Impossible Creatures

Impossible Creatures

BadScientist Jan 30, 2016 @ 5:18pm
AI Artillery Has Unfair Advantage
Okay, correct me if I'm wrong, but the drawback of artillery units is supposed to be that they will damage each other if the enemy gets too close. It seems AI artillery units don't have this problem. They can do massive splash damage to my units, but other AI units are impervious, making large groups of high defense AI artillery units nearly unbeatable.
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Showing 1-8 of 8 comments
the2ndSign Jan 30, 2016 @ 6:55pm 
This shouldn't be happening. Have you tried to verify the game cache?
BadScientist Jan 30, 2016 @ 7:41pm 
No, I haven't tried that. I did notice that it only happens when I attack with aerial units. They hurt themselves when I use ground melee units.

My own artillery units hurt themselves whether they are being attacked by ground or air units, however. I stopped using artillery altogether, because they seem to do more damage to themselves and my other units than they do to the enemies.
LBFrank Jan 31, 2016 @ 8:22am 
Originally posted by vertx89:
No, I haven't tried that. I did notice that it only happens when I attack with aerial units. They hurt themselves when I use ground melee units.

My own artillery units hurt themselves whether they are being attacked by ground or air units, however. I stopped using artillery altogether, because they seem to do more damage to themselves and my other units than they do to the enemies.

When attacking air units, artillery attacks are treated as direct range attacks, as there is no splash damage dealt on the other nearby flying units, and although the animation will sometimes show water/rocks hitting the ground a feet away from the flyer, it wont damage any ground units in the splash radius, the damage will direct to the flying unit targeted. This is why it is kind of useful to have a flyer on your team, because the only 2 things that can take out a whole horde of them all at once is air burst and sometimes sonic attack.
LBFrank Jan 31, 2016 @ 8:23am 
and that goes for both AI and player units
the2ndSign Jan 31, 2016 @ 10:43am 
Huh, I actually never knew that. Do you know which file I can check to verify this?
LBFrank Jan 31, 2016 @ 1:37pm 
Originally posted by VisserZer0 - Tellurian Developer:
Huh, I actually never knew that. Do you know which file I can check to verify this?

I'm not sure what file to check for that, that tip was actually something I just picked up from years and years of playing this game. I pretty much know all of the game's mechanics inside and out
BadScientist Jan 31, 2016 @ 3:15pm 
Originally posted by Buttious:
Originally posted by vertx89:
No, I haven't tried that. I did notice that it only happens when I attack with aerial units. They hurt themselves when I use ground melee units.

My own artillery units hurt themselves whether they are being attacked by ground or air units, however. I stopped using artillery altogether, because they seem to do more damage to themselves and my other units than they do to the enemies.

When attacking air units, artillery attacks are treated as direct range attacks, as there is no splash damage dealt on the other nearby flying units, and although the animation will sometimes show water/rocks hitting the ground a feet away from the flyer, it wont damage any ground units in the splash radius, the damage will direct to the flying unit targeted. This is why it is kind of useful to have a flyer on your team, because the only 2 things that can take out a whole horde of them all at once is air burst and sometimes sonic attack.
Some of Vellika's flying monkies attacked a large group of my archeraffes and my units practically wiped themselves out. It was about 15 archeraffes against 4 flying monkies, and only three archeraffes were left at the end.

So artillery units definitely can hurt each other when attacking flying units.
ALUCVRDDDD Feb 7, 2016 @ 2:06am 
Can someone play with me?
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Date Posted: Jan 30, 2016 @ 5:18pm
Posts: 8