Monkey Island 2: Special Edition

Monkey Island 2: Special Edition

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Atlantis Mar 19, 2014 @ 3:14pm
This game is way too hard.
I had 9 hours play and completion at 65% or something but I got stuck so I left the game alone. So after many months I came back to try it again today and it's impossible. Can't do anything. I don't even remember the story and have 3 big islands and tons of items in my inventory. Really this is not fun anymore where you have to explore 3 big islands at the same time with hundreds of combinations. I give up.

Any other adventure games that are a little more linear and "better" designed? Something where you are stuck in once place at a time and can actually start to think instead of walking for hours and hours and trying tons of items together.
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Showing 16-30 of 103 comments
Parane Apr 17, 2014 @ 10:45am 
Originally posted by Pothocket:
You're describing the gambler club password puzzle, not the monkey wrench one.

I'm not describing a puzzle. I'm saying the monkey wrench puzzle was one of the most infuriating puzzles I encountered in the game. Once I realsed the solution it was genius. So simple and yet so hard.

I see you don't own the game on Steam, so when was the last time you even played it?

I bought the game for the Amiga 500 a long time ago. Cost me a fortune at the time.
bliss Apr 17, 2014 @ 8:19pm 
The term 'monkey wrench' tends to be limited to north america, so it was a poor reference for the rest of the english speaking world. Not sure how non-english localisations dealt with it, if at all.
Parane Apr 18, 2014 @ 1:17am 
Originally posted by xlynx:
The term 'monkey wrench' tends to be limited to north america, so it was a poor reference for the rest of the english speaking world.

I wasn't part of the English speaking world at the time, barely a teenager, and I still managed to solve it without any help. But if what you said is the case then I can see why some people thought the puzzle didn't make any sense.
Oh, come on! Your protagonist CAN'T even DIE here, in contrast to real old-school, like Maniac Mansion dilogy, or first Leisure Suit Larry.
CJDJ_Canada Apr 27, 2014 @ 6:04pm 
Correction... he can die. There's an achievement for it "5 Minutes Later...". Shouldn't give up, it doesn't take long to go over though. There's an achievement to beat it in 3hrs...
Letmetouchham Apr 28, 2014 @ 11:16am 
Originally posted by Atlantis:
Any other adventure games that are a little more linear and "better" designed? Something where you are stuck in once place at a time and can actually start to think instead of walking for hours and hours and trying tons of items together.

It's this attitude that has ruined most modern games today tbh
Pothocket Apr 28, 2014 @ 11:23am 
Well, there's Indiana Jones and the Fate of Atlantis, and also Full Throttle. They're good games and very linear as you know everything you need to solve your current location will be located nearby.

But Day of the Tentacle has what I consider to be the best gameplay of the era and that's exactly because of how non-linear and open it was.
bliss Apr 28, 2014 @ 11:51pm 
To be Fair to Fate of Atlantis, you could roam a fair bit (flying around the globe by choosing a location on the map), and it also had a choice of 3 paths (wits, team, fists) which changed some of the locations and puzzles substantially.
Natty Dread May 8, 2014 @ 10:13am 
LoL! You are ridiculous!
Monkey Island is one of the BEST point-and-click adventures of its time!
Yes, you have to use your brains, but the puzzles are far from being impossible to solve.
You need to learn to think "monkey-island-style" and things become a little bit clearer!
OLDSCHOOL GAMING FTW! Kids nowadays seem to lack patience and creativity....
"What a shame" (JC Denton) :trilogo:
Last edited by Natty Dread; May 26, 2014 @ 3:29am
waiting for a loom remake....
Fly May 27, 2014 @ 8:22pm 
There are a few frustrating tidbits, but mostly because you don't notice them. Like the fisher on Phatt Island, he's sitting there tucked away and if you don't interact JUST right with the dock you don't even notice THAT you can interact with him.

Most of the puzzles are quite logical or witty in some way, though some things are a bit tedious and annoying from today's standards. I think about the books (which ones do you need?), the items in the shop (which ones to buy?) and of course LeChuck at the end (he's just plain annoying when ... well, when he does what he does, don't want to spoil).

And when in doubt and stuck, just ask the Voodoo Lady.
⋔@Ðⓓ0ⓧǤ May 28, 2014 @ 4:53am 
maybe u could look here: www.worldofmi.com
Brujah May 31, 2014 @ 5:18pm 
Some of the puzzles just need a little line of dialogue to point you in the right direction. Often I find the puzzles are just like "how could I possibly have known that's what I was meant to do?!"
Other times, sure, I'll eventually work it out and think "that was so astoundingly obvious in hindsight."
Every puzzle in MI1 was in the latter category, hence it's the superior puzzle game.
Deagle Jun 16, 2014 @ 3:02am 
I have to agree with OP I've played several other tough adventure games with out a guide before. However Escape from Monkey Island when I was younger I just could not solve that one without a walkthrough. It was freaking tough.

Some of the Sierra games in the 90s made the LucasArts games look like a joke they were so much more challenging.

Last edited by Deagle; Jun 16, 2014 @ 3:04am
JDRPG Jun 20, 2014 @ 11:43pm 
I abuse the "H" key.
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