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I'm not describing a puzzle. I'm saying the monkey wrench puzzle was one of the most infuriating puzzles I encountered in the game. Once I realsed the solution it was genius. So simple and yet so hard.
I bought the game for the Amiga 500 a long time ago. Cost me a fortune at the time.
I wasn't part of the English speaking world at the time, barely a teenager, and I still managed to solve it without any help. But if what you said is the case then I can see why some people thought the puzzle didn't make any sense.
It's this attitude that has ruined most modern games today tbh
But Day of the Tentacle has what I consider to be the best gameplay of the era and that's exactly because of how non-linear and open it was.
Monkey Island is one of the BEST point-and-click adventures of its time!
Yes, you have to use your brains, but the puzzles are far from being impossible to solve.
You need to learn to think "monkey-island-style" and things become a little bit clearer!
OLDSCHOOL GAMING FTW! Kids nowadays seem to lack patience and creativity....
"What a shame" (JC Denton)
Most of the puzzles are quite logical or witty in some way, though some things are a bit tedious and annoying from today's standards. I think about the books (which ones do you need?), the items in the shop (which ones to buy?) and of course LeChuck at the end (he's just plain annoying when ... well, when he does what he does, don't want to spoil).
And when in doubt and stuck, just ask the Voodoo Lady.
Other times, sure, I'll eventually work it out and think "that was so astoundingly obvious in hindsight."
Every puzzle in MI1 was in the latter category, hence it's the superior puzzle game.
Some of the Sierra games in the 90s made the LucasArts games look like a joke they were so much more challenging.