A Game About Digging A Hole

A Game About Digging A Hole

Statistiche:
why people hate so much the ending?
i don't get it, you dig a hole for 99,98% of the game, then you have this funny silly ending, you just run towards the treasure, the moles are not a problem, you just run towards the exit when they are turned around... and than a clever ending with a funny twist... ... why people in reviews hate the end so much?
Ultima modifica da OutSIdeOfTheBoX (chrisvig71); 13 feb, ore 5:56
< >
Visualizzazione di 31-45 commenti su 65
Listoric  [sviluppatore] 15 feb, ore 15:03 
I'm just the community manager and have nothing to say design wise, but to me, the ending worked.

I always imagined that all the tools you purchase are also sold by the guy that sold you the house. It's basically an in built system. You get the house with the shed and the whole computer setup. "Oh you need a lamp? Go and get me 25 stones, they are worth a dollar each." Really? Obviously a scam! So of course everything is rigged to stop working when it's "convenient" for the seller. **Insert Admiral Akbar Meme**

That's at least my head canon. :D
Ultima modifica da Listoric; 15 feb, ore 15:06
I personally dislike the ending because it is lazy. You spend all this time digging a hole, and anyone that gets to the end immediately realizes its a lazy cop out. Now I like the entirety of the game, but facing the facts in its current state the ending is pretty lazy, especially when you buy 100 dynamite thinking maybe you can fight it, just to go through a stealth minigame.
Messaggio originale di avram:
I personally dislike the ending because it is lazy. You spend all this time digging a hole, and anyone that gets to the end immediately realizes its a lazy cop out. Now I like the entirety of the game, but facing the facts in its current state the ending is pretty lazy, especially when you buy 100 dynamite thinking maybe you can fight it, just to go through a stealth minigame.

It feels like a cop out because we were expecting it to go deeper than the rats. It especially sucks that saving the teleport does nothing as well.

There's just the hole and nothing else, it is a 5$ game with nothing special to remember, beside a disappointing taste in your mouth.
They need to add endless mode with building and more content later.
This game could be big like Terraria.
Messaggio originale di sub-program 32:
See, I made my *own* happy ending - I dug down to the edge of the mole caves (not knowing what they were at the time), heard moving and breathing, tried to drop a light down there - and it instantly failed. So I was immediately like NOPE, jetpacked all the way back up to the surface, cashed in the last of my ore and closed the game never to open it again. That's my happy ending! XD
This would be my realistic reaction. By the time you get there you're making a killing off of diamonds. The type of person I am, I'd ignore whatever treasure is down there, seal off the final hole with noisy monsters, and mine the hell out of the area for more diamonds haha. I had to complete the game fully once though, but if they ever add more content I hope they add something like that as a possible ending so that you can keep going to another project (after all, having discovered that the neighbourhood is teeming with diamonds who wouldn't want to just start buying land and digging it)
Not to be old but back in the flash game era game where you dig for riches shifts to horror when you hit the Balrog was a whole genre. I bought this game expecting that kind of ending. No one had any reason to expect any other kind of ending.
The journey is more important than the destination!
I nope'd out as soon as I got to a depth where my lamps stopped working. Im good.
Messaggio originale di zeromus47:
The journey is more important than the destination!
The journey is not even 1 hour long. It was way too short, i wouldnt mind at all, but after i stack up with money and item, the game ends and i have to start from 0 again.
Or go again just so i can collect some trophies ?
No thanks.

Still fun game, long story short its too short.
Ending was fine. It's a warning to suckers out there that if something seems too good to be true, then it probably is.
Messaggio originale di Sykomancer:
Ending was fine. It's a warning to suckers out there that if something seems too good to be true, then it probably is.

Damn u 100 % right.
my ending crashed lol
My personal issue with the game is this: It doesnt feel like a game. It feels like a simulator that then ends abruptly when you could have done far more with it. Im still torn between feeling ripped off and having enjoyed the 2.5 hours that I played.

The biggest issue I personally have is that we have games, currently existing, that are this exact game (just not in first person) that are free and comparably better. And heck even the one that isnt free, is better.

Were both done by a team? Yea likely. Is it impressive the dev has made this one all on their own? Def! And all that in such a short time span on holiday? Cool! But there is a price tag attached and a price tag brings expectations. And for as little there is to do in the game, it offers little to no replayvalue.

The ending in turn feels like it was just kinda plopped onto the game as "A Game needs an ending". When this kinda game could have lended it self to far more open ended scenarios of digging holes for more cash, more upgrades and just overall more fun.

The way it is right now its just a case of "Dig down" - "Upgrade your tools to max which is 4-5 upgrades each" - "Find Loot and treasure you didnt think would be there." - "Find the Mole lair twist." - "Die."

It feels like a punch in the face. Thats the best way I can describe it. Not even an intentional one. But it does feel like one. You spend all that time to build yourself up and then the game just kills you. Thats like as if I played City Skylines and on Day 100 the game just goes "lmao your progress is cute, Ima just delete your save file".

--

To add to this as I forgot: By todays standards, 1 buck = 1 hour of playtime. If I cant get at least that out of a game I paid 1 buck for, that game is genuinely nto worth my time nor should it be anyones time. Considering my playtime and the price I paid? Thats why Im torn. Cause I played for half the amount I paid for. And I enjoyed that time thoroughly. But now Im just supposed to do the same thing again, with the same ending again, with the same hole again.

So I paid 5 bucks for a 2.5 bucks experience (some say it can be even shorter) that is now just gonna loop in the very same environment. The very same hole. The very same upgrades. The very same moles. The very same ending.

Yea idk... :sleepyjill:
Ultima modifica da Vi-El; 20 feb, ore 20:13
Secretly, the ending is genius. I love it.

The ending plays into the replayability. Moles own the van, and they sell the house repeatedly to trap new adventurers like us. A short walk(or Sprint) at the end creates narrative that just wouldnt be. I actually love the idea of the new content enticing multiple playthroughs.

Each time we play through, it's a new adventurer for the moles to consider and digest. ;)
The concept of the ending is great, the execution was the problem.
< >
Visualizzazione di 31-45 commenti su 65
Per pagina: 1530 50