STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

how do you make your own Galactic conquest maps?
well?
Last edited by ✠Tangle✠; May 9, 2017 @ 11:52am
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Showing 1-11 of 11 comments
SevenFiftySix May 9, 2017 @ 10:52am 
You can make skirmish and galactic conquest maps, but I'm 90% sure you can't make campaign maps... unless someone can provide a link to a mod with a custom campaign that doesn't just tweak the existing maps.
✠Tangle✠ May 9, 2017 @ 11:51am 
Originally posted by SevenFiftySix:
You can make skirmish and galactic conquest maps, but I'm 90% sure you can't make campaign maps... unless someone can provide a link to a mod with a custom campaign that doesn't just tweak the existing maps.
i meant galactic conquest :-P
SevenFiftySix May 9, 2017 @ 12:14pm 
In that case you're in luck, there is a very detailed tutorial that goes over that and general mapping basics right here.
http://www.moddb.com/games/star-wars-empire-at-war/tutorials/enceladus-full-galactic-conquest-mapping-tutorial
✠Tangle✠ May 9, 2017 @ 2:48pm 
Originally posted by SevenFiftySix:
In that case you're in luck, there is a very detailed tutorial that goes over that and general mapping basics right here.
http://www.moddb.com/games/star-wars-empire-at-war/tutorials/enceladus-full-galactic-conquest-mapping-tutorial
um it does not teach me how to make galaxy maps T - T
SevenFiftySix May 9, 2017 @ 4:05pm 
Haha, well dang. 3rd time's the charm. :P

I dunno if there's a tutorial anywhere for this one. What exactly are you wanting to change/modify? There is a lot involved depending on what you're doing so I don't want to spam a bunch of info at you that you may not even need. There's no tool for it, it's all through code. Assuming you are working with FoC, you'll need to at least edit the following .XML files:
CAMPAIGNS_UNDERWORLD_GC.XML (The GCs themselves)
TRADEROUTES.XML (trade routes and forcing planet connections)
PLANETS.XML (planet location/size/model/etc)
And if you want new text in game, you'll need the .DAT editor to edit the game's text masterfile.

General basics:

Each GC is really 3 different ones depending on the selected faction. For example there's
<Campaign Name="Sandbox_Gateways_Underworld">
<Campaign Name="Sandbox_Gateways_Rebel">
<Campaign Name="Sandbox_Gateways_Empire">

If you just want to add in a planet, get the name from planets.xml and throw it in the desired GC's <Locations> list. If it's not connected to another planet, make a new trade route in traderoutes.xml that connects it to something else and add your new trade route to your GC's <Trade_Routes>

If you want to add a new planet, you need a new entry in planets.xml, new text strings in the .dat editor, a working GC land and space battle map, and if you want a new planetary ability that means creating one in UPGRADEOBJECTS.XML too. Plus there's a bit of trial and error involved in getting the planet location on the galactic map with its <Galactic_Position>.
Last edited by SevenFiftySix; May 9, 2017 @ 4:06pm
✠Tangle✠ May 9, 2017 @ 5:00pm 
Originally posted by SevenFiftySix:
Haha, well dang. 3rd time's the charm. :P

I dunno if there's a tutorial anywhere for this one. What exactly are you wanting to change/modify? There is a lot involved depending on what you're doing so I don't want to spam a bunch of info at you that you may not even need. There's no tool for it, it's all through code. Assuming you are working with FoC, you'll need to at least edit the following .XML files:
CAMPAIGNS_UNDERWORLD_GC.XML (The GCs themselves)
TRADEROUTES.XML (trade routes and forcing planet connections)
PLANETS.XML (planet location/size/model/etc)
And if you want new text in game, you'll need the .DAT editor to edit the game's text masterfile.

General basics:

Each GC is really 3 different ones depending on the selected faction. For example there's
<Campaign Name="Sandbox_Gateways_Underworld">
<Campaign Name="Sandbox_Gateways_Rebel">
<Campaign Name="Sandbox_Gateways_Empire">

If you just want to add in a planet, get the name from planets.xml and throw it in the desired GC's <Locations> list. If it's not connected to another planet, make a new trade route in traderoutes.xml that connects it to something else and add your new trade route to your GC's <Trade_Routes>

If you want to add a new planet, you need a new entry in planets.xml, new text strings in the .dat editor, a working GC land and space battle map, and if you want a new planetary ability that means creating one in UPGRADEOBJECTS.XML too. Plus there's a bit of trial and error involved in getting the planet location on the galactic map with its <Galactic_Position>.
is there any way to make the galatic conquest maps last longer? you know like they have no time limit
Last edited by ✠Tangle✠; May 9, 2017 @ 5:20pm
✠Tangle✠ May 9, 2017 @ 5:20pm 
Originally posted by SevenFiftySix:
Haha, well dang. 3rd time's the charm. :P

I dunno if there's a tutorial anywhere for this one. What exactly are you wanting to change/modify? There is a lot involved depending on what you're doing so I don't want to spam a bunch of info at you that you may not even need. There's no tool for it, it's all through code. Assuming you are working with FoC, you'll need to at least edit the following .XML files:
CAMPAIGNS_UNDERWORLD_GC.XML (The GCs themselves)
TRADEROUTES.XML (trade routes and forcing planet connections)
PLANETS.XML (planet location/size/model/etc)
And if you want new text in game, you'll need the .DAT editor to edit the game's text masterfile.

General basics:

Each GC is really 3 different ones depending on the selected faction. For example there's
<Campaign Name="Sandbox_Gateways_Underworld">
<Campaign Name="Sandbox_Gateways_Rebel">
<Campaign Name="Sandbox_Gateways_Empire">

If you just want to add in a planet, get the name from planets.xml and throw it in the desired GC's <Locations> list. If it's not connected to another planet, make a new trade route in traderoutes.xml that connects it to something else and add your new trade route to your GC's <Trade_Routes>

If you want to add a new planet, you need a new entry in planets.xml, new text strings in the .dat editor, a working GC land and space battle map, and if you want a new planetary ability that means creating one in UPGRADEOBJECTS.XML too. Plus there's a bit of trial and error involved in getting the planet location on the galactic map with its <Galactic_Position>.
um every time i try to lauch the game with the new GC start it crashs ; - ; any help?
Last edited by ✠Tangle✠; May 9, 2017 @ 5:20pm
SevenFiftySix May 9, 2017 @ 6:08pm 
Heart of the Maw is the only FoC GC with a timer, right? If you go to
<AI_Victory_Cycle_Limit>60</AI_Victory_Cycle_Limit>
and delete it or quote it out like
<!-- <AI_Victory_Cycle_Limit>60</AI_Victory_Cycle_Limit> -->
for the rebel, empire, and underworld variants that should do it.

Edit from other thread:
<AI_Victory_Conditions>
Galactic_All_Planets_Controlled,
Galactic_Cycles_Elapsed
</AI_Victory_Conditions>
should have Galactic_Cycles_Elapsed removed too if the timer is disabled.
Last edited by SevenFiftySix; May 9, 2017 @ 6:46pm
CNKommander May 9, 2017 @ 8:57pm 
If you search "CoreyLoses" (Thrawn's Revenge Dev) on Youtube he has a Galactic Conquest tutorial there.
SteahmChip May 12, 2017 @ 6:32pm 
@SevenFiftySix
I was wondering how to get rid of that timer, I want to play a galatic map "forever" that does not have a million planets on it, thanks
SevenFiftySix May 12, 2017 @ 6:42pm 
No problemo.
Last edited by SevenFiftySix; May 12, 2017 @ 6:42pm
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Date Posted: May 9, 2017 @ 6:30am
Posts: 11