R.E.P.O.

R.E.P.O.

Headman Manor Needs Changes (Critisicm + solutions)(Feedback / suggestions)
I've finally had enough. Half a dozen solo runs ended because of this map. I will be playing exclusively the other two maps because they are actually enjoyable and fair. I've played this game a lot now and I've never had a good experience on this map, the best part is when it's over so I can have fun on the other maps.

- Hallways just narrow enough for the cart and if an enemy gets stuck because your cart is in the way they will attack your cart and break all your items.
+ Widen hallways, increase overall size of rooms, enable enemies to more effectively push your cart out of the way instead of getting stuck and attacking it or turn around if they can't go past the cart.

- Enemies like Headman, Robe, and Cloud man completely shut down the area of the map you're in.
+ Widen hallways, increase room size, add larger tables to enable hiding under them to avoid already aggro enemies. Why can't we hide under the couches? Too low to the ground? Give me a break.

- Tight corners combined with silent extremely deadly enemies guarantee you will be jump-scared by one and almost certainly killed.
+ The doors themselves are fine but I wouldn't mind at all if they were larger like the station and academy. Enemies need to make more audio cues, the clown is a great design because it makes noise, and you can dodge its attacks but it's still deadly. There is engaging and skillful counter-play. The only counter play for Headman in the manor is to close all nearby doors, carry a medium item to kill it (not ideal), have a place to hide (very few available), and pray it doesn't sneak up on you.

- Frequent long hallways with no alternative routes that are death traps.
+Widen hallways, add hiding spots within hallways, add alternative routes that allow you to avoid NEEDING to use a long hallway.

-Many large items that are nearly impossible to get through the doorways and rooms without damaging, not including drones. Items like the Piano, Harp, Painting, Haunted doll, are chores to get to extraction and fit into extract.
+Widen hallways, increase overall room size, widen doorways / increase size of doors.

Please leave your thoughts in the replies, thank you very much for reading. :)
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Showing 1-2 of 2 comments
Milk 2 Apr 5 @ 1:35pm 
skill issue kid
KITSQUI Apr 7 @ 9:32am 
Originally posted by Milk 2:
skill issue kid
Thanks for the constructive, helpful feedback
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Showing 1-2 of 2 comments
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Date Posted: Apr 2 @ 12:15pm
Posts: 2