A Game About Digging A Hole

A Game About Digging A Hole

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why people hate so much the ending?
i don't get it, you dig a hole for 99,98% of the game, then you have this funny silly ending, you just run towards the treasure, the moles are not a problem, you just run towards the exit when they are turned around... and than a clever ending with a funny twist... ... why people in reviews hate the end so much?
Last edited by OutSIdeOfTheBoX (chrisvig71); Feb 13 @ 5:56am
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Showing 1-15 of 65 comments
People probably hoped there would be a legitimate treasure instead of a twist ending.
kitsune_xiii Feb 13 @ 8:51am 
1
Because all of a sudden it's a stealth game, not a digging game. It's a genre shift towards (unadvertised) horror elements that is not in keeping with the rest of the game.
Originally posted by kitsune_xiii:
Because all of a sudden it's a stealth game, not a digging game. It's a genre shift towards (unadvertised) horror elements that is not in keeping with the rest of the game.
... Stealth? Tell me where have you seen the stealth, you just run when they are turned around, it's a 1 minute part on a baby difficulty level, where is the stealth?
Originally posted by chrisvig71:
Originally posted by kitsune_xiii:
Because all of a sudden it's a stealth game, not a digging game. It's a genre shift towards (unadvertised) horror elements that is not in keeping with the rest of the game.
... Stealth? Tell me where have you seen the stealth, you just run when they are turned around, it's a 1 minute part on a baby difficulty level, where is the stealth?
My first instinct given that the jetpack no longer worked was to wait for the moles to face away and book it into the caves, too. You *can* run from them but you have to get a good head start and keep sprinting no matter what, and the first mole can absolutely corner you if it gets into the hallway that connects the bottom of your hole to the mole caves. It can be played either way, and yeah it's not a particularly long segment anyways.
Originally posted by E3kHatena:
People probably hoped there would be a legitimate treasure instead of a twist ending.
Well, I'm happy with the ending, the plot twist was very clever, a predictable ending would've certainly been worse than the one we got, I like that ending... I think people need to understand that not everything is 100% predictable entertainment, games have authors, they want to be a part of the experience too by making something less predictable and more iconic in their minds, communicate their creativity to the world... I like a lot that ending, it really put a smile on me...
Originally posted by E3kHatena:
Originally posted by chrisvig71:
... Stealth? Tell me where have you seen the stealth, you just run when they are turned around, it's a 1 minute part on a baby difficulty level, where is the stealth?
My first instinct given that the jetpack no longer worked was to wait for the moles to face away and book it into the caves, too. You *can* run from them but you have to get a good head start and keep sprinting no matter what, and the first mole can absolutely corner you if it gets into the hallway that connects the bottom of your hole to the mole caves. It can be played either way, and yeah it's not a particularly long segment anyways.
Yeah it's not long, I honestly find it very easy and mindless, people really put too much drama on it, like it did become a metal Gear campaign... It's a 1 minute segment where you just run without putting too much effort into it...
Shane Feb 13 @ 9:22am 
the game was made by the dev whilst on holiday im surprised it even has a ending lmao

Why does this game even exist?

Honestly? This wasn’t even planned.

Our artist, who primarily works on Solarpunk, came up with this idea during their vacation. Instead of relaxing, they developed an entire game in just 14 days – entirely in their spare time.
Last edited by Shane; Feb 13 @ 9:23am
Willa Grey Feb 13 @ 10:25am 
Ehh, I don't care for the ending. It feels like a "bad end" in a game with multiple endings, but they forgot to add the good ending.
I'm a weirdo tho, an unsatisfying ending to a story, even one so bare-bones as this one, can sour my opinion on it.
It also seems to be more common lately. This is the third game I've finished in the past few months that had this sorta "you lose" sort of conclusion.
some ppl would hate drama class
Ikit Claw Feb 13 @ 11:58am 
Idk, the game was made in 16 days by the devs artist just for fun.
It's not supposed to be some big triple A game with a huge story lmao

People will complain about anything I guess
Last edited by Ikit Claw; Feb 13 @ 11:58am
Originally posted by Ikit Claw:
Idk, the game was made in 16 days by the devs artist just for fun.
It's not supposed to be some big triple A game with a huge story lmao

People will complain about anything I guess
trust me, gamers always complain about every little single micro detail just because they are bored...
Originally posted by chrisvig71:
Originally posted by E3kHatena:
People probably hoped there would be a legitimate treasure instead of a twist ending.
Well, I'm happy with the ending, the plot twist was very clever, a predictable ending would've certainly been worse than the one we got, I like that ending... I think people need to understand that not everything is 100% predictable entertainment, games have authors, they want to be a part of the experience too by making something less predictable and more iconic in their minds, communicate their creativity to the world... I like a lot that ending, it really put a smile on me...
that ending was the most predictable thing ever wdym
that fake-out where there's not actually treasure and you get killed is done in many games and movies to the point of it being a cliche lol
Not saying that I particularly dislike the ending, i just thought it was underwhelming, but this is a funny statement to me lol
Godhand Feb 13 @ 12:21pm 
Originally posted by chrisvig71:
Originally posted by kitsune_xiii:
Because all of a sudden it's a stealth game, not a digging game. It's a genre shift towards (unadvertised) horror elements that is not in keeping with the rest of the game.
... Stealth? Tell me where have you seen the stealth, you just run when they are turned around, it's a 1 minute part on a baby difficulty level, where is the stealth?
it's like ..... entry level of stealth. but still stealth. But since MGS is my favorite franchise, i get your point.
Originally posted by therabbidPancakes:
Originally posted by chrisvig71:
Well, I'm happy with the ending, the plot twist was very clever, a predictable ending would've certainly been worse than the one we got, I like that ending... I think people need to understand that not everything is 100% predictable entertainment, games have authors, they want to be a part of the experience too by making something less predictable and more iconic in their minds, communicate their creativity to the world... I like a lot that ending, it really put a smile on me...
that ending was the most predictable thing ever wdym
that fake-out where there's not actually treasure and you get killed is done in many games and movies to the point of it being a cliche lol
Not saying that I particularly dislike the ending, i just thought it was underwhelming, but this is a funny statement to me lol
yeah that is a thing too, but in this game obviously that ending was more unpredictable because this game obviously is not so serious, it's a silly game about digging a hole... then that ending i said i liked it, but obviously is not a masterpiece of idea, genial stuff...
No spoilers here then :D
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