Grand Theft Auto V Enhanced

Grand Theft Auto V Enhanced

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Lossless Scaling Adaptive Framegen update settings
NOTE: This will NOT stop the stutter when in a high speed chase with aggressive NPCs

Lossless Scaling has been updated today to have proper adaptive framgen like DLSS and FSR framegen use, no more multipliers, now it can just fill in your missing fps up to a cap without dropping frames, instead of 2x or 3x or 4x, etc. Trying to force this before using framecaps on Lossless Scaling would result in Lossless' framegen dropping frames but with the new adaptive framegen it is not an issue

What's been working for me:
First off make sure you switch the mode in Lossless from Fixed to Adaptive
Then in Nvidia Control Panel set a frame cap for GTA 5 enhanced (not the BE exe) to 10-20 fps BELOW your average native fps in game (if you average about 80, set the cap to 60-70)
G-sync: Off both in NVCP and Lossless, I've noticed this contributes to stutter
Sync mode: Default in Lossless Scaling with Vsync off in NVCP and in game
Target: Set to your refresh rate in Lossless Scaling
Queue Target: 2 in Lossless Scaling
Nvidia Reflex: Off in game (again, stutter)
Framelimit: Off in game

EVERYTHING ELSE SHOULD BE LEFT AS DEFAULT! That means low latency, etc. off as well in NVCP.

If this doesn't work for you and a different setup works better for you please post below so people can try your setup.
Last edited by P4WNDZ0RZ; Mar 10 @ 7:55am
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Showing 1-10 of 10 comments
Thank you very much for your infos! I use the Lossless Scaling and it is a real game-changer for me. I can scale the already 4k-resolution with factor 2.3 at 144 FPS which gives me extremely high and crisp resolution and with the new adaptive frame generation the gameplay is super fluid without any stutters. It's a dream come true.

I didn't even have to cap framerate or turn off G-sync or Reflex and still get super fluid gameplay like you described in you above post.

My settings are:
- LSFG 3.0
- Mode: adaptive
- Target: 144 FPS
- Flow Scale: 90
- API: DXGI
- Queue Target: 2
- Sharpen: 100
- Scale Factor: 2.3 (from 4K to about 5760x3240 resolution)

I have a RTX 4090 Graphics-Card and a 4K-Gsync-Monitor...

Although the gameplay is absolutely stutter-free it happens very often that the cinematic-videos feel a bit "choppy/stuttery". But even here I found a workaround: I just pause the cinematic sequence then alt-tab to the Lossless Scaling App and stop the Scaling (blue button on the top right of the screen) and turn it back on and switch back to the game and suddenly the choppy video is fluid like the gameplay. Don't know why this is but I'm happy about the workaround...
Originally posted by Mike1304:
Thank you very much for your infos! I use the Lossless Scaling and it is a real game-changer for me. I can scale the already 4k-resolution with factor 2.3 at 144 FPS which gives me extremely high and crisp resolution and with the new adaptive frame generation the gameplay is super fluid without any stutters. It's a dream come true.

I didn't even have to cap framerate or turn off G-sync or Reflex and still get super fluid gameplay like you described in you above post.

My settings are:
- LSFG 3.0
- Mode: adaptive
- Target: 144 FPS
- Flow Scale: 90
- API: DXGI
- Queue Target: 2
- Sharpen: 100
- Scale Factor: 2.3 (from 4K to about 5760x3240 resolution)

I have a RTX 4090 Graphics-Card and a 4K-Gsync-Monitor...

Although the gameplay is absolutely stutter-free it happens very often that the cinematic-videos feel a bit "choppy/stuttery". But even here I found a workaround: I just pause the cinematic sequence then alt-tab to the Lossless Scaling App and stop the Scaling (blue button on the top right of the screen) and turn it back on and switch back to the game and suddenly the choppy video is fluid like the gameplay. Don't know why this is but I'm happy about the workaround...

Yeah hopefully native implementation will end up fixing that weird transition breaking the pacing, we just gotta wait and hope R* don't decide to drop the idea :/
Mike1304 Mar 9 @ 12:44am 
Ah, I forgot to mention that in ingame graphics settings I still use „DLSS: Quality“ although in Lossless Scaling there is also an upscaler (?) in action (FSR?).
Is it a double measure then? At least it seems to work great together…
I always thought you can either use NVIDIA DLSS or AMD FRS and not both.
Maybe I miss something and it’s two totally different things…
Sorry, but I‘m not an expert with those technologies and English is not my mother language…

EDIT:
I have some additional questions, in case you know it:

- Would Lossless-Scaling work in VR (Quest 3) too (to get better framerate with adaptive frame gen)?

- Is it possible to enter a target resolution (upscaling from 4K to 5760x3240 for example) instead of calculating a factor (that would be 2.25 in the above case but I can only enter 2.2 or 2.3)?

- In (very ;-) old games like "Zuma's Revenge" I would like to get higher resolution but when I try to use Lossless-Scaling I get only a blown up picture where I only see one quarter of the screen instead the whole screen with higher resolution quality. Is this a limitation or am I doing something wrong with the settings?

- Is there a possibility to show the achieved resolution in the game (to check if the scaling worked and the targeted resolution is really higher)? Some games (like Mortal Kombat 1) "only" support 4K-resolution. When I use Lossless Scaling and set FSR to a factor of 2.3 it seems that the "Scaling" works but in the wrong way, the resolution looks bad (but I can't check what it is). When I set FSR to "automatic" (without setting a manual factor) the "Scaling" does "something" but I'm not sure if the resolution is higher now. I would like to check it in an on-screen-display (OSD). I even tried "MSI Afterburner" but there I only see the FPS and the temperature of CPU and GPU...

Thank's in advance.
Last edited by Mike1304; Mar 9 @ 3:52am
Running an RTX 3080 FTW3 ULTRA GAMING. Game runs perfect with no frame drops at 4k 60MHZ completely maxed VERY HIGH/ULTRA with DLSS on. game looks great. the ray-tracing is absurd. some buildings couldve used more textures and detail. but thats R*
Last edited by shorty22580; Mar 9 @ 4:47am
Currently testing a theory about stutter from aggressive NPCs
Mike1304 Mar 10 @ 7:50am 
Originally posted by P4WNDZ0RZ:
Currently testing a theory about stutter from aggressive NPCs
Interesting, I don’t notice any stutters during gameplay with my above Lossless Scaling settings (super fluid gameplay) but I have almost always stuttering cinematic cut-scenes in story mode. Here I always have to Alt-tab to LS and turn scaling off and on again. This is a bit annoying but this workaround works and makes also the cut-scenes stutter-free for me.
At least I‘m not aware of a stuttering problem with aggressive NPCs…
Originally posted by Mike1304:
Originally posted by P4WNDZ0RZ:
Currently testing a theory about stutter from aggressive NPCs
Interesting, I don’t notice any stutters during gameplay with my above Lossless Scaling settings (super fluid gameplay) but I have almost always stuttering cinematic cut-scenes in story mode. Here I always have to Alt-tab to LS and turn scaling off and on again. This is a bit annoying but this workaround works and makes also the cut-scenes stutter-free for me.
At least I‘m not aware of a stuttering problem with aggressive NPCs…

It seems to be specifically involving high speed travel and aggressive NPCs, no other situation causes it
Originally posted by Mike1304:
Ah, I forgot to mention that in ingame graphics settings I still use „DLSS: Quality“ although in Lossless Scaling there is also an upscaler (?) in action (FSR?).
Is it a double measure then? At least it seems to work great together…
I always thought you can either use NVIDIA DLSS or AMD FRS and not both.
Maybe I miss something and it’s two totally different things…
Sorry, but I‘m not an expert with those technologies and English is not my mother language…

EDIT:
I have some additional questions, in case you know it:

- Would Lossless-Scaling work in VR (Quest 3) too (to get better framerate with adaptive frame gen)?

- Is it possible to enter a target resolution (upscaling from 4K to 5760x3240 for example) instead of calculating a factor (that would be 2.25 in the above case but I can only enter 2.2 or 2.3)?

- In (very ;-) old games like "Zuma's Revenge" I would like to get higher resolution but when I try to use Lossless-Scaling I get only a blown up picture where I only see one quarter of the screen instead the whole screen with higher resolution quality. Is this a limitation or am I doing something wrong with the settings?

- Is there a possibility to show the achieved resolution in the game (to check if the scaling worked and the targeted resolution is really higher)? Some games (like Mortal Kombat 1) "only" support 4K-resolution. When I use Lossless Scaling and set FSR to a factor of 2.3 it seems that the "Scaling" works but in the wrong way, the resolution looks bad (but I can't check what it is). When I set FSR to "automatic" (without setting a manual factor) the "Scaling" does "something" but I'm not sure if the resolution is higher now. I would like to check it in an on-screen-display (OSD). I even tried "MSI Afterburner" but there I only see the FPS and the temperature of CPU and GPU...

Thank's in advance.

You should direct Lossless Scaling specific questions to their Discord tbf lol.
https://discord.com/invite/5cCP6aACgT
V.V.R Mar 10 @ 4:40pm 
Dont know why you even use dlss, its not working at all. I get more fps with DLAA, than DLSS, its absurd. FSR working fine
Last edited by V.V.R; Mar 10 @ 4:40pm
Originally posted by V.V.R:
Dont know why you even use dlss, its not working at all. I get more fps with DLAA, than DLSS, its absurd. FSR working fine

DLAA is just DLSS set at 100%, it uses the same deep learning algorithm to alias the image instead of upscale + alias. They're both DLSS, people are left to choose whatever setting they want, I assume most people use DLAA and don't feel it needs mentioning
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Date Posted: Mar 8 @ 1:09pm
Posts: 10