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I didn't even have to cap framerate or turn off G-sync or Reflex and still get super fluid gameplay like you described in you above post.
My settings are:
- LSFG 3.0
- Mode: adaptive
- Target: 144 FPS
- Flow Scale: 90
- API: DXGI
- Queue Target: 2
- Sharpen: 100
- Scale Factor: 2.3 (from 4K to about 5760x3240 resolution)
I have a RTX 4090 Graphics-Card and a 4K-Gsync-Monitor...
Although the gameplay is absolutely stutter-free it happens very often that the cinematic-videos feel a bit "choppy/stuttery". But even here I found a workaround: I just pause the cinematic sequence then alt-tab to the Lossless Scaling App and stop the Scaling (blue button on the top right of the screen) and turn it back on and switch back to the game and suddenly the choppy video is fluid like the gameplay. Don't know why this is but I'm happy about the workaround...
Yeah hopefully native implementation will end up fixing that weird transition breaking the pacing, we just gotta wait and hope R* don't decide to drop the idea :/
Is it a double measure then? At least it seems to work great together…
I always thought you can either use NVIDIA DLSS or AMD FRS and not both.
Maybe I miss something and it’s two totally different things…
Sorry, but I‘m not an expert with those technologies and English is not my mother language…
EDIT:
I have some additional questions, in case you know it:
- Would Lossless-Scaling work in VR (Quest 3) too (to get better framerate with adaptive frame gen)?
- Is it possible to enter a target resolution (upscaling from 4K to 5760x3240 for example) instead of calculating a factor (that would be 2.25 in the above case but I can only enter 2.2 or 2.3)?
- In (very ;-) old games like "Zuma's Revenge" I would like to get higher resolution but when I try to use Lossless-Scaling I get only a blown up picture where I only see one quarter of the screen instead the whole screen with higher resolution quality. Is this a limitation or am I doing something wrong with the settings?
- Is there a possibility to show the achieved resolution in the game (to check if the scaling worked and the targeted resolution is really higher)? Some games (like Mortal Kombat 1) "only" support 4K-resolution. When I use Lossless Scaling and set FSR to a factor of 2.3 it seems that the "Scaling" works but in the wrong way, the resolution looks bad (but I can't check what it is). When I set FSR to "automatic" (without setting a manual factor) the "Scaling" does "something" but I'm not sure if the resolution is higher now. I would like to check it in an on-screen-display (OSD). I even tried "MSI Afterburner" but there I only see the FPS and the temperature of CPU and GPU...
Thank's in advance.
At least I‘m not aware of a stuttering problem with aggressive NPCs…
It seems to be specifically involving high speed travel and aggressive NPCs, no other situation causes it
You should direct Lossless Scaling specific questions to their Discord tbf lol.
https://discord.com/invite/5cCP6aACgT
DLAA is just DLSS set at 100%, it uses the same deep learning algorithm to alias the image instead of upscale + alias. They're both DLSS, people are left to choose whatever setting they want, I assume most people use DLAA and don't feel it needs mentioning