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If they do have a few out already, they don't have a lot of hp so it is easy to take out their turbo lasers to cut their damage down by around half.
If they 'won' tech 1, then they will be pushing for tech 3 as fast as possible to get you into that "locked down" state. It is on you to use the time that they are teching up to get even (since they are teching, they'll have one less person making units; use that to your advantage to get even).
They shouldn't be able to afford a corvettee on every mine in tech 2. If they can, then they didn't build enough fighters during tech 1 and you should have won most of the mines. So find the undefended mine or use a mass of fighters and bombers to take out a corvette. They go down pretty quick to bombers when alone.
If they're really good, they'll pressure your mines right after getting their mines up. At that point all you can do is start hitting most of their mines at the same time while putting up a light defense (just enough units to slow the attack down).
The Rebels always spam B-Wing squads and MC30c Frigates, once even getting a fleet of 64 each along with Home One, which with Sundered Heart and Rouge Squadron usual;y leave my base destroyed.
The Empire seems to have a disgusting tendency to spam Victory cruisers, Acclamator cruisers, and especially Tartan patrol crafts (even putting fleets of 64 Tartan's against me). They never seem to go for Star Destroyers, or the Death Star II, even on level 5 space stations.
Even in multiplayer GCs it acts the same way lol it probably isn't as frequent since one team is a player, though.
Your minor assault force of 2-3 vics and tartans is enough to end a game if you got that far ahead of your opponent at that point. More of playing with your food at that point.
This is the same concept in fighting games, you find a combo that works against your current opponent and you keep using it. If someone doesn't know how to react to my spammed jab-kick 1-2 combo, then I will continue to use it and widdle down their health since it is working.
There are no flanks in space battles, only vision, mines, and space stations. Covering flanks in open space is pointless since opponents will warp in directly ontop of mines.
In general, though, EaW's idea of a functional combat force is.. rather odd.
Since EaW is functionally a 2D map, yes there is flanking. Sneak a fighter squad or other high speed unit around near the edge of the map where the chance of getting noticed is lower, then use it's vision range to drop a battle group behind your opponent and blast away their Shields and Engines, crippling their force and letting you clean them up (or not to tie up pop) at your convinience. Or, if you have some mannet of defense they are trying to crack, use that battle group to take out several Mines while they are commited to your defenses. You lose defenses, they lose economy. You should win that exchange.
"warp directly ontop of mines" implies they have reinforcements available, pop space to drop them, and actually notice the under attack notification amindst whatever they are currently paying their attention to (hint -- it's probably taking fire from you somewhere else). Not everyone is able to split their focus effectively in that manner.
The game has balance issues but production rate isin't one of them. Theirs no veterancy scaling of units or handicap incom modifier to help a comeback against a snowball.
I 100% agree you. My terms were a little mixed up. By vision, I mean what you said about flanking.