A Game About Digging A Hole

A Game About Digging A Hole

View Stats:
Quality of Life and other Suggestions
Slow down walking speed and add a crouch to move 1/2 speed: You move WAY too fast and I have fallen off enough times that it was making my game play experience ♥♥♥♥♥♥♥♥.

Keep your extra tools selected after using them instead of automatically switching back to your shovel/drill.

Assign the teleporter to a key you can't accidentally hit: I selected it and used it on accident about 30 seconds after I had it because I had to keep hitting the button for Dynamite.

Make the smallest viable chunk of dirt larger in the code. I ended up spending a lot of time cleaning up barely-visible floating pieces of dirt because I would hit them dropping down.

Make the Chest worth finding the keys.

Deeper hole, more upgrades.

Lose the mole ending. It doesn't fit the game at all.
< >
Showing 1-14 of 14 comments
A way to delete hovering dirt would be nice too
Rolar8 Feb 12 @ 8:38pm 
upgrade to reduce fall damage. Especially from falling on invisible dirt particles hanging in the air.
explosives that stick to rocks. Or which can be blown up with a button
Lunchbox Feb 20 @ 12:52am 
I would like to add the ability to select your shovel after you upgrade. You should be able to use that as well if you want.
I like the mole ending. It was a good twist :D
But i need deeper and wider holes to dig
An issue I often had was dynamite just falling through rocks and exploding about a dozen meters below. This needs to be fixed too.
I would like to suggest holding click = constant digging
I had to stop playing already because clicking so much makes my hand hurt...
As an autistic ocd etc etc person.. i need a "flattering tool" that can smooth dirt/rock out for obvious reasons.. also please change the word "Battery" to Energy
Alexle Feb 20 @ 8:24am 
Originally posted by black_Leviathan:
An issue I often had was dynamite just falling through rocks and exploding about a dozen meters below. This needs to be fixed too.
I've had this issue as well
does the game have a rebirth system with leveling permanent bonus stats?
the_undest Feb 20 @ 10:01am 
Sticky dynamite as an option to swap between is a great idea.

Game has a great loop. For the price I was definitely satisfied and can't wait to let my daughter try it.

It may sound odd but I wish it took longer to get the max upgrades. Double drills as an option for even faster digging?

Maybe a grapple/hookshot to start off with which eventually leads to a jetpack. It's possible I just didn't notice but the jetpack final upgrade didn't seem necessary so working towards a jetpack would be much more satisfying.

Ability to pay to recharge teleporter would be nice. I didn't realize it was a 1 use item. Maybe add infinite teleporting with a dumb amount of money just to give one last goal. Or make the final version run on plutonium or something so it could also be used in the area where your tools stop working (which could play into a new ending....).

Overall I just really enjoyed this game and want more. I can't wait to see what happens with your next project or this one if you expand it. It's got tons of buzz atm so adding some more content and releasing on console could potentially set you for life.
Originally posted by Lunchbox:
Slow down walking speed and add a crouch to move 1/2 speed: You move WAY too fast and I have fallen off enough times that it was making my game play experience ♥♥♥♥♥♥♥♥.

Keep your extra tools selected after using them instead of automatically switching back to your shovel/drill.

Assign the teleporter to a key you can't accidentally hit: I selected it and used it on accident about 30 seconds after I had it because I had to keep hitting the button for Dynamite.

Make the smallest viable chunk of dirt larger in the code. I ended up spending a lot of time cleaning up barely-visible floating pieces of dirt because I would hit them dropping down.

Make the Chest worth finding the keys.

Deeper hole, more upgrades.

Lose the mole ending. It doesn't fit the game at all.

Movement speed is fine for me. I've never accidentally fallen to my death after 9 hours of gameplay.

The dynamite issue also seems like a personal preference and not a QoL thing. QoL would be to just add control scheme setup.

The ending fits the game perfectly. Why else would someone sell a house for less than a car costs that has buried treasure in the backyard?



Originally posted by LucaBlack:
I would like to suggest holding click = constant digging
I had to stop playing already because clicking so much makes my hand hurt...

This would defeat the purpose of the drill upgrade. Drills are automatic, shovels are manual.

Originally posted by Ronkvistarn:
As an autistic ocd etc etc person.. i need a "flattering tool" that can smooth dirt/rock out for obvious reasons.. also please change the word "Battery" to Energy

I don't think a tool to give you compliments fits the game very much! But seriously, there is no reason to smooth out the ground in this game. The points to go down, not decorate. Also, the word Battery makes more sense. Your jetpack is Battery operated. You can upgrade your Battery.



Originally posted by the_undest:
Sticky dynamite as an option to swap between is a great idea.

Game has a great loop. For the price I was definitely satisfied and can't wait to let my daughter try it.

It may sound odd but I wish it took longer to get the max upgrades. Double drills as an option for even faster digging?

Maybe a grapple/hookshot to start off with which eventually leads to a jetpack. It's possible I just didn't notice but the jetpack final upgrade didn't seem necessary so working towards a jetpack would be much more satisfying.

Ability to pay to recharge teleporter would be nice. I didn't realize it was a 1 use item. Maybe add infinite teleporting with a dumb amount of money just to give one last goal. Or make the final version run on plutonium or something so it could also be used in the area where your tools stop working (which could play into a new ending....).

Overall I just really enjoyed this game and want more. I can't wait to see what happens with your next project or this one if you expand it. It's got tons of buzz atm so adding some more content and releasing on console could potentially set you for life.

A grapple/hookshot would not be simple to implement in a way that would make it useful from an engine perspective. Also, none of the Jetpack upgrades are necessary after the first, they are primarily QoL, as after the first it technically makes you go faster. Battery is more important for distance.

Outside my statements above, I agree with most the suggestions posted so far. A "sticky bomb", deeper/wider area for digging, the ability to purchase teleports after unlocking the chest, the option to use the shovel instead of the drill, and more upgrades all seem like entertaining and fairly simple ideas.
Crystal Feb 20 @ 8:54pm 
Two suggestions, from my dad who's currently playing while I type:

1. He got one of the large rocks that's needs dynamite stuck half way out of the wall and can't blow it up because there's no more dirt. He suggests a rocket launcher (sticky bombs might also be good) for more precise explosions

2. There's a part of the yard underneath a fence, kind of a small wedge between the main yard. We cleared it out because the two of us felt the need to remove every piece of dirt, but nothing spawns in there so it was sort of a waste of time. We think it should have some ore in there

Also not a suggestion but just a question, why is the silver ore transparent and blue? It's absolutely beautiful but not at all what silver looks like
Originally posted by Crystal:
Also not a suggestion but just a question, why is the silver ore transparent and blue? It's absolutely beautiful but not at all what silver looks like
I noticed that aswell and my tought was if you make silver as it should look it can misstake for a stone, stone looks and leaning alittle to silver.
EDIT: And Platinum.
Last edited by Ronkvistarn; Feb 21 @ 4:04am
< >
Showing 1-14 of 14 comments
Per page: 1530 50