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I agree it's very hard to come back to a savegame after several months too. I'm also with you on the preference for more linear games.
Let's see, here on Steam I could recommend to you:
The Cat Lady
Primordia
The Walking Dead
Machinarium
Broken Age
The Dark Eye: Chains of Satinav
That was fun but I think Monkey Island 2 is harder than that.
In modern game design philosophy, much of this is viewed as negative. Now it's not so much about fighting the player, but more catering to their experience. The idea is not to have the player give up and feel defeated, and go to another product. I think new distractions, mainly the Internet has a lot to do with this.
It's definitely a balance though, as challenge can be engaging too. I like the idea of director AI and adaptive difficulty like L4D. Maybe we'll see this in adventure games eventually, as AI can become intelligent at analysing how the player is coping.
Not to mention the Special Edition includes hints in game, as well as an object finder...
That was the way I solved the game back in the day when I got really stuck.
Dumb? I'd say genius. Very telling for the kind of humour the guys at LucasArts had.
Yeah, it is. Frustrating and infuriating until you realise the concept.