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And there are hundreds of thousands of people playing many games that have issues, that just play through them and don't get involved in attempting to improve them. Me and my two friends all came to the same conclusion that the flow in question could be improved, so we're communicating it to the developers of an early access game . It's kind of the point of this phase of development. So, as ever, take your jackassery elsewhere, because A - you're not remotely impressive B - you're bringing nothing to the conversation and C - absolutely no one cares for your feedback on their feedback.
The automated self destruct part is impossible to program though, monsters do respawn how is the game supposed to know you lack the skills to take down the monsters? Also you already have a self destruct option in the menu for when you decide you are stuck.
The spewers are also easy to kill and farm, but you need a ring or goblet to hit them with it.
This was wildly abnormal, there were only small and low value medium loot and a looot of empty/1 item rooms.
In either case the layout of loot in the level, at the very least, needs to be looked into by the devs, I feel.
So you either got a ultra rare bug that generated not enough or you did not search enough, and considering how many times I see people on stages 3+ that never check high places I am quite certain it's the latter. Especially on the academy maps there is a lot of parkour to get to items that are in high places, and the other two maps are not far behind in the weird places you can find items on.
You have no female friends
Of the rooms I had access to (over 3/4ths of the map) I searched every nook and cranny. (I was alive for a solid 30 mins trying to get enough quota to resurrect the other 5 players) and am very meticulous about searching for loot, looking on top and under everything. and obviously wanted to find items closer to the first extract. (I hate missing items generally full clearing maps.) So I'm guessing it was a bug, or there was an astronomical amount of items in the remaining 4~ rooms.
Basically you can be either super lucky with a run or super unlucky id say yours was super unlucky, kinda like i got a stage 1 as solo with 3 sets of gnomes. There are some really lucky ones like the stage 3 i got with 2 spewers and 2 upscreams, which both are super easy to kill and since its stage 3 they respawned quite often, think i extracted somewhere around 180k farming on those monsters. But thats basically the charm of a rogue game,
If your quota is ~21k x3 (total of ~63k), u'll get like ~90k (100k+ if u're lucky) on the map, making it possible to reach only if u didn't break ~30k+ item by an accident or bug.
If u did break an item like statue, piano, bone sculpture, big box etc. it'd probably better if u restart the run already to save yourself a struggle of searching every corner to reach the quota.
Nah, you've been talking nonsense this entire thread, because you're writing with your ego, not with facts. It is, objectively, possible to be beyond the goal value and not have the items to get there. If caused by breakage or enemies or whatever, it is possible to be in a position where you can't win, which sucks. All your "I'm so experienced, I'm so good" doesn't contradict the facts, it just makes you look like a kid on a forum trying to impress people. And failing.