STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

mu695 Mar 26, 2020 @ 7:21pm
Do I understand FoC raids?
I just beat the first Galactic Conquest in FoC on hard mode twice in one hour, once as the Rebels and once as the ZC. Kamino probably helped a lot, but am I understanding how this works? As far as I can tell, the following are true:
  • The Rebels can only have a maximum of three units in a raid, and no more than one unit can be a Hero.
  • The ZC can have as many heroes as it wants in a raid, and Defilers count as Heroes for this. This overrules the three unit limit, which the ZC otherwise obeys.
  • Auto-resolve appears to massively overvalue proper heroes in raids, letting you conquer vastly superior forces with Rebel raids and pretty much any force with your multiple Hero ZC raids.
Is the game really that easy? I understand that FoC is notoriously imbalanced, but if I'm completely right, and I really fear that someone is going to tell me that I am, then playing as the ZC seems to be an unchallenging waste of time and I could probably say the same for the Rebels.
Last edited by mu695; Mar 26, 2020 @ 7:22pm
< >
Showing 1-14 of 14 comments
Yoljot Mar 27, 2020 @ 2:42am 
The Rebellion can do Raids. The Consortium can do Invasions. I mean whilest you can only use up to 3 Units in an rebellion Raid you can use like 100 defiller and every hero available to the Zann Consortium and because of their Stealth Mechanics you are then still able to do these "Raids"

If you want a challenge: Play the Empire or Rebellion.
If you want to be OP and just dominate everything: Play Consortium
mu695 Mar 27, 2020 @ 7:10am 
So I really made no mistakes in my description? That's terrible.

Originally posted by The_Empire:
If you want a challenge: Play the Empire or Rebellion.
If you want to be OP and just dominate everything: Play Consortium
But by my third point, even the Rebels seem OP.
mu695 Mar 27, 2020 @ 7:37am 
Say, how were we supposed to figure out how raids were changed in FoC? It's not in the tutorial, patch notes, or the manual. Apparently officers have some way of letting you bring more units in raids?
Kazik Mar 27, 2020 @ 8:47am 
There are mods in the workshop that remove the corruption feature.

Makes GC more balanced.
mu695 Mar 27, 2020 @ 9:19am 
I don't really care for the mods. I want to exhaust the original content first and at least figure out what needs fixing. Besides, I don't own the Steam version.
Yoljot Mar 27, 2020 @ 12:00pm 
To be honest the auto resolve option is something I use when my forces are much bigger and stronger than the enemies. I mean if I am using the Executor its like an insta win. If I use auto resolve the Executor will most likely get destroyed. Another thing would be that I rarely play as the rebellion that's why I only can speak for the Empire and Consortium.
And as it is for them: If you do it right these Raids won't do much. Especially not against the Consortium. If you have a proper defense the rebellion should have no chance. At least for the Empire. If you are playing the Consortium you don't need a defense and the rebellion Raid will still fail.
No for real often times I will build Torpedo Towers at their spawn point at with that I can destroy like every invasion.. Consortium is incredibly overpowered it is ridiculous.
Last edited by Yoljot; Mar 27, 2020 @ 12:01pm
mu695 Mar 28, 2020 @ 7:52am 
Originally posted by The_Empire:
To be honest the auto resolve option is something I use when my forces are much bigger and stronger than the enemies.
It seems to be best for either exploiting heroes or overwhelming forces (thanks Kamino). Some high tech units also seemed to be overvalued by it in the base game, but I've not seen how that works in FoC yet. For me, the strangest thing is that buildings other than turbolasers and space stations are often treated as almost worthless. If you defend and auto-resolve on a planet with nothing but garrison-producing buildings, you'll lose to almost anything.

At least for the Empire. If you are playing the Consortium you don't need a defense and the rebellion Raid will still fail.
No for real often times I will build Torpedo Towers at their spawn point at with that I can destroy like every invasion.. Consortium is incredibly overpowered it is ridiculous.
Unless they've got heroes, of course.
Yoljot Mar 28, 2020 @ 8:15am 
I have the feeling that the AI is doing different things on every ones game. The AI I am fighting against doesn't seem to use heroes all that often. Even Raiding is something they don't really do often. That's why I am not really thinking about it being op. Whereas the Consortium has nothing better to do than corrupting my planets 24/7. It's like they will attack once every 100 days and that's it. But as soon as I remove corruption it will be back there in only 4 seconds.

And Kamino in my opinion is a bit stupid. I mean the Infantries cost is reduced to 1 but the recruiting time is increased. Increased.. you know Kamino with their Clone Army where Clones will age double as fast? That means it would make much more sense when Kamino wouldn't reduce their cost to 1 but would increase the cost by 50%-75% but would reduce their recruiting time by 50%.
That would make much more sense.
mu695 Mar 28, 2020 @ 8:48am 
Originally posted by The_Empire:
I have the feeling that the AI is doing different things on every ones game. The AI I am fighting against doesn't seem to use heroes all that often. Even Raiding is something they don't really do often. That's why I am not really thinking about it being op.
I typically find that the AI generally stops attacking once you've killed off everything that it spawns with. Of course, that means that big GCs will give you some very aggressive AI for the first few weeks. What GC are you on and what difficulty?
Yoljot Mar 29, 2020 @ 2:25am 
Most of the time its (Clusters? 27 Planets was it I believe) and difficulty is easy or medium. I rarely play on hard.. even though I made a mod for myself where the AI I getting huge bonuses. You could say the difficulty is "Extrem" but it is medium. Hard is trolling. On Hard the ai gets like x50 the amount of credits and gains an incredible speed boost in building/recruiting. But on the other hand their units have a huge decrease in their health/shield stats.
Without this mod however it is always medium or easy.
mu695 Mar 29, 2020 @ 8:08am 
I'm almost sure that the AI cheats its Hero movements on Clusters. I've seen the Arc Hammer respawn and I've seen Heroes go from one end of the galaxy to another, despite the map being designed around the idea of the clusters being isolated. It's possible that the AI is exploiting the stealth mechanic of someone like Han, but I'm not sure.
Yoljot Mar 29, 2020 @ 8:28am 
I have no information about this but I can assure you that the AI is really cheating.
How much depends on the difficulty.
You see:
The AI gains increased credit income as well as health, shield and damage multiplier. On the hardest difficulty they even get a build speed boost.. if I am not mistaken that is..
The point is the ai does not really get better at higher difficulty. Only their units get stronger and they can build more for some reason.
joeball123 Mar 29, 2020 @ 6:58pm 
Originally posted by The_Empire:
And Kamino in my opinion is a bit stupid. I mean the Infantries cost is reduced to 1 but the recruiting time is increased. Increased.. you know Kamino with their Clone Army where Clones will age double as fast? That means it would make much more sense when Kamino wouldn't reduce their cost to 1 but would increase the cost by 50%-75% but would reduce their recruiting time by 50%.
That would make much more sense.
Which is the faster method of raising an army - growing a bunch of clones who take ten years to develop to maturity, or drafting a bunch of healthy young adults and sending them through basic training in six weeks? I'll give you a hint: it's not the process that requires that I know how many troops I'll need ten years in advance. Clones can perhaps form the core army - the skeleton that you flesh out with recruits and draftees in times of need - but if they take ten years to grow then they're completely unsuitable for a rapid wartime expansion of the armed forces unless you knew the war was coming ten years before it started.

As far as the cost side goes, I agree that cloning, realistically speaking, should be more expensive - you cannot offload the cost of raising a clone onto its parents - but if the game were handling cloning realistically then there'd be no in-game reason to use clone troops. It's not like we need to worry about maintaining public support in the face of whatever losses we incur in this game.
mu695 Apr 4, 2020 @ 5:58pm 
I finally played Clusters as the Rebels. It's laughable. Your goal is to take two planets that you spawn right next to. Stick Han and C3P0 in orbit and then raid with two units and Ben Kenobi. Chances are, you'll either cripple the planets or take them.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Mar 26, 2020 @ 7:21pm
Posts: 14