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But steam is more focused on users than in modders. I suggest you to try to contact a modder comunity. For example, you can go to moddb and look for the most famous mods for Empire at War. In most of cases, in each one, it appears a forum or an adress, so maybe there you can get help with your idea.
Sprint (Taken from Han Solo)
Switch Weapon from Blaster to Stun Baton (Functions like lightsaber, allowing it to ignore cover bonuses and such.) ((Doable I'm sure))
Cassian Andor:
EMP (Taken from Han Solo)
Switch Weapon from Automatic Rifle to Sniper Rifle. (Same coding as Delta 7 from RaW)
Chirrut Imwe:
Force Sight/Sensor Ping (Taken from Yoda/Taken from Command Vehicle)
Force Protect. (Taken from Obi Wan)
Baze Malbus:
Place Proximity mines (Taken from Consortium Grenadiers)
Switch Weapons from Heavy Repeating Blaster to Missile Launcher (Similar to Delta 62 from RaW)
K2SO:
Cloak (Taken from Urai Fen) ((Easier to code than the "blending in" ability.))
Hack Turret (Taken from C3P0 and R2D2)
Admiral Raddus:
Concentrate Fire (Taken directly from Ackbar)
Call up a Hammerhead (Recoded version of Vaders "Deploy Squadron" ability from FoC set to deploy a Hammerhead corvette instead of a fighter group. Maximum of 2 at any one time"
Hammerhead Corvette:
Power to engines (Same as the Blockade Runner)
Full Frontal Ram (While the ship itself, doesn't actually visually ram into the enemy ship, the targeted hardpoint is immediately destroyed and the hammerhead takes 1/24th of its max health in damage.)
U-wing:
The U-wing is a replacement for the Gallofree heavy troop transport. It uses the same pathfinding mechanics as Assault Speeders, enabling it to fly over hills and such, rather than behaving as a repulsorlift vehicle like the gallofree or Lancet. Each U-Wing can carry two squadrons. The U-wing has the "Lock S Foils" ability, providing it all the same benefits that the X-wings get (S-foils closed means increased speed and defense. Open means slower speed but more attack power.) U-wings come in squadrons of 1 and cost 2 population cap to deploy. Their main vulnerability is Anti Air however when landed they are suceptible to all manner of fire.
Commando Squads
The Rebellion answer to the death trooper, they deploy in squads of 4, have galactic stealth and carry rapid fire anti infantry blasters. They are able to use the cloak ability (Renamed to Camoflague or something) and they can plant explosive charges.
X-Wing:
A replacement for the assault speeder on the ground, outfitted with laser cannons and proton torpedoes, it can fly like the assault speeders but has slightly more strike power. These are used on the ground much as they were in scarif, but also because we hadn't seen the rebellion using assault speeders at this point. They have the "Lock S-Foils" ability.
I am going to leave a second comment for the empire, this one is getting wordy and I want to expand on your ideas more.
Comes with 4 death troopers, provides land commander bonuses and has unique abilities. Unique passive ability: Krennec can only take damage when all death troopers in his squad are dead.
1.~ Send my troops into battle! (Deploy a "Garrison" aka free squad of Death troopers at any owned reinforcement point.) ((The coding for this ability exists, there is a Clone Commander unit in Republic at War that can deploy squadrons for free.))
2.~ Men, with me (Director Krennec calls for more death troopers to reinforce his losses in the squad.) ((This is like... the land battle version of Darth Vaders passive ability in space during the base empire at war, his Tie Advanced could only take damage if all his wingmen were killed, and his ability called for more wingmen.))
Death Troopers:
Deployed in squads of four, these elite troopers carry rapid fire anti infantry blasters, and have the ability to place thermal detonators. (The blaster I am thinking of is like Arc Troopers from Republic at War)
They also possess the "take cover" ability, allowing them to increase their defense.
Tie Striker:
Pretty much as you described, it functions like an assault speeder, meaning it's properly flying, not a repulsorlift unit like the Lancet (The lancet still has to follow defined paths, the assault speeders can fly over hills and stuff.)
They have the "Lock S-foils" ability.
Shore Trooper:
Pretty happy with your idea, normal stormtrooper unit that is immune to weather effects. Becomes kinda pointless if Felucia is controlled though.
Transport Striker:
Basically a tie striker with less weaponry, can carry 2 squads and is flying (not repulsorlift). Deploys in groups of 1 just like the U-wing.
Assault Tank:
Heavily armored but unshielded, the tank is the imperial answer to the T-4b. It is tracked, slow moving, and can transport a squad of troops (It was a cargo transport in the movie but lets repurpose it a little.) It's main gun is an anti infantry e-web blaster controlled by the commander, the secondary weapons are used when the tank uses its ability (Designate Target, aka Maximum Firepower, that's right. Stolen from Colonel Veers) The big blue lasers on the sides of the tank will take aim and fire at the designated target for massive damage.
New ground/space interaction for galactic conquest only: Single Reactor Ignition.
To use this ability, requires the Death Star, and either Krennec or Tarkin to be in orbit at the same time. If you only have Krennec and the death star, then deploy krennec on the ground, then this ability won't work. However, if you have Krennec on the ground and both Tarkin and the Death Star in orbit, this is usable.
Single Reactor Ignition, fires a shot from the Death Star that basically triggers a forced retreat for both sides, any units that do not make it to a landing zone owned by their faction, will be considered lost at the end of the 10 seconds, this includes your own. The Death Star then fires a shot that wipes the base off the ground map, leaving the planet open for invasion. Either that or, it's an instant victory button, that wipes out all units, your own included.
It's either RAW or "The Clone Wars" I know it's one of those mods.*
If only Star Wars writers would actually consider regular Stormtroopers good enough to kill important people.
I mean, Not even a ♥♥♥♥♥♥♥ Death Trooper could take out Blaze, Blaze died only because one had prepared an explosive. And Carrasian didn't even die from the fall, much less the blast that hit him!
Yes but I fail to see how that's overly important when talking about a mod. The movie itself explains why the tech we saw didn't make it beyond that movie. Everything was explained in one way or another.
Not to mention, there are mods that take place in any point of the timeline. From the old republic to the galactic republic to the empire to the new republic.
We also never see atmosphere fighting other than Hoth (and I wonder if those ships in the movie were made for atmosphere fighting), which again, it was too cold to allow most vehicles and equipment most likely. As for the deathtroopers, we only see Darth Vader in any place besides the Death Star or a Star Destroyer. We never see any Imperial higher ups anywhere that bodyguards would actually be used.
TL:DR I don't think Rogue One explains why we don't see the tech at all. I think it makes sense once you look at the OT though.