STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Noob2Pro Jan 27, 2017 @ 5:21am
Can You Destroy The Darth Vader's Ship "Executor"
I Really Want To Destroy This OP Ship??? Did You Ever Destroyed This Dreadnought???
If You Did, How???
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Showing 1-8 of 8 comments
trismigistus Jan 27, 2017 @ 6:27am 
Lots of Squadrons. In fact just build fleets of squadrons. You don't need capital ships at all.

If that sounds silly it is because it is. Unfortunately it is also true.
Last edited by trismigistus; Jan 27, 2017 @ 6:27am
SevenFiftySix Jan 27, 2017 @ 8:32am 
Like every other large ship, knock out the shield generators with bombers first. Then engines/hangars/tractor beam. Once it's a sitting duck, you have waaaay more situational control.

That works for skirmish or attacking forces, at least. If you are just defending a level 4 space station vs a large imperial fleet that contains the executor, then you're probably doomed and should focus on knocking out as many of their units as possible before your station explodes.
trismigistus Jan 27, 2017 @ 7:14pm 
Originally posted by SevenFiftySix:
That works for skirmish or attacking forces, at least. If you are just defending vs a large imperial fleet that contains the executor.

Unless you have x40-x50 squadrons. x50 is an extra x10 for reenforcements to replace the ones you lose during the battle. The massive tanks are easily dispatched in this way which is why I said it is silly. As I said you do not need a single capital ship.
Last edited by trismigistus; Jan 27, 2017 @ 7:14pm
Noob2Pro Jan 27, 2017 @ 10:26pm 
TY
I Was Always Have 2 Fleets To Use - A Fleet Full Of Squadrons And A Fleet Of Capitals And Frigates
trismigistus Jan 28, 2017 @ 6:13am 
Originally posted by powerdenzel:
TY
I Was Always Have 2 Fleets To Use - A Fleet Full Of Squadrons And A Fleet Of Capitals And Frigates

No fun without capital ships. Sadly squadrons are way too OP because they simply do not die easy even when you try to include ships like Lancers, or the Alliance equivalent which are built specificly to take out fighters and bombers.

Capital ships seem pretty much helpless and at the mercy of squadrons.

Capital ships should have a toggle to switch weapons to point defense and when in that mode they should chew up bombers and fighters. While in point defense mode they should not be able to direct fire on other capital ships. Point defense mode would then only target squadrons directed at that specific ship. Least that is my dream idea for a MOD. It would make space combat so much more interesting.
Last edited by trismigistus; Jan 28, 2017 @ 6:16am
Space Hooligan Zack Jan 28, 2017 @ 11:48pm 
Originally posted by trismigistus:
Least that is my dream idea for a MOD. It would make space combat so much more interesting.

Try Trawn's Revenge. In that mod nothing can ignore shields so it might be exactly what you're looking for
Jacknm2 Jan 29, 2017 @ 2:27am 
I've always found Correlian corvettes do rather well against fighters. Butt yes the main method is take out tthe shield generators and then have at it, i usually go, shield gens, hangers tthen engines then i mop up.
trismigistus Jan 29, 2017 @ 3:14am 
Originally posted by shirk2018:
Originally posted by trismigistus:
Least that is my dream idea for a MOD. It would make space combat so much more interesting.

Try Trawn's Revenge. In that mod nothing can ignore shields so it might be exactly what you're looking for

I have Thrawns Revenge. Squadrons rule. Still way too OP.
Last edited by trismigistus; Jan 29, 2017 @ 3:15am
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Date Posted: Jan 27, 2017 @ 5:21am
Posts: 8