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Example of the rebel star base level 1
original code:
<Starting_Spawned_Units_Tech_0> Rebel_X-Wing_Squadron, 2 </Starting_Spawned_Units_Tech_0> (spawns 2 squadrons)
<Reserve_Spawned_Units_Tech_0> Rebel_X-Wing_Squadron, -1 </Reserve_Spawned_Units_Tech_0> (will spawn until hardpoint is destroyed)
<Spawned_Squadron_Delay_Seconds> 10 </Spawned_Squadron_Delay_Seconds>
<Starting_Spawned_Units_Tech_0> Y-Wing_Squadron, 2 </Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0> Y-Wing_Squadron, -1 </Reserve_Spawned_Units_Tech_0>
New:
<Starting_Spawned_Units_Tech_0> X-Wing, 10 </Starting_Spawned_Units_Tech_0> (will spawn 10 x-wings to make 2 squadrons)
<Reserve_Spawned_Units_Tech_0> X-Wing, -1 </Reserve_Spawned_Units_Tech_0> (will spawn until hardpoint is destroyed)
<Spawned_Squadron_Delay_Seconds> 1 </Spawned_Squadron_Delay_Seconds>
(you will want to change how fast spawning happens as this now treats each x-wing as 1 object instead of the squad of 5 also remove these notes)
<Starting_Spawned_Units_Tech_0> Y-Wing_Squadron, 2 </Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0> Y-Wing_Squadron, -1 </Reserve_Spawned_Units_Tech_0>