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Second, It's really not that hard. You just have to look into the XML files, figure out where the unit cost/build time is controlled, and change it for each ship. I don't think there's a blanket setting, pretty sure it per unit. Then just change the faction pop limit. They say "infinite unit cap" but your PC would choke long before you reached that. I think it's probably just set to -1? I don't know, I don't use them so I've never looked at the files.
I'm surprised there isn't one already, with the absolute glut of this type of thing in the workshop.