Impossible Creatures

Impossible Creatures

Kairyu Aug 19, 2018 @ 8:56am
Any advice to beat the whole campaign
I need some advice to beat the whole campaign without using any cheats. The missions that I find rather hard are missions 9, 10, 12, and 14. Any advice for this and the other levels will help me out. Armie's for a particular mission, strategies, and everything in between can be shared onto this page it would really help me out.
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Showing 1-9 of 9 comments
Biggest ella fan Aug 19, 2018 @ 5:14pm 
Originally posted by Kaiju King:
I need some advice to beat the whole campaign without using any cheats. The missions that I find rather hard are missions 9, 10, 12, and 14. Any advice for this and the other levels will help me out. Armie's for a particular mission, strategies, and everything in between can be shared onto this page it would really help me out.
its been a while since i last played the campaign so heres what i remember doing...

in mission 9, i made heavy use of rex in the beginning, as well as some soundbeam towers and level 2 units. i think i made it to level 3 before moving. then, i would spam fliers to get rid of the electrical generators.

dont remember what i did in 10.

dont remember what i did in 12.

use a gyrocopter in mission 14 to build a creature chamber on the hill by the antidote chamber. spam some barrier destroy low-level units to take out the antidote chamber. then tear down the rest of the base and send rex up to the antidote.
Kairyu Aug 19, 2018 @ 6:25pm 
also maybe some advice on mission 15 too
Kairyu Aug 19, 2018 @ 6:28pm 
Originally posted by Sir ♥♥♥♥ Floss:
Originally posted by Kaiju King:
I need some advice to beat the whole campaign without using any cheats. The missions that I find rather hard are missions 9, 10, 12, and 14. Any advice for this and the other levels will help me out. Armie's for a particular mission, strategies, and everything in between can be shared onto this page it would really help me out.
its been a while since i last played the campaign so heres what i remember doing...

in mission 9, i made heavy use of rex in the beginning, as well as some soundbeam towers and level 2 units. i think i made it to level 3 before moving. then, i would spam fliers to get rid of the electrical generators.

dont remember what i did in 10.

dont remember what i did in 12.

use a gyrocopter in mission 14 to build a creature chamber on the hill by the antidote chamber. spam some barrier destroy low-level units to take out the antidote chamber. then tear down the rest of the base and send rex up to the antidote.

What would be the best barrier destroy unit for the antidote chamber in mission 14 I know it's some kind of lobster or scorpion combo but what animal should I use for the second blueprint after the scorpion or lobster.
Generally I built up economy (henchmen for coal, a bit of electricty) and expanded farily quickly to the nearest coal pile. Coyotes/Wolves as effective rank 1 melee, chameleons for ranged, then a whole lot of lobster combos afterwords as lobsters are insanely good (heal, swim, anti-building). Soundbeam towers aren't much useful past early game, anti-air towers absolutely wreck flyers through so several should be built around bases and expansions to deal with flyers whie you use your forces for attacks.

Mission 10 I would suggest rushing out some cheap melee minions and zerging the base directly above you before it can get properly setup. AI uses a lot of artillery I think so use the melee to deal with them and hold the higher ground so they can't bomb your base from the hill. Build up your economy, create a good size army and take out the second nearby base. Then deal with the remaining two AIs and expand to coal sites as needed.

Don't remeber much about mission 12. Just treated as normal level, build some early creatures for defense, expand your economy then attack when you have good high tier creatures.

For 14, rush a gryoscope and fly a henchmen on to the hill where the antidote chamber. Then build a pair of creature chambers up there. Crank out some cheap troops and storm the chamber. Set build waypoint to chamber so all new troops get cured. Build base expansion, bulk up your economy and get higher tier troops. Build a bunch of anti-air towers to defend base and push to each new coal site and build a new expansion until finished.
I must say, I don't recall them being very difficult.

https://steamcommunity.com/sharedfiles/filedetails/?id=563285725

The first few minutes of any RTS are important and IC is no exception - you need to get to L2 fast.

Once you've survived the initial onslaught it's usually a slow stomp from there.

Oh, and if the objective is to smash their lab, not wipe them off the map, as in the final mission - don't bother smashing their buildings or even their units, just send hordes of elephant lobsters at it.

It'd help more if you could specify what the missions were about. Is Mission 9 fight 3v1 Velika? Or is it fight 5v1 Super Labs?
Last edited by Ruinae Retroque Rursus; Sep 20, 2018 @ 1:47am
LBFrank Sep 20, 2018 @ 11:04am 
@aidenpons Mission 9 is neither of those. Mission 8 is 1v3 and 10 is 1v5.

Mission 9 involves repairing/protecting the lab from set waves and destroying enemy generators/lab after your lab has been relocated. AI makes a heavy use of melee units early on so I make soundbeams and cover them with fences like this: (x = fence and ¥ = tower)

x x
¥
x x

This makes the tower inaccessible to melee without breaking the fences and the AI simply trips up. This makes microing with range units (mainly chameleons) easier.

For Mission 10 I usually send Lucy to the first lab immediately and sabotage their lightning rods whenever they build them, which in turn stops them from generating electricity and has them waste coal. I do this in conjuncture with building up my main base and I'll eventually send in hench and creatures to kill the lab and enemy hench, giving me a third coal expo and second generator early on and making it a 1v4 fight as opposed to a 1v5.

Also, after destroying the second lab (cyan) I usually just set a few units to guard the way to the fourth lab (purple) and kill the small number of units they send in. (their AI level is quite low so they aren't much of a threat) Where killing all of the labs isn't mandatory I just take out the third one (orange) and go straight for the Factory from there.

For Mission 12 I set up towers as previously mentioned, and I send Rex and Lucy up to the Oasis immediately to take out the Crocornet and the Creature Chamber there since it is triggered to spawn Piranha Mantis endlessly (then build a chamber in its place because of course units can heal there.) Afterwards I take out the south chambers. Theres a land one directly south and air chamber at the end of the path where the camels are. And then I mass range and go for the lab. And preferably take out the water chambers before level 5 so he doesn't spawn Hippo Archerfish. He will make alot of Tiging Mantis but that is nothing your range can't handle.

For Mission 14 I don't even use melee to kill the antidote chamber because of one unit: the Rhino Scorpion guard. I build a Creature Chamber up on a ledge near the Antidote using a Gyrocopter and Hench I take up with, and build range units to take out towers and the antidote chamber. Your creatures should be close enough that if they do turn against you, they can just walk in to the range of the antidote and rejoin you. Afterwards, you just take out the Rhino scorp with your range units (not melee because it will decimate them) and run Rex right up to the Antidote, as nothing else really threatens him (but don't let him get caught in too many towers and creatures) Afterwards build all spawners in or near the puddle so all creatures are cured on spawn.

Hopefully this helps!
Last edited by LBFrank; Sep 20, 2018 @ 11:06am
CrazyMLC Apr 16, 2019 @ 6:51pm 
This thread came up on a google search when I was struggling with mission 14, so I'll post my experience with the mission here in case it'll help others.

Going with the rationale that I can't trust my creatures, I shifted to my henchmen. Getting the henchmen collection upgrades and saturating the first two coal piles were my focus for the first five or so minutes, along with basic upgrades. Then I built a raid party of like 8 henchmen, and sent them forward with Rex.

Since the sound towers don't target henchmen, you can just walk past them. Whenever you run into creatures, have Rex tank and your henchmen can spam towers. (you should have rank 4 and the defense structure upgrade done)
You can do this all the way to the antidote container, and then build a creature chamber right next to it and spam barrier destroy creatures.

The mission goes pretty smoothly from there since you've secured all the area behind you with defensive structures just as a consequence of how you fought.
Last edited by CrazyMLC; Apr 16, 2019 @ 6:52pm
Biggest ella fan Apr 16, 2019 @ 11:16pm 
Originally posted by CrazyMLC:
This thread came up on a google search when I was struggling with mission 14, so I'll post my experience with the mission here in case it'll help others.

Going with the rationale that I can't trust my creatures, I shifted to my henchmen. Getting the henchmen collection upgrades and saturating the first two coal piles were my focus for the first five or so minutes, along with basic upgrades. Then I built a raid party of like 8 henchmen, and sent them forward with Rex.

Since the sound towers don't target henchmen, you can just walk past them. Whenever you run into creatures, have Rex tank and your henchmen can spam towers. (you should have rank 4 and the defense structure upgrade done)
You can do this all the way to the antidote container, and then build a creature chamber right next to it and spam barrier destroy creatures.

The mission goes pretty smoothly from there since you've secured all the area behind you with defensive structures just as a consequence of how you fought.
The easiest way I've found to beat it is to just make a gyrocopter and build a creature chamber up on the hill by the antidote chamber. Then just rush Rex up there. You can have him cured in like five minutes probably.
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