STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Unit Spam
In both online Campaigns and Skirmishes, unit spam is a huge problem, especially in Skirnishes when the Imperial players only spam Acclamators to easily win a match. The Rebels never are able to build quick enough against this rush attack. Rushing in general is a bit of an issue in general, at least in my opinion.
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Showing 1-13 of 13 comments
__reth__ Oct 15, 2017 @ 7:07am 
If you're getting spammed, you're probably behind on mines. Focus on attcking their mines to stop it.

If they do have a few out already, they don't have a lot of hp so it is easy to take out their turbo lasers to cut their damage down by around half.
That's the exact problem. They already have mines, and we barely do. We can't keep up with their production rate.
__reth__ Oct 15, 2017 @ 11:04am 
Can't stop harrassing mines the entire game. 3 bombers dropped on one of their mines will do wonders.
By then they usually have a strong defense and eat up the bombers with A-wings or corvettes. And then we don't have enough money to bring in heavier support.
__reth__ Oct 15, 2017 @ 12:56pm 
You have to get on even footing during the second tech. Meaning raids and churning out units before teching to 3.

If they 'won' tech 1, then they will be pushing for tech 3 as fast as possible to get you into that "locked down" state. It is on you to use the time that they are teching up to get even (since they are teching, they'll have one less person making units; use that to your advantage to get even).

They shouldn't be able to afford a corvettee on every mine in tech 2. If they can, then they didn't build enough fighters during tech 1 and you should have won most of the mines. So find the undefended mine or use a mass of fighters and bombers to take out a corvette. They go down pretty quick to bombers when alone.

If they're really good, they'll pressure your mines right after getting their mines up. At that point all you can do is start hitting most of their mines at the same time while putting up a light defense (just enough units to slow the attack down).
AlyMar1994 Oct 15, 2017 @ 2:28pm 
I've noticed the spam when playing as any side in GCs. The Zann Consortium doesn't seem to have a huge tendency to spam much, their fleets usually are diverse in units, but the Empire and the Rebellion are the worst offenders when I play as the ZC.

The Rebels always spam B-Wing squads and MC30c Frigates, once even getting a fleet of 64 each along with Home One, which with Sundered Heart and Rouge Squadron usual;y leave my base destroyed.

The Empire seems to have a disgusting tendency to spam Victory cruisers, Acclamator cruisers, and especially Tartan patrol crafts (even putting fleets of 64 Tartan's against me). They never seem to go for Star Destroyers, or the Death Star II, even on level 5 space stations.
Last edited by AlyMar1994; Oct 15, 2017 @ 7:44pm
Huh. I'm talking more about online.
AlyMar1994 Oct 15, 2017 @ 3:37pm 
Originally posted by Grand Admiral Thrawn:
Huh. I'm talking more about online.

Even in multiplayer GCs it acts the same way lol it probably isn't as frequent since one team is a player, though.
Originally posted by AlyMar1994:
Originally posted by Grand Admiral Thrawn:
Huh. I'm talking more about online.

Even in multiplayer GCs it acts the same way lol it probably isn't as frequent since one team is a player, though.
Oh, it's VERY frequent. B-wing spam is at least 5 or 10 squads of them at once at can tank anything. MC80s aren't as widely used, but still insanely annoying. Consortium just has a massive tech advantage and capital ship advantage.
__reth__ Feb 20, 2018 @ 2:54pm 
Most of us play to win. What ever makes you win is realistic. If spamming tie fighters is working against my opponent, then I will continue to spam fighters until they adjust to defend against it.

Your minor assault force of 2-3 vics and tartans is enough to end a game if you got that far ahead of your opponent at that point. More of playing with your food at that point.

This is the same concept in fighting games, you find a combo that works against your current opponent and you keep using it. If someone doesn't know how to react to my spammed jab-kick 1-2 combo, then I will continue to use it and widdle down their health since it is working.

There are no flanks in space battles, only vision, mines, and space stations. Covering flanks in open space is pointless since opponents will warp in directly ontop of mines.
PhailRaptor Feb 20, 2018 @ 6:56pm 
Playing GC as the ZC, yeah, the AI for Empire and Rebel forces is pretty dumb. Empire statrs with Acclamator spam early, but quicky shifts to a bizzare combination of Victory and Interdictor with little or no support beyond maybe Hero units. Rebels start with Marauder Missiles, then Corelian Gunships, then a massive cloud of A, B, and X wings with a few supporting Nebulons and Assault Cruisers.

In general, though, EaW's idea of a functional combat force is.. rather odd.

Originally posted by reth:
There are no flanks in space battles, only vision, mines, and space stations. Covering flanks in open space is pointless since opponents will warp in directly ontop of mines.

Since EaW is functionally a 2D map, yes there is flanking. Sneak a fighter squad or other high speed unit around near the edge of the map where the chance of getting noticed is lower, then use it's vision range to drop a battle group behind your opponent and blast away their Shields and Engines, crippling their force and letting you clean them up (or not to tie up pop) at your convinience. Or, if you have some mannet of defense they are trying to crack, use that battle group to take out several Mines while they are commited to your defenses. You lose defenses, they lose economy. You should win that exchange.

"warp directly ontop of mines" implies they have reinforcements available, pop space to drop them, and actually notice the under attack notification amindst whatever they are currently paying their attention to (hint -- it's probably taking fire from you somewhere else). Not everyone is able to split their focus effectively in that manner.
Hereticus Feb 20, 2018 @ 8:21pm 
If your opponent is out producing you then you dropped the ball in early game rotation & combat management.

The game has balance issues but production rate isin't one of them. Theirs no veterancy scaling of units or handicap incom modifier to help a comeback against a snowball.
Last edited by Hereticus; Feb 20, 2018 @ 8:22pm
__reth__ Feb 21, 2018 @ 5:05pm 
Originally posted by PhailRaptor:
Since EaW is functionally a 2D map, yes there is flanking. Sneak a fighter squad or other high speed unit around near the edge of the map where the chance of getting noticed is lower, then use it's vision range to drop a battle group behind your opponent and blast away their Shields and Engines, crippling their force and letting you clean them up (or not to tie up pop) at your convinience. Or, if you have some mannet of defense they are trying to crack, use that battle group to take out several Mines while they are commited to your defenses. You lose defenses, they lose economy. You should win that exchange.

I 100% agree you. My terms were a little mixed up. By vision, I mean what you said about flanking.
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Date Posted: Oct 14, 2017 @ 8:36pm
Posts: 13