Outworld Station

Outworld Station

New building type: Storage Controller
Pretty please. My brain can't handle the spaghetti-connections and re-working/upgrading the storage system midway is horrible experience currently. Figuring out where each material is going and coming from, which buildings need it etc...

So perhaps around the time Mk 2 storage unlocks, add a controller building you can just plonk down somewhere between building A and B and let it route the materials to where they are accepted. That way when you need to move to more sub-assemblies, you can route from and to the controller instead of having to find correct smelter/matter-thingy or storage boxes, which is just annoying to work.

Later in game you could make Mk 2 controller that can turn buildings on and off depending on the amount of material x in it's network.

For use case example. At some point in my first game I need to move from storing all basic materials in same box to increase the throughput. Easy, just make more storage and set them up with filters to accept only material x and... then manually re-route every smelter one by one to go to the correct box, and after that try to remember where each matter-thing and fabricator that requires each material is, and re-route every storage box to them, one by one... Hour later wonder why some things are producing more than others only to realize you completely missed matter-thing in a row, or one of your fabricators doesn't get material x anymore because it was hidden behind other buildings etc.

With storage controller building that workflow would be: add more storage and set their filters, link them with controller coming from smelters and controller before manufacturing stages...

Need to increase manufacturing, just copy buildings that are linked by the controllers and they'll sort out where the materials from from etc.
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Lanka の投稿を引用:
Pretty please. My brain can't handle the spaghetti-connections and re-working/upgrading the storage system midway is horrible experience currently. Figuring out where each material is going and coming from, which buildings need it etc...

So perhaps around the time Mk 2 storage unlocks, add a controller building you can just plonk down somewhere between building A and B and let it route the materials to where they are accepted. That way when you need to move to more sub-assemblies, you can route from and to the controller instead of having to find correct smelter/matter-thingy or storage boxes, which is just annoying to work.

Later in game you could make Mk 2 controller that can turn buildings on and off depending on the amount of material x in it's network.

For use case example. At some point in my first game I need to move from storing all basic materials in same box to increase the throughput. Easy, just make more storage and set them up with filters to accept only material x and... then manually re-route every smelter one by one to go to the correct box, and after that try to remember where each matter-thing and fabricator that requires each material is, and re-route every storage box to them, one by one... Hour later wonder why some things are producing more than others only to realize you completely missed matter-thing in a row, or one of your fabricators doesn't get material x anymore because it was hidden behind other buildings etc.

With storage controller building that workflow would be: add more storage and set their filters, link them with controller coming from smelters and controller before manufacturing stages...

Need to increase manufacturing, just copy buildings that are linked by the controllers and they'll sort out where the materials from from etc.


why not match up everything in a row ?

example.. titanium smelter makes things only for titanium fabs. so forth and so on all the way down a line with end point being product produced in a new storage unit.

Controller would become more of a bottleneck reducing your output completely unless all points that connect to it are individually outputting at max efficiency even then you would be still limited to four connecting points.

Not sure why you are having to change the work load of a smelter though ? I place those at the mining station and produce fully completed materials rather than having smelters at main base.

if something isn't being completed more so than another because of shared basic material you can use another new storage and change the priority to 5 which will reduce how much materials is being sent to another factory and send more to the one you want to be made while still producing some of the other component you need at a reduced rate. Example at start of fab line.. you have a storage x material feeding other fab lines storage units, however you notice one fab line B isn't as likely sent materials because another line A is using it more often because faster build times and what not so you change the storage unit of B line priority to 5 which will now be given more % of materials based on max output I think its like 85% more or something like that so a smaller amount will be given to A line while the rest will be sent to B line.

You can in fact dedicate a storage unit into a controller already by having it share the same basic material however making too many of them of course will reduce efficiency from the parenting source.

You are in fact just making it harder on yourself.
最近の変更はDakoneが行いました; 5月2日 21時23分
"My brain can't handle the spaghetti-connections". Yes, this is the problem. Use a system that doesn't involve spaghetti connections Develop patterns that you can repeat that become easy to tell how they work.

I have mine, but yours can be anything except random spaghetti connections and you should be able to come back to it a few days later and tell at a glance how it works.
scottg  [開発者] 5月3日 0時42分 
Hi - we will be adding the ability to place "nodes" when linking buildings in an update *very* soon which will let you control the paths in the way that you want, rather than just letting the system "do its thing".
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投稿日: 5月2日 20時05分
投稿数: 3