Impossible Creatures

Impossible Creatures

Blother Jun 20, 2017 @ 10:56am
Army Advice
I was asked to give some army advice for new players in the Tellurian IC discord, and then it was suggested I also post it here. Currently, the advice is not extensive as it is just a starting point for players to think about when they make an army. I will continue to update this as I think of more information, and it is encouraged to ask questions, which will allow me to update with information relative to the communities needs.

You are free to discuss your army building strategies, however, sharing does not mean that I will add your ideas to this advice. That also does not mean I won't consider well thought out ideas that will help new players out. The goal is to have advice that is easy to understand and help new players improve their armies, so that they can then start to improve their gameplay. It's hard to get better at this game if your armies are overall weaker compared to armies experienced players use.

As a side note, if anyone is looking for general gameplay advice I might be able to make a thread about that. First, I recommend that players read up on general RTS advice to understand the basic. After that, play against real people as much as you can, record all games, and watch you do wrong/right and what your opponent does wrong/right. Remember, 1v1 are the best way to improve (and the way to my heart).
< >
Showing 1-13 of 13 comments
Blother Jun 20, 2017 @ 10:56am 
Starting armies:

Here are some examples armies for Tellurian to help players start out. The water and land armies are basic with almost no activated abilities, all-around strong units, and simple for new players to use. Older players might find them useful as well, or at least might find the structure of the army well balanced.

Basic Land Army
http://steamcommunity.com/sharedfiles/filedetails/?id=951309167

Basic Water Army
http://steamcommunity.com/sharedfiles/filedetails/?id=951309189

There is also another army that I use mostly for 1v1 because it has no level 5 units. If you are playing on a small map, like Vacation, it isn't common to reach level 5, and most of the action will be at level 2 and 3. Players might see level 4 and rarely level 5 if they are evenly matched.

1v1 Army
http://steamcommunity.com/sharedfiles/filedetails/?id=951309136

Editing armies:

When I edit my armies I try to make only one or two changes to the army, and then add a space to the end of the name (“army” “army ” “army ” etc.). This allows me to keep my old army while being able to test out new units. Incrementally changing an army allows you to perfect how an army works. Usually an army has a theme of what it consists of, or what it is trying to accomplish (how you plan to win the game).

Examples:
1. Land army, Water army, Early land + Late water, Pure swimmers
2. Strong early game (maybe for rushing), Strong late game (maybe for ffa or large maps), Balanced (similar to my basic armies)
3. Defile army, Immunity army, Stink cloud army

There are many kinds of armies you can make and they don't necessarily have to follow a single pattern. By incrementally changing an army you can upgrade your main units, add utility units, shift the main strategy, etc. This is done all without deleting older armies, so you can always go back to them if you want use a different strategy (unless the army really sucks or something)

Creature type advantages and combos:

Each type of creature is good against another type of creature.

Melee > Direct range, Artillery
Direct range > Sonic range, Fliers
Artillery > All range
Sonic range > Melee, Fliers
Fliers > Melee, Artillery

As you can see no one unit comes without weakness. That is why you will generally want to use pairs of creatures that cover each other's’ weakness well. Be aware that each pair has their pros/cons, and I will mention some of the more obvious ones. Of course this all can change depending on what abilities you and your opponent are using.

1. Melee + Range: The melee will help to counter artillery and distract range. If you use direct range you can target down enemy range and artillery. If you use sonic range you can take down enemy melee well and encircle enemy range. Both great against fliers. Be careful of if the enemy ignores your melee to micro down your range with direct range or artillery.

2. Artillery + Fliers: The artillery will counter any range units and the fliers should be used to help take down any melee that are trying to distract your artillery. Be careful of range units taking down your fliers, especially sonic, and don’t let the enemy range units get too close or you could friendly fire your own units.


3. Melee + Fliers: This example is very strong against artillery units because melee and fliers both counter them, and enemy melee should be fairly easy to deal with. However, keep in mind some of the weakness. Sonic will absolutely wreck this combo, and you will need to have more/stronger fliers to take down the enemy fliers or your melee will be sitting ducks.

What is important to keep in mind is how you utilize these in your army. Often it is useful to pair units within the same research level. Maybe you want melee + range at level 3, and artillery + fliers at level 4. Varying your units this way allows you cover more of your weaknesses and gives you strong pairs at each level upgrade. Keep in mind the limited number of slots available and how you can utilize lower level creatures. For example, archerfish/camel is level 2, but can still be useful at level 3, which means you probably don't want an artillery unit at level 3. This can go for jumps to level 4 and 5 as well (look at the basic armies to see how I chose to pair units at each level and across levels).

Last edited by Blother; Jun 20, 2017 @ 11:07am
Blother Jun 20, 2017 @ 10:56am 
res
Blother Jun 20, 2017 @ 10:56am 
res
the2ndSign Jun 20, 2017 @ 10:59am 
I sort of meant post it as an actual Steam guide. Otherwise it'll get buried over time. Xd
Blother Jun 20, 2017 @ 11:05am 
both soon
LBFrank Jun 21, 2017 @ 8:57am 
NORDIC PLZ PIN THIS, PEOPLE NEED TO SEE IT
Biggest ella fan Jun 21, 2017 @ 11:18am 
Originally posted by Buttious Cakeius:
NORDIC PLZ PIN THIS, PEOPLE NEED TO SEE IT
or blother could just make it a guide lol
fоreskin feta Jul 27, 2017 @ 10:50am 
bump, this must be seen
Blother Aug 5, 2017 @ 12:34pm 
Thanks for bump. I've been really busy so haven't gotten around to updating it anymore
the2ndSign Aug 5, 2017 @ 12:37pm 
m a k e

i t

a

g u i d e
Biggest ella fan Aug 5, 2017 @ 1:09pm 
Originally posted by Klepty Snatchngrab:
m a k e

i t

a

g u i d e
yes
fоreskin feta Aug 7, 2017 @ 2:01pm 
Do you mind if I reformat this under guide markup and credit you? A little bit of heading text and italics would make this a readable guide.
Last edited by fоreskin feta; Aug 7, 2017 @ 2:02pm
Blother Aug 17, 2017 @ 10:17pm 
Go for it as I probably will be slow to get to it. Sorry for crazy late response I became a bit busy :(
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Jun 20, 2017 @ 10:56am
Posts: 13