R.E.P.O.

R.E.P.O.

Feedback after 15h of playtime
Really wish there was a feedback form somewhere, especially inside the game, but since I can't find one, here are my thoughts:

Firstly, this game is absurdly fun with friends. So my experience with it has been overall positive, and kudos to you for that. So while I am only listing negative points here, that's just to hopefully help improve the game further. In its current state it's already highly worth recommending (especially with some quality of life mods)

That being said, there are some things that I think could still need a bit of improvement:

1. The extraction point being able to destroy objects. Is it realistic that it can do that? Yes, but I found that it adds nothing but frustration to the game, especially when it breaks your cart. Having to reeeally make sure that nothing is in the way once the tube comes down, especially when it's on a timer and with how little space there is all around, is just not a fun thing to do. Personally I would highly appreciate it if the extraction point had a) a button to start the timer manually and b) would not break any objects.

2. An integral part of the game is its janky controls. That is all fine and good, but sometimes they are just a bit too janky to be enjoyable. That usually comes in the form of objects breaking when it simply does not feel like it was your fault. For instance, sometimes objects take damage or simply break right as you pick them up. That usually happens when they are high up on a shelf somewhere, where simply picking up the item or trying to pull it out with the scroll wheel will make it touch something and break (could maybe be solved by making the item spawn a zone of invulnerability for the item?).
Another example would be the way objects seem to behave when you walk upstairs. I had it happen that I could comfortable run with the object in hand, but the moment I ran up the stairs, the object seemingly froze in the air, causing me to run up against it and have it shatter.

3. Also part of the controls are the weapons. I have especially given the sword a try, and found it super unreliable, as it regularly just falls out of my grasp as I use it to swing at things, or knock myself over as I somehow bump into it while holding it up? It only really seems to work if you are completely standing still and are also very up close and personal to a monster.

4. Another point in that category is specifically the gnomes, which feel very unreliable to pick up, even if they are right in front of you. Can't tell you exactly what is going on there, but I regularly struggle picking them up. Holding down the left button does make it a bit easier, though also makes it unclear when exactly you are going to pick it up.

5. The floor is somehow uneven? Especially in single player, when dragging a heavy object, you don't have much of a choice but to drag it across the floor. And that in of itself is not an issue, but somehow those objects will end up losing value seemingly randomly? It seems like the floor is a bit uneven, and when the heavy object hits an uneven spot it loses value somehow. Not sure what exactly that is coming from. Maybe the object is sometimes clipping into the floor a bit?

6. So when you make yourself smaller, there's two forms you can take in. You can either crouch or duck down even further (not sure what to call it). It seems so strange to me how those two states behave so very differently. For instance, there are areas where you can crouch under, but somehow ducking down and sliding in does not work, or at least not reliably. It seems like there might be some sort of invisible barrier/trigger that causes your crouch to go down further whilst also blocking you from ducking into it.

7. This might very well just be me not understanding some mechanic or something, but I feel like the baby does not currently have any proper counterplay. You can't really hold it to stop it from going anywhere (without multiple strength upgrades), so whenever it spawns in, it basically means it definitely will break some of the items that are around. So maybe being able to take the item out of its hands to stop it from throwing it and make it wander off could be a way to help with that? If that already is a mechanic then grabbing the item works so unreliably i have not been able to pull it off even once so far.
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can i play with you
Tonic Mar 19 @ 1:09pm 
Originally posted by kyomejias813:
can i play with you
Hey hey. I have a feeling our timezones probably won't align all that well. But if they do, know that I do play with mods.
Pluto Mar 19 @ 1:11pm 
there is so many things the game could up on, hopefully they take the advice before it ends up dying because of their output time
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Date Posted: Mar 17 @ 3:44pm
Posts: 3