUILDABLE_UNIT</Reward_Type> <Reward_Param1>E_Ground_Research_Facility</Reward_Param1> <Prereq>Universal_Story_Start</Prereq> </Event> <Event Name="Empire_AI_Heroes_01"> <Event_Type>STORY_TRIGGER</Event_Type> <Reward_Type>SPAWN_HERO</Reward_Type> <Reward_Param1>Grand_Moff_Tarkin_Team</Reward_Param1> <Reward_Param2>Coruscant</Reward_Param2> <Prereq>Universal_Story_Start</Prereq> </Event> <Event Name="Empire_AI_Heroes_02"> <Event_Type>STORY_TRIGGER</Event_Type> <Reward_Type>SPAWN_HERO</Reward_Type> <Reward_Param1>Emperor_Palpatine_Team</Reward_Param1> <Reward_Param2>Coruscant</Reward_Param2> <Prereq>Universal_Story_Start</Prereq> </Event> <!-- Spawn Tech Level 1 Heroes --> <Event Name="Empire_Enters_Tech_01"> <Event_Type>STORY_TECH_LEVEL</Event_Type> <Event_Param1>1</Event_Param1> </Event> <Event Name="Spawn_Boba_Fett"> <Event_Type>STORY_TRIGGER</Event_Type> <Reward_Type>SPAWN_HERO</Reward_Type> <Reward_Param1>Boba_Fett_Team</Reward_Param1> <Reward_Param2>Coruscant</Reward_Param2> <Prereq>Empire_Enters_Tech_01</Prereq> </Event> <!-- Spawn Time Era 2 Heroes --> <Event Name="Empire_Enters_Tech_02"> <Event_Type>STORY_TECH_LEVEL</Event_Type> <Event_Param1>2</Event_Param1> </Event> <Event Name="Spawn_Veers"> <Event_Type>STORY_TRIGGER</Event_Type> <Reward_Type>SPAWN_HERO</Reward_Type> <Reward_Param1>General_Veers_Team</Reward_Param1> <Reward_Param2>Coruscant</Reward_Param2> <Prereq>Empire_Enters_Tech_02</Prereq> </Event> <!-- Spawn Time Era 3 Heroes --> <Event Name="Empire_Enters_Tech_03"> <Event_Type>STORY_TECH_LEVEL</Event_Type> <Event_Param1>3</Event_Param1> </Event> <Event Name="Spawn_Piett"> <Event_Type>STORY_TRIGGER</Event_Type> <Reward_Type>UNIQUE_UNIT</Reward_Type> <Reward_Param1>Accuser_Star_Destroyer</Reward_Param1> <Reward_Param2>Coruscant</Reward_Param2> <Prereq>Empire_Enters_Tech_03</Prereq> </Event> <!-- Spawn Time Era 4 Heroes --> <Event Name="Empire_Enters_Tech_04"> <Event_Type>STORY_TECH_LEVEL</Event_Type> <Event_Param1>4</Event_Param1> </Event> <Event Name="Spawn_Arc_Hammer"> <Event_Type>STORY_TRIGGER</Event_Type> <Reward_Type>UNIQUE_UNIT</Reward_Type> <Reward_Param1>Arc_Hammer</Reward_Param1> <Reward_Param2>Coruscant</Reward_Param2> <Prereq>Empire_Enters_Tech_04</Prereq> </Event> <!-- Spawn Time Era 5 Heroes --> <Event Name="Empire_Enters_Tech_05"> <Event_Type>STORY_TECH_LEVEL</Event_Type> <Event_Param1>5</Event_Param1> </Event> <Event Name="Spawn_Thrawn"> <Event_Type>STORY_TRIGGER</Event_Type> <Reward_Type>UNIQUE_UNIT</Reward_Type> <Reward_Param1>Admonitor_Star_Destroyer</Reward_Param1> <Reward_Param2>Coruscant</Reward_Param2> <Prereq>Empire_Enters_Tech_05</Prereq> </Event> </Story>
Now you want to create a hero Spawn for Vader pu it under Boba Fett
<Event Name="Spawn_Darth_Vader"> <Event_Type>STORY_TRIGGER</Event_Type> <Reward_Type>SPAWN_HERO</Reward_Type> <Reward_Param1>Darth_Team</Reward_Param1> <Reward_Param2>Coruscant</Reward_Param2> <Prereq>Empire_Enters_Tech_01</Prereq> </Event>
This will Cause Vader to spawn at Tech level 1 like Boba Fett. Now, you can either disable building Vader or you can leave him in so you can use Vader, his TIE's, and the Executer.
For the sake of not wanting the Executer open Units_space_empire_executor.xml and find
<HeroCompany Name="Darth_Team_Executor"> <Text_ID>TEXT_HERO_VADER_TEAM</Text_ID> <Encyclopedia_Text> TEXT_TOOLTIP_DARTH_VADER TEXT_TOOLTIP_EXECUTOR </Encyclopedia_Text> <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_SITH_LORD </Encyclopedia_Unit_Class> <Icon_Name>i_button_darth_vader.tga</Icon_Name> <Affiliation>Empire</Affiliation> <Damage>100</Damage> <Combat_Power_Value>0</Combat_Power_Value> <Tech_Level>5</Tech_Level> <Required_Ground_Base_Level>0</Required_Ground_Base_Level> <Required_Star_Base_Level>5</Required_Star_Base_Level> <Required_Special_Structures /> <Required_Planets /> <Build_Time_Seconds>180</Build_Time_Seconds> <Build_Cost_Credits>15000</Build_Cost_Credits> <Build_Tab_Space_Units>Yes</Build_Tab_Space_Units> <Is_Dummy>Yes</Is_Dummy> <Behavior>DUMMY_GROUND_COMPANY</Behavior> <Company_Transport_Unit>Shuttle_Tyderium</Company_Transport_Unit> <Company_Units>Darth_Vader_Expansion</Company_Units> <Is_Named_Hero>Yes</Is_Named_Hero> <Is_Force_Sensitive>Yes</Is_Force_Sensitive> <Available_In_Skirmish>yes</Available_In_Skirmish> <Can_Be_Only_One>true</Can_Be_Only_One> <Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player> <Build_Limit_Lifetime_Per_Player>1</Build_Limit_Lifetime_Per_Player> <CategoryMask>LandHero | SpaceHero</CategoryMask> <Ranking_In_Category> 3 </Ranking_In_Category> <Population_Value>3</Population_Value> <Land_Override_Population_Value>1</Land_Override_Population_Value> <Score_Cost_Credits> 20000 </Score_Cost_Credits> <SFXEvent_Build_Started>EHD_Request_Assistance</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>EHD_Request_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>Unit_Respawn_Vader_Executor</SFXEvent_Build_Complete> <SFXEvent_Hero_Respawned>Unit_Respawn_Vader_Executor</SFXEvent_Hero_Respawned> <SFXEvent_Fleet_Move>Unit_Fleet_Move_Vader_Executor</SFXEvent_Fleet_Move> <Unit_Abilities_Data SubObjectList="Yes"> <!-- Primary ability --> <Unit_Ability> <Type>FORCE_TELEKINESIS</Type> <Recharge_Seconds>30.0</Recharge_Seconds> <GUI_Activated_Ability_Name> Vader_Force_Telekinesis </GUI_Activated_Ability_Name> <!-- GUI Command Bar support --> </Unit_Ability> <!-- Secondary ability --> <Unit_Ability> <Type>FORCE_WHIRLWIND</Type> <Recharge_Seconds>30.0</Recharge_Seconds> <GUI_Activated_Ability_Name> Vader_Force_Whirlwind </GUI_Activated_Ability_Name> <!-- GUI Command Bar support --> <Effective_Radius> 500.0 </Effective_Radius> <Spawned_Object_Type> Force_Whirlwind_Particles </Spawned_Object_Type> </Unit_Ability> </Unit_Abilities_Data> </HeroCompany>
Change
<Tech_Level>5</Tech_Level>
to
<Tech_Level>99</Tech_Level>
That will prevent the Executer from being built. I hope this helps you out!
Old school starwars Mar 25, 2021 @ 11:35am 
Thank you sooooooo much so the above can stop Vader in the super star destroyer but put him in his fighter with an escort??
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Date Posted: Mar 7, 2021 @ 9:46am
Posts: 2