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Report a translation problem
<Default_Hero_Respawn_Time>360.0</Default_Hero_Respawn_Time>
to
<Default_Hero_Respawn_Time>-1.0</Default_Hero_Respawn_Time>
and heroes stay dead. Heroes can still assassinate/steal tech/steal credits and they'll respawn like normal, but once they die they're removed from play. You may want to bump hero assassination costs up if balance is a concern though.
And if you want it for skirmish too, set <Build_Limit_Lifetime_For_All_Allies> to 1 for each individual hero.
Ok sweet thank you. I will muck around with it in a bit then.