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Yeah I already knew this method but I hoped there was a way to avoid this method.
Too sad we cannot add a line in DifficultyAdjustments.xml which affects the player and the AI.
Thanks anyways!
Setting it to say 0.001 may get you the result you want but I've personally never used it.
<Abilities SubObjectList="Yes">
<Reduce_Production_Price_Ability Name="Emperor_Reduce_Production_Price">
<Unit_Strength_Category />
<Applicable_Unit_Categories>All</Applicable_Unit_Categories>
<Applicable_Unit_Types />
<Price_Reduction_Percentage>0.999</Price_Reduction_Percentage>
<Stacking_Category>0</Stacking_Category>
<Galaxy_Wide> No </Galaxy_Wide>
</Reduce_Production_Price_Ability>
<Reduce_Production_Time_Ability Name="Emperor_Reduce_Production_Time">
<Unit_Strength_Category />
<Applicable_Unit_Categories> All </Applicable_Unit_Categories>
<Applicable_Unit_Types />
<Excluded_Unit_Types></Excluded_Unit_Types>
<Time_Reduction_Percentage>0.999</Time_Reduction_Percentage>
<Stacking_Category>9</Stacking_Category>
<Galaxy_Wide> No </Galaxy_Wide>
</Reduce_Production_Time_Ability>
</Abilities>
The two abilities above essentially make everything at the planet the hero is at cost around 1 credit and take around 1 second to build. It's very useful when you need to test stuff out in a mod and don't want to wait for unit build times and costs.
I've added this passive ability and I can say it works! but I've tried the 'Galaxy_Wide' on yes and it doesn't work... is it actually possible to make this ability galaxy wide? if so that would be excellent for RPing in galactic conquest mode.
I tried to use that on the xml of a modded vader (Empire At War Remake 4.0 - "Units_Hero_Empire_Darth_Vader.xml") but it doesnt work. Could you show me how to do it?