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Have you tried adjusting the mouse look settings?
An other thing that can actully cause some "hiccups" is when the game is still loading the environment, if your just exploring and running around long and far, the environment will be in constant load as it won't have enought time to load all of it on the highest draw distance setting.
For me it takes around 3-5 minutes for the game to start running smooth after starting it up, after it's pretty smooth, can't really tell the difference between 15 FPS and 60 FPS, only stutter I get is when moving mouse really fast, but that is hardware based problem and getting a G-sync or adaptive sync dispaly and compatible graphics card would propably fix that.
One way to see whats happening is to move your mouse very very slowly, there should be no perceptable "jump" from pixel to pixel. With this game there is, no mater how slowly you move the mouse you can see the mouse movement jump to the next pixel. Now when moving the mouse fast all those little micro jumps add up to the stutter the OP is referring to.
Hang in there.
Let me ask the Oort Elves about this. (It's possible it's a known issue and has been deferred whilst they're working on other features.)
Took a quick look at it now because it was annoying me, and it's fixed for next update :)
As @dELtaluca says - we have added a fix to the next release that should make this much better. There was an issue in the way we were handling the camera orientation in relation to the network synchronisation. We can fast path (and now do) as it isn't something that the server needs to police. (For the record, this wasn't a mouse polling issue.)
Please checkout the next release and let us know if it's as expected / required.