Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
Things that PS2/Wii version had:
-Being able to customize lightsaber,Change outfit and read databank in Rogue Shadow in between missions.(In 360 version you had to use the pause menu for that)
-Being able to change the lightsaber's hilt.
-Changing costumes and lightsaber changed also them in the cutscenes.
-3 short Jedi temple missions with some bosses and cutscenes that weren't on the 360 version.(Starkiller meeting his father cutscene was transferred to the Kashyyk mission in the 360 version)
-Some extra dialogues between Juno and starkiller.
-being able to force choke enemies. And making enemies/objects fly around by charging force repulse. You also had a force power that threw objects at gripped enemies. You could also force grip those stationary guns and use them to fire at enemies.
-Kota is on Nar shadda instead of Bespin and Bespin is used in an extra mission of hiring Bel Ibis.
-A duel mode(Only Wii version)
-historic battles.(Only PSP version)
- A better lock on system.
-Being able to unlock concept arts by collecting holocrons.
-Less buggy compared to 360 version.
-Better framerate.
-Better loading times and no loading times when you went into the upgrade screen.
-Being able to skip on engine cutscenes.(On engine cutscenes were unskippable in 360 version)
-Having a cool QTE where the AT-ST tries to smash starkiller and the players have to mash a button to hold it off.
-In engine cutscenes in PS2/Wii/PSP versions kinda looked better compared to in engine cutscenes of the 360/PC/PS3 versions.(Cutscene of Vader encountering Kendo, Starkiller encountering Shaak Ti)
-The Star destroyer section was a cutscene in PS2 version which was better than the Star destroyer bossfight in 360 version.
-Some skins that weren't on 360 version.
Things that PS3/360 versions had:
-Bigger levels with more interactible objects.
-much less invisible walls.
-More destructible environments.
-much Better ragdolls for enemies.
-Medical ship level that was just a cutscene in the PS2 version.
-A section where you go inside Sarlaac's stomach.
-Extra dialogues of Starkiller with Juno and Proxy and Kota via the comlink during gameplay that weren't on the PS2 version.
-Starkiller having to free the wookies on Kashyyk after meeting Leia.
-General Kota using the force to crash the control room and make it fall into Nar Shadda wasn't shown on the ps2 version.
-Proxy's sub plot of wanting to kill starkiller and Darth Maul bossfight weren't on PS2 version.
-That captain guy that was on Kashyyk, had a cutscene with Leia and had a bossfight wasn't on PS2 version.
-Being able to move gripped enemies/objects vertically.(in wii/ps2 version you could just move them horizontally)
-Being able to force push charge whenever you like.(unlike the Wii version where you can just use it to open some doors.)
-Some extra force abilities such as lightning shield and force crush and being able to knock down enemies via force dash or turning gripped objects/enemies into grenades and throwing them at other enemies.
-3 Extra DLC missions.
-Extra challenges and tutorial levels.
-being able to replay missions via the mission select.
-Some side missions that gave you extra force points.
-Having some optional encounters where you can just escape instead of fighting.(Alongside having more sections where you see 2 factions fighting eachother)
-Being able to upgrade Starkiller's talents such as his ability to deflect lasers more efficiently.
-You can actually die in the 360 version unlike the PS2 version which whenever you die the game just revives you.(which makes the HP bar and upgrading it completely pointless.)
-purge troopers only appeared in the 360 version.
-Starkiller holding lightsaber backwards.
-Better graphics ,better facial animations and voice acting for characters.
-360's pre rendered cutscenes looked better than their counterparts in PS2 version.
-Black crystal for lightsaber.
-Some skins that weren't on PS2 version.
It's a pretty good summary but I'd still add a few things:
- The PS2 / Wii version had overall better bossfights, since pretty much all of your force powers and lightsaber strikes and combos are valid options and it only came down to varying between them, making them feel like proper duels between force wielders, instead of being extremely strict, vague and formulaic puzzles with extremely cheap and punishing moves, that required you to find out 1 specific weakness and exploiting it untill the end of the fight or phase. Not only that, but the lock on feature during boss fights, while not perfect when you get cornered to a wall, is much better since the camera stays behind starkiller and fixed on the boss throughout the lock on instead of the awkward and sometimes extremely bad fixed camera angles in the 360 version which are zoomed out way too much for no good reason.
- The PS2 / Switch's non motion control scheme has a dadicated button for force powers, such as saber throw, repulse / maelstorm and dark rage (a power that basically depletes your whole force bar in favor of increased saber damage while regaining force meter with successful strikes while under the influence of the ability) unlike the 360 version, which combines the Block with the force powers, which would be fine, if the block would not completely immobalize you, if you are on the ground, making the use of saber throw very clunky if you are not jumping.
- Speaking of Block, the PS2 / Switch's non motion control scheme's version is much more flexible by giving you limited mobility while blocking and giving you the ability to perform saber strikes and dashes / backflips from that stance. Not to mention that you can still continue blocking, even if you've gotten hit by a boss's melee strike, making it alot more forgiveable especially when they have 0 telegraphs and barely any active frames to identify them and react to them not to mention that you automatically block strikes as long as you don't perform any action, instead of getting stunlocked for most if not the whole duration of the combo. While the motion control scheme does not allow for dashes while simultaneously performing the motion to be in a block stance, you can still perform a backflip as soon as you leave your block stance motion.
The only complaint I'd have with the block is that it also sometimes acts as a lock on, thus resulting in starkiller to sometimes awkwardly turn and face objects while blocking instead of facing the threat ahead.
- Not only can the dash or rather the backflip be used well in combination with your block, but it can also be used to cancel out of recovery frames at the end of your force combos while providing sufficient i-frames, making the use of them much more dynamic and flexible compared to the 360 version's dodge flip during active lock on.
- In the PS2 / Wii / Switch version, your ability to block and reflect blaster shots increases throughout your progression in the game automatically the same way you unlock new moves and combos.
- The upgrade system is much easier to understand and keep track of in the PS2 / Wii version compared to the 360's vague point and level up system. You'll get points for defeating enemies and a multiplier depending on how many you defeat in a very short amount of time that can go up to 5 and those points get added to your total amount that you own, all of which are shown to the player each time they defeat an enemy. Those points can be spent on upgrading your combos and force powers, that have a very linear and straightforward costs progression of 20.000, 40.000 60.000 and 100.000 across all of them, all of which helps to keep track on when you actually want to spent points on what upgrades without having to constantly check on how many points you have and how much you need for upgrades.
In the 360 version, you'll get points for defeating enemies with combos or moves shown beneath your health and force bar but without the actual points you'll gain. You can see, how many points you aquired throughout the mission by going to the mission's tab in the secondary menu, but you are not given any information on how many points you need for your next level up. With each level up, you'll get 1 sphere for each category, of which there are 3. Those spheres can also be earned by collecting holocrons and completing side- / bonus objectives, of which there are usually 3 in total. An actual side objective that is specific to the stage, reaching a specific amount of points and finding all holocrons but you are not told, what kind of sphere you'll get before you complete them. Each upgrade or unlock in the upgrade menu have vastly varying costs, which can be between 1 or more spheres for one upgrade and having their own upgrade costs.
For example: To upgrade something to it's maximum in the Talent category, something might cost you 1-1-2 spheres, which is a total cost of 4 while others can cost 2-2-3 or 2-3-4. How many spheres you have can only be seen in the upgrade menu, which has 2 loading screens each time you visit that menu
- Fun Fact: aside from the first 15 holocrons, that you collect in the PS2 / Wii version and unlock artworks with, every 5th in the list contains a cheat code that you can enter in the cheat input menu to unlock various things
Which mirror rendered the whole game and added some nice replay value to the game other than the hardest difficulty.
Also, IMO, I like it better. But it would be nice if people could make that comparison for themselves.