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I still did not see even one case of my run ending cause of lack of items. Usually die to the monsters.
Me and my friends were dragging a giant golden bull through the level, and when we got it just over the border, the countdown auto-triggered, so we had to step aside, and the stamp completely destroyed it. Sorry, but that mechanic is both not fun, nor is it predictably safe for the player. I am baffled by this design decision. All three of us playing were baffled, and stopped playing shortly after. Risk/reward is a part of gameplay, but what is the reward to this? If your item, which at starting levels with no strength upgrades can be very slow/difficult to control, isn't perfectly within an ill-defined border, it is completely destroyed. I doubt I'll ever recommend this game if that is the mechanic.
2. Saying its unwinnable is a wrong statement and factually untrue. If you would say its too challenging for you or too hard, it could be accepted as opinion, calling a game unwinnable just cause you messed up so badly that you lost way to many items is incorrect, cause it was winnable, you just messed up.
1. The size of the platform is not, in fact, entirely representative, as the stamp has a border, and the thickness of that is not obvious. Moreover, if the object is not entirely straight (as most aren't), knowing that all aspects are within the boundary is not always clear
2. I didn't say it started unwinnable, I just made the declarative opinion that an unwinnable game is not fun, and the game did, in fact, factually, as a matter of fact, become unwinnable.
Also, pedantry is such a lame look online, kid.