Boundless

Boundless

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Oxygen Dec 21, 2014 @ 1:24pm
Mouse looking not smooth...
Hello guys,

Well i like the game ALLOT already.
But i need to say, i would strongly suggest to implent the characters now because walking around like a cube is not that good looking haha.

But the problem is, when i stand still everything is fine, even when i walk forward, left right or back.
But when i move my mouse to look around, it's not that smooth. it's like a little stuttering.. :(

Anyone knows how to fix this?

Grts
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Showing 1-15 of 33 comments
Stefan Dec 21, 2014 @ 2:57pm 
You can press "." some times. Then you see your FPS. Can it be, that they are pretty low?
Oxygen Dec 21, 2014 @ 3:08pm 
No fps is with all setting on maximum 55- 60 FPS constantly
Scott Jan 6, 2015 @ 11:11pm 
I get this issue as well! I pull a solid 60fps on a machine with ridiculously high specs. The game runs brilliantly in every way, except how it detects mouse movement. It needs to be smoothed.
Joreel Jan 7, 2015 @ 7:07am 
Well considering it pre-alpha, its amazing that it runs as smoothly as it does lol. I'm sure the devs will get to this issue as soon as the can, but it's a minor issue so it'll probably be something fixed later on.

Have you tried adjusting the mouse look settings?
Last edited by Joreel; Jan 8, 2015 @ 8:45am
28k Jan 11, 2015 @ 12:58pm 
FPS is fine solid 60FPS for me as well it just doesnt process mouse input well at all, totally choppy, most people dont care about smooth game play from the videos I see of people playing games and saying it runs "fine". They need to work on this for sure.
OateLynx Jan 12, 2015 @ 12:50am 
Are you sure it's not that your running while moving mouse since the head bobbing effect will exaggerate a feel of unsmooth frame rate.

An other thing that can actully cause some "hiccups" is when the game is still loading the environment, if your just exploring and running around long and far, the environment will be in constant load as it won't have enought time to load all of it on the highest draw distance setting.

For me it takes around 3-5 minutes for the game to start running smooth after starting it up, after it's pretty smooth, can't really tell the difference between 15 FPS and 60 FPS, only stutter I get is when moving mouse really fast, but that is hardware based problem and getting a G-sync or adaptive sync dispaly and compatible graphics card would propably fix that.
28k Jan 21, 2015 @ 6:11pm 
Again this is not an FPS issue its a mouse polling issue, My game is pegged at 60FPS at all times. The mouse input however is not being polled often enough to generate a smooth FPS view. Its a classic problem with FPS games, some developers deal with it some dont. Allot of people that arnt FPS shooter gamers have no concept of mouse polling issues, they confuse frames per second (FPS) with mouse polling rates for the engine. I can only hope its something they addess because without addressing it the game might as well be running at 20 FPS because the end result is the same.

One way to see whats happening is to move your mouse very very slowly, there should be no perceptable "jump" from pixel to pixel. With this game there is, no mater how slowly you move the mouse you can see the mouse movement jump to the next pixel. Now when moving the mouse fast all those little micro jumps add up to the stutter the OP is referring to.

Last edited by 28k; Jan 21, 2015 @ 6:15pm
Luminous Pixel Jan 22, 2015 @ 11:08am 
This problem is being looked into. No ETA on a fix yet though, but let's hope it gets resolved soon. I'ts on the radar.

Hang in there.
James Austin  [developer] Jan 22, 2015 @ 1:30pm 
Originally posted by 28k:
Again this is not an FPS issue its a mouse polling issue, My game is pegged at 60FPS at all times. The mouse input however is not being polled often enough to generate a smooth FPS view. Its a classic problem with FPS games, some developers deal with it some dont. Allot of people that arnt FPS shooter gamers have no concept of mouse polling issues, they confuse frames per second (FPS) with mouse polling rates for the engine. I can only hope its something they addess because without addressing it the game might as well be running at 20 FPS because the end result is the same.

One way to see whats happening is to move your mouse very very slowly, there should be no perceptable "jump" from pixel to pixel. With this game there is, no mater how slowly you move the mouse you can see the mouse movement jump to the next pixel. Now when moving the mouse fast all those little micro jumps add up to the stutter the OP is referring to.

Let me ask the Oort Elves about this. (It's possible it's a known issue and has been deferred whilst they're working on other features.)
deltaluca  [developer] Jan 22, 2015 @ 1:41pm 
Too fast james!

Took a quick look at it now because it was annoying me, and it's fixed for next update :)
Last edited by deltaluca; Jan 22, 2015 @ 1:48pm
Oxygen Jan 22, 2015 @ 1:46pm 
Please fix this.. because it's realy anoying when playing.
James Austin  [developer] Jan 22, 2015 @ 2:13pm 
Originally posted by DutchJustice:
Please fix this.. because it's realy anoying when playing.


As @dELtaluca says - we have added a fix to the next release that should make this much better. There was an issue in the way we were handling the camera orientation in relation to the network synchronisation. We can fast path (and now do) as it isn't something that the server needs to police. (For the record, this wasn't a mouse polling issue.)

Please checkout the next release and let us know if it's as expected / required.
Last edited by James Austin; Jan 22, 2015 @ 2:48pm
Oxygen Jan 22, 2015 @ 2:39pm 
Oh great! Thnx James, when will the new patch be out?
James Austin  [developer] Jan 22, 2015 @ 2:48pm 
I didn't hear any rumblings about a release tomorrow (and we like to avoid Friday in case we break something for players over the weekend). So more likely Monday or Tuesday next week.
Oxygen Jan 22, 2015 @ 2:51pm 
Great! Got any patch notes already to look in to?
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Date Posted: Dec 21, 2014 @ 1:24pm
Posts: 33