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Most people who own it (like myself) just dig the older style RTS games and graphics aren't a top priority. If you're trying to decide between this and another game, you may still prefer option B.
Can you spectate AI vs AI?
Space: Possibly my favorite mechanic in space is the fact that you can catch the enemy land units while they're in space, and they'll be in nigh on defenseless shuttles and therefore easy pickings. Often they will attempt to retreat to hyperspace. The Empire has access to an interdictor cruiser which creates an artificial gravity well, thereby preventing them from retreating. I find it incredibly satisfying when my Star Destroyers and Tie Fighters go around destroying 40+ land units in space.
Land: Context sensitive weapons and stealth raids are perhaps the two best mechanics in this game where land is concerned. It only really applies to the galactic conquest mode, but if the enemy has built a planetary cannon designed to blow up your space ships, you could make a stealth raid on the planet, and instead of trying to win the battle completely, you simply locate and destroy the gun, then fall back to a reinforcement node and retreat out of there. The damage is consistent even though you didn't win the battle.
Also instead of having super weapons (Although you can get the death star as the empire) Your powers are restricted to Bombing Runs and Orbital Bombardment (Only in the Expansion) To use these powers however, you actually need to have the necessary ships in orbit to either bring down the bombs or the orbital bombardment, and each bombardment is different based on the faction perfomring it.
Mostly these just apply to the galactic conquest mode but really that's the best mode to play as it's free form, do what you like and there are versions with the full galaxy, but it also combines both ground and land battles. If you try land battles and decide you don't like them, then play as the empire. In both games you eventually get access to the deathstar I or II, either way you can completely skip over land battles by simply detonating the planets. The planets then become asteroid fields that you only need to control from space.
Hero units are also an interesting reason to play. The hero units have various abilities that makes them useful in certain situations but all are fun to play with. For example, the rebellion can get Admiral Ackbar, and while he can't be deployed on the ground, he always shows up to space battles in his iconic ship "Home One" and it has various abilities. Darth Vader is deployable on the ground or in space, and in space his ship is dependant on the game you play. If you play the base game, you get Vader in his Advanced Tie fighter with a bunch of regular Ties as wingmen. If you play the expansion, Vader turns up in the Executor, the Super Star Destroyer.
It's graphically outdated and old, but it provides a lot of opportunities to play with all of your favorite Star Wars technology and heroes in a satisfying way, then when you get bored with the basic games, it's got tonnes of mods to do all sorts. Republic at War is one of the best mods I've ever played, allowing you to play Clones or Droids, and the amount of attention to detail is just nuts in that mod.
It sounds pretty interesting indded, i did not know you had that kind of interaction between space and ground battle.
I will give it a try then, i have seen a couple of really interesting mods. But yeah indeed, it seems ground battle are not really complete, which is really a pity.
You're welcome
Ground battles are at their best in Galactic Conquest mode. If you do a land based skirmish they're not that fun. But in galactic conquest mode, you can bring in reinforcements, as long as you have them in space above the planet. If you run out of units above the planet, then you can't bring anything else down or build anything. So it adds an element of making sure you prepare adequately.
Also in galactic conquest mode, the enemy barracks and vehicle factories will be able to create free garrison units (And yours will do too if you are attacked.) This means the defenders have whatever units they left on the planet, as well as infinite free forces. Garrison troops don't count towards your losses, and the factories will replace losses. For example, if the garrison is for Tanks from a light factory, the factory will produce 4 tanks for completely free. If those tanks are destroyed, the factory will replace them slowly. It means you really have to play around that, if you turtle up and try to destroy all enemy units that way, you will eventually be whittled down to nothing, so it encourages you to actually push the offensive.
When you're defending the units are incredibly useful for helping assist in defense. Especially if you only left vehicles to defend a planet, as only infantry can capture buildings and points so having a barracks means you don't HAVE to leave infantry behind.
I think the complaints that the land battles are unfinished all really stem from the skirmish mode, but the skirmish mode feels really tacked on and kind of incomplete in both space and land battles. The entire game plays its best in the campaigns and galactic conquests.
Is their some specificities regarding units, such as units which special competences (stealth, ability to put traps, engineers...).
The consortium faction has multiple stealth units and an anti-infantry mine laying unit, plus each faction has a unit which can deploy into a turret/repair station/whatever at any location. All over the maps there are also build pads where you can construct defensive turrets/repair stations too. You CAN just move your whole army in one direction zerg-rush style, but there are alternate ways to attack. All the general RTS stuff like artillery, light/medium/heavy tanks, varied infantry squads, air support, and scouts are still here.
Certain units and heroes have the ability to cloak themselves, basically becoming invisible. Certain units are snipers that can one shot most infantrymen from a long range, and can get in close to throw thermal detonators at just about anything.
I'm not sure if this is purely from republic at war but I believe certain units have the ability to place proximity mines. Speeder bikes can ride past at incredible speeds and drop explosives on the way.
The only time you're really going to zerg rush and get away with it, is as the Empire with a lot of AT-ATs or as the Consortium with lots of Canderous assault tanks.
The Consortium also has an ability unique to them where they can enslave the populations of various planets. This enables them to train wookie war parties, which are deadly strong, as well as Ewok Handlers. Ewok handlers literally poke an ewok with a cattle prod to make him run at the enemy, at which point the explosive vest strapped onto him detonates. It's quite brutal.