Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
maybe visit https://forum.playboundless.com/ or look for jivita yt tutorials
If you don't see the point of it don't farm.
Seed farming for food routinely returns between 30-100% and > 100% on seeds with the correct setup, With a different setup you can grow >100% crop and 100% seed.
You basically can get 3 configurations Max Seeds, Max Yield and Max Sustainable, some crops only have max seed and sustainable configuration.
Earthyams for example are 208/100 for max crop with max seed setting producing 88% crop and 110% seeds.
You can go visit farm school on alder and see in person the configurations you need to get the different setups.
https://forum.playboundless.com/t/farming-guide-in-game-farm-school/34027
important thing to remember is crops are affected by blocks up to 4 away from it so you need a 2 block gap between stuff that affects soil negatively and the soil itself.
This is the way I see it for something like combustion fraction, kindling, or goo:
The game WANTS you to go and forage for these seeds. They are the highest tier crop possible. If one were to be able to farm seeds endlessly at no cost, eventually no-one would go forage for them anymore and there'd be no point in spawning them on planets/exo-planets (for kindling/goo).
What one needs to do is to strike a balance between how much a player wants to go and forage for wild crops. You can:
a.) maximise crop > seed
this means you must forage your seeds often but you have a great return on crop.
b.) reasonably maximise seed > crop
this mean you don't need to go and forage seeds as often but you have a lesser return on crop.
personally, I play in the b.) category because I'm more or less a solo player and as such I do not defer jobs to other guild mates. This means I need to spend time on other things rather than foraging for seeds. My combustion fraction grows at 100% seed/80% crop...occasionally I lose a plant every once in a while but I have a few fields at 110% seed/0 crop making up for that loss.
This allows me to almost...ALMOST...NEVER forage for combustion seeds but still have a steady output of combustion crop, slow, but better than nothing.