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Bir çeviri sorunu bildirin
1. - Download latest FidelityFX SDK(direct link) - https://gpuopen.com/FidelityFX_download.php
2. Open archive and go to bin folder, after that - copy amd_ags_x64.dll, amd_fidelityfx_dx12.dll and replace them in game folder
3. Enjoy!
Not dishonest, just unaware he was back, if you check his respository you'll see it was dead since 2023 till this year.
He actually stopped updating it back in 2023, I was unaware he was back to updating it as of this year, his pre-2025 versions are missing options that revamped had.
By the way I am playing the game with losslesscaling on adaptive now and it can actually be played now. The stuttering aren't "gone" but they are smoothed out and not as annoying, almost unnoticeable, and the water fps drop in online is no longer an issue either.
As I said in my reply to you specifically, the pre-2025 versions of the main fork lacked options that Revamped provided. The inspector cannot display all options unless it gets appropriate updates, I've updated my link anyway since the main fork is alive again
On the subject of Lossless and stuttering, it seems to me the only main thing left that causes major stuttering is related to the AI, somehow, idk how, but it's especially bad in cop chases which is constantly spawning many very active and pretty quick responding AIs which could be bogging down SOMETHING with too much of it happening at once and something being unoptimized. Why you also have prob noticed it when being chased by aggressive NPCs during an open world mission but not as severely... Something about the way AIs are coded to respond to you while in an active pursuit is borked
There is a dif in visuals, there is also a drop in performance, at least with the newest presets in DLSS 4, because they provide a better visual. It will be a most noticable difference on distant thin objects, like a chainlink fence in the distance will be more clear and solid rather than missing bits and almost phasing into existence as you approach it
Defo required on the DirectStorage if you play from an M.2 since it will crash in places, like quick restarting Cayo Perico is a guaranteed crash on 1.2.2 if you have the game on an M.2 NVMe
I personally cba confirming if this works or not but added lol, will see from feedback I guess
Does it fix the Ghost Bumper at night?
I noticed in one situation, (night foggy), with DLAA you can see a hallucination of a bumper.
Nvidia needs to train DLSS on this game specifically some more.
I have noticed no Ghost Bumper when using it, but I did notice one when using Lossless Scaling, can't wait for them to add native DLSS framegen
I was referring to what it can do for other games, since not all games have DLAA but most have DLSS. We both know GTA has DLAA
There is no crashing for me with NVME before and after upgrading the DirectStorage DLL and no stuttering as the other has mentioned either. Appreciate the response though
Have you tried quick restarting Cayo Perico SPECIFICALLY with 1.2.2, not some other heist or contract, specifically Cayo Perico?
I think you @ the wrong person because I already said I have no issues with 1.2.2 or 1.2.3 and done Cayo on both?
I don't need to quick restart since I run it everytime successfully in 6-10 minutes.
So you're saying it's not a problem, yet you didn't try the exact thing that is flagged as a problem? Are you missing the point here? Cayo Perico is not bugged, restarting Cayo Perico with Direct Storage 1.2.2 is and results in a 100% crash rate. It doesn't matter what people can do on the heist, a bug is a bug and reporting that it's "not a thing" when you haven't actually tried it is ridiculous and this is how companies ignore bugs for years.
If you're unwilling to test the EXACT CONDITIONS specified as a bug, don't comment on it, sorry to be rude, but it's very unhelpful