Grand Theft Auto V Enhanced

Grand Theft Auto V Enhanced

İstatistiklere Bak:
Update the game's DirectStorage and DLSS/FSR .dlls (also 7950X3D users check Gamebar settings)
Important note, always backup files before replacing them or changing them, if you don't know how to back up revert changes you make, then don't make those changes.

UPDATE: Lossless Scaling has added adaptive framegen today, I recommend using it if you have it.
Link for my personal tested settings for using it: https://steamcommunity.com/app/3240220/discussions/0/597394771139383308/

DLSS USERS:
UPDATE: (An addition to this section that it might be better to use AMD's FSR 3 instead of DLSS as it is providing much smoother frametimes on native AA than DLSS 3.7 or 4)
As the title says the game is currently using DLSS 3.7, and while you can update this to use DLSS 4 (you can find the dlls through Google and posted about in other Steam communities)

I have also compiled all of the DLSS 4 dlls here, some may be 1 version behind but all DLSS 4, you can check versions in properties>details and find more up to date versions on Techpowerup:
https://mega.nz/file/Wzoz0LJB#6TGOYrSa8taABaqZq4Vc1c3nC3-kD5nbINQ1kA-qIIE
Contents: https://iili.io/3KNCSn9.png
Malwarebytes scan: https://iili.io/3KNCvZ7.png

Link also includes Nvidia Streamline dlls, the main ones to focus on for dlss are
nvngx_dlss.dll - this is your core DLSS dll
nvngx_dlssg.dll - this is your DLSS framegen dll, GTA 5 has no use of this YET
nvngx_dlssd.dll - this is your DLSS ray reconstruction dll
Personally I'd just shove all 3 in the game folder because it won't use what it's not set up to use. It will not inject ray reconstruction or framegen dlls without being set up to do so by R* so no harm in them existing just incase


FSR USERS:
1. - Download latest FidelityFX SDK(direct link) - https://gpuopen.com/FidelityFX_download.php

2. Open archive and go to bin folder, after that - copy amd_ags_x64.dll, amd_fidelityfx_dx12.dll and replace them in game folder
(thanks to Vanilla so I personally cannot comment on this working myself, feedback required from more)


M.2 NVMe USERS:
But I was having an issue with Cayo Perico having a 100% crash rate on quick restart and I run the game from an M.2 and I noticed the game uses DirectStorage 1.2.2, so I updated it to 1.2.3 and lo and behold, Cayo Perico no longer crashes on quick restart, fps is higher, frametimes are better, 1% lows are better.

https://www.nuget.org/packages/Microsoft.Direct3D.DirectStorage
Download the package, change the file extension to .zip, open the zip and navigate to native>bin>x64 to find the up to date DirectStorage .dlls
(this is probably also worth noting for other games that utilize DirectStorage as 1.2.3 fixed some bugs from 1.2.2 and may improve performance and fix crashes in other games too)


7950X3D USERS:
Something that's further smoothed things out and will probably help for other 7950X3D users is going in Gamebar's settings and checking the box to "remember this is a game", I guess it's not updated to recognise it yet.


ALL NVIDIA GPU USERS:
For those that wish more control over their DLSS presets, you can force different presets and DLAA, etc. with
https://github.com/Orbmu2k/nvidiaProfileInspector
En son P4WNDZ0RZ tarafından düzenlendi; 10 Mar @ 6:45
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87 yorumdan 61 ile 75 arası gösteriliyor
Those directstorage dll's helped, load times are quite a bit faster.
Hi Author of this topic. Also make an instruction for updating AMD FSR 3.
1. - Download latest FidelityFX SDK(direct link) - https://gpuopen.com/FidelityFX_download.php
2. Open archive and go to bin folder, after that - copy amd_ags_x64.dll, amd_fidelityfx_dx12.dll and replace them in game folder
3. Enjoy!
İlk olarak CloudUltimat tarafından gönderildi:
İlk olarak P4WNDZ0RZ tarafından gönderildi:
That github link is for the old outdated Nvidia Profile Inspector, you want to use this one:
https://github.com/xHybred/NvidiaProfileInspectorRevamped
Orbmu2k abandoned the project and xHybred is updating it now
The inspector allows you to change options in your Nvidia driver that you can't normally access through the app or Nvidia Control Panel.

Not trying to sound like an ass or argue, but it's rather dishonest to say that Orbmu2k's NVPI is abandoned when it has been receiving updates again for a few months now. Considering he's updating it again, who knows if the NVPI Revamped fork will even continue being updated. Bringing it up out of respect, as NVPI Revamped is a fork of NVPI AIO, which is a fork of Orbmu2k's NVPI.

Not dishonest, just unaware he was back, if you check his respository you'll see it was dead since 2023 till this year.
İlk olarak Kenny tarafından gönderildi:
İlk olarak CloudUltimat tarafından gönderildi:

Not trying to sound like an ass or argue, but it's rather dishonest to say that Orbmu2k's NVPI is abandoned when it has been receiving updates again for a few months now. Considering he's updating it again, who knows if the NVPI Revamped fork will even continue being updated. Bringing it up out of respect, as NVPI Revamped is a fork of NVPI AIO, which is a fork of Orbmu2k's NVPI.
Yes, I thought about that too. ORbmu is still working on it and there are pre release versions too to download.

I also think that a software doesn't always need updates. Possibly the driver didn't really receive anything new until now, so there was no reason to update anything.

I was using the 2022 version just fine before.

He actually stopped updating it back in 2023, I was unaware he was back to updating it as of this year, his pre-2025 versions are missing options that revamped had.
En son P4WNDZ0RZ tarafından düzenlendi; 10 Mar @ 6:32
İlk olarak P4WNDZ0RZ tarafından gönderildi:
İlk olarak CloudUltimat tarafından gönderildi:

Not trying to sound like an ass or argue, but it's rather dishonest to say that Orbmu2k's NVPI is abandoned when it has been receiving updates again for a few months now. Considering he's updating it again, who knows if the NVPI Revamped fork will even continue being updated. Bringing it up out of respect, as NVPI Revamped is a fork of NVPI AIO, which is a fork of Orbmu2k's NVPI.

Not dishonest, just unaware he was back, if you check his respository you'll see it was dead since 2023 till this year.
Yes but why does that matter if the software works fine and there aren't breaking changes to add? I don't know updating for the sake of updating is the way to go.

By the way I am playing the game with losslesscaling on adaptive now and it can actually be played now. The stuttering aren't "gone" but they are smoothed out and not as annoying, almost unnoticeable, and the water fps drop in online is no longer an issue either.
İlk olarak Kenny tarafından gönderildi:
İlk olarak P4WNDZ0RZ tarafından gönderildi:

Not dishonest, just unaware he was back, if you check his respository you'll see it was dead since 2023 till this year.
Yes but why does that matter if the software works fine and there aren't breaking changes to add? I don't know updating for the sake of updating is the way to go.

By the way I am playing the game with losslesscaling on adaptive now and it can actually be played now. The stuttering aren't "gone" but they are smoothed out and not as annoying, almost unnoticeable, and the water fps drop in online is no longer an issue either.

As I said in my reply to you specifically, the pre-2025 versions of the main fork lacked options that Revamped provided. The inspector cannot display all options unless it gets appropriate updates, I've updated my link anyway since the main fork is alive again

On the subject of Lossless and stuttering, it seems to me the only main thing left that causes major stuttering is related to the AI, somehow, idk how, but it's especially bad in cop chases which is constantly spawning many very active and pretty quick responding AIs which could be bogging down SOMETHING with too much of it happening at once and something being unoptimized. Why you also have prob noticed it when being chased by aggressive NPCs during an open world mission but not as severely... Something about the way AIs are coded to respond to you while in an active pursuit is borked
En son P4WNDZ0RZ tarafından düzenlendi; 10 Mar @ 6:37
İlk olarak Miss Jae tarafından gönderildi:
I've tested this with a 13900k and 3080 12GB, using DLSS 4 via Nvidia Profile Inspector and it's not worth doing.

Running at 4K Ultra RT maxed settings there is no difference in visuals and the performance is about 10-15% lower on DLSS Quality with no change to FPS in DLSS Performance.

There is a dif in visuals, there is also a drop in performance, at least with the newest presets in DLSS 4, because they provide a better visual. It will be a most noticable difference on distant thin objects, like a chainlink fence in the distance will be more clear and solid rather than missing bits and almost phasing into existence as you approach it
İlk olarak Miss Jae tarafından gönderildi:
İlk olarak nairB tarafından gönderildi:

Is that a thing?
I thought Revamped was for forcing presets.
I didn't think it could swap DLSS version.

You can force override DLL files with the latest version, but I don't recommend it unless you're having issues or you use DLSS Performance and just want the latest version of DLSS, or you use Frame Generation since the DLSS Quality option has less performance, likely due to some changes in the algorithm that the DLSS 4 made.

You can also force DLAA over DLSS if you prefer the AI based native Anti Aliasing look. Has about the same performance as DLSS Quality (when testing on the existing 3.10 - haven't tested on DLSS 4)

Just be mindful when using any kind of DLL swap including Nvidia Profile Inspector as "some" games have banned people for using it, claiming that it can give an unfair advantage, you can find info on this on google by searching "Nvidia Profile Inspector ban"

The risks would likely apply to stuff like Lossless Scaling for framegen on non-compatible GPU's or higher displayed framerates because, injected into the game process = bad most of the time (Rivatuner you're allowed because it's older than the dinosaurs at this point for FPS and stat overlays)

People have mentioned replacing DLL files directly and not being able to load the game, for DLSS .dll files. The same could also apply to DirectStorage DLL updates.

Just research everything you want to do before doing it, and know that the benefits are minimal between DLSS 3.10 that GTA Enhanced comes with and DLSS 4 (and may be worse on DLSS Quality)

For those wondering about DirectStorage (if they can get the game to load with the DLL)

İlk olarak nuget changelog tarafından gönderildi:
Changelog
1.2.3
Recompiled built-in GPU decompression shaders with DXC version 1.8.2405.
Bug Fixes
Fix deadlock in built-in decompression threadpool.
Disable asserts for release builds.
Fix race condition in file IO stack when multiple threads were submitting read requests.

This is what was changed since the 1.2.2 included with GTA V Enhanced

Tested - Game loads by replacing 1.2.2 DStorage with 1.2.3 (Made a backup on desktop folder of 1.2.2)

FPS gains from Direct Storage with 990 Pro, 13900k and 3080 12GB is around 10%

Back to 107 fps from around 90-95 fps using DLSS Quality maxed settings with RT maxed at 4K.

(Same as FPS when using DLSS 3.10 now with DLSS 4 and DirectStorage upgraded to 1.2.3)

This can be an alternative if you get FPS drops from upgrading DLSS, upgrade your DStorage too to get the same FPS again.

I would say upgrade your DirectStorage if you have it, DLSS is a 50/50 thing.


Defo required on the DirectStorage if you play from an M.2 since it will crash in places, like quick restarting Cayo Perico is a guaranteed crash on 1.2.2 if you have the game on an M.2 NVMe
İlk olarak Vanilla tarafından gönderildi:
Hi Author of this topic. Also make an instruction for updating AMD FSR 3.
1. - Download latest FidelityFX SDK(direct link) - https://gpuopen.com/FidelityFX_download.php
2. Open archive and go to bin folder, after that - copy amd_ags_x64.dll, amd_fidelityfx_dx12.dll and replace them in game folder
3. Enjoy!

I personally cba confirming if this works or not but added lol, will see from feedback I guess
İlk olarak P4WNDZ0RZ tarafından gönderildi:
İlk olarak Miss Jae tarafından gönderildi:
I've tested this with a 13900k and 3080 12GB, using DLSS 4 via Nvidia Profile Inspector and it's not worth doing.

Running at 4K Ultra RT maxed settings there is no difference in visuals and the performance is about 10-15% lower on DLSS Quality with no change to FPS in DLSS Performance.

There is a dif in visuals, there is also a drop in performance, at least with the newest presets in DLSS 4, because they provide a better visual. It will be a most noticable difference on distant thin objects, like a chainlink fence in the distance will be more clear and solid rather than missing bits and almost phasing into existence as you approach it

Does it fix the Ghost Bumper at night?

I noticed in one situation, (night foggy), with DLAA you can see a hallucination of a bumper.

Nvidia needs to train DLSS on this game specifically some more.
İlk olarak peon tarafından gönderildi:
İlk olarak P4WNDZ0RZ tarafından gönderildi:

There is a dif in visuals, there is also a drop in performance, at least with the newest presets in DLSS 4, because they provide a better visual. It will be a most noticable difference on distant thin objects, like a chainlink fence in the distance will be more clear and solid rather than missing bits and almost phasing into existence as you approach it

Does it fix the Ghost Bumper at night?

I noticed in one situation, (night foggy), with DLAA you can see a hallucination of a bumper.

Nvidia needs to train DLSS on this game specifically some more.

I have noticed no Ghost Bumper when using it, but I did notice one when using Lossless Scaling, can't wait for them to add native DLSS framegen
İlk olarak Hummus tarafından gönderildi:
İlk olarak Miss Jae tarafından gönderildi:

You can force override DLL files with the latest version, but I don't recommend it unless you're having issues or you use DLSS Performance and just want the latest version of DLSS, or you use Frame Generation since the DLSS Quality option has less performance, likely due to some changes in the algorithm that the DLSS 4 made.

You can also force DLAA over DLSS if you prefer the AI based native Anti Aliasing look. Has about the same performance as DLSS Quality (when testing on the existing 3.10 - haven't tested on DLSS 4)

Just be mindful when using any kind of DLL swap including Nvidia Profile Inspector as "some" games have banned people for using it, claiming that it can give an unfair advantage, you can find info on this on google by searching "Nvidia Profile Inspector ban"

The risks would likely apply to stuff like Lossless Scaling for framegen on non-compatible GPU's or higher displayed framerates because, injected into the game process = bad most of the time (Rivatuner you're allowed because it's older than the dinosaurs at this point for FPS and stat overlays)

People have mentioned replacing DLL files directly and not being able to load the game, for DLSS .dll files. The same could also apply to DirectStorage DLL updates.

Just research everything you want to do before doing it, and know that the benefits are minimal between DLSS 3.10 that GTA Enhanced comes with and DLSS 4 (and may be worse on DLSS Quality)

For those wondering about DirectStorage (if they can get the game to load with the DLL)



This is what was changed since the 1.2.2 included with GTA V Enhanced

Tested - Game loads by replacing 1.2.2 DStorage with 1.2.3 (Made a backup on desktop folder of 1.2.2)

FPS gains from Direct Storage with 990 Pro, 13900k and 3080 12GB is around 10%

Back to 107 fps from around 90-95 fps using DLSS Quality maxed settings with RT maxed at 4K.

(Same as FPS when using DLSS 3.10 now with DLSS 4 and DirectStorage upgraded to 1.2.3)

This can be an alternative if you get FPS drops from upgrading DLSS, upgrade your DStorage too to get the same FPS again.

I would say upgrade your DirectStorage if you have it, DLSS is a 50/50 thing.

Directly replacing the DLLs and Streamline DLLs works perfectly. It was the first thing I did on this game.
Granted, it makes no difference because the game is stutter city. Also, no need to "override DLAA", it already has DLAA.

I'll definitely try to update directstorage but won't really fix this broken game tbh.

I was referring to what it can do for other games, since not all games have DLAA but most have DLSS. We both know GTA has DLAA :lunar2020gigglemonkey:

İlk olarak P4WNDZ0RZ tarafından gönderildi:
İlk olarak Miss Jae tarafından gönderildi:
I've tested this with a 13900k and 3080 12GB, using DLSS 4 via Nvidia Profile Inspector and it's not worth doing.

Running at 4K Ultra RT maxed settings there is no difference in visuals and the performance is about 10-15% lower on DLSS Quality with no change to FPS in DLSS Performance.

There is a dif in visuals, there is also a drop in performance, at least with the newest presets in DLSS 4, because they provide a better visual. It will be a most noticable difference on distant thin objects, like a chainlink fence in the distance will be more clear and solid rather than missing bits and almost phasing into existence as you approach it


There is no crashing for me with NVME before and after upgrading the DirectStorage DLL and no stuttering as the other has mentioned either. Appreciate the response though
En son 𝑀𝒾𝓈𝓈 𝒥𝒶𝑒 tarafından düzenlendi; 10 Mar @ 7:14
İlk olarak Miss Jae tarafından gönderildi:
İlk olarak Hummus tarafından gönderildi:

Directly replacing the DLLs and Streamline DLLs works perfectly. It was the first thing I did on this game.
Granted, it makes no difference because the game is stutter city. Also, no need to "override DLAA", it already has DLAA.

I'll definitely try to update directstorage but won't really fix this broken game tbh.

I was referring to what it can do for other games, since not all games have DLAA but most have DLSS. We both know GTA has DLAA :lunar2020gigglemonkey:

İlk olarak P4WNDZ0RZ tarafından gönderildi:

There is a dif in visuals, there is also a drop in performance, at least with the newest presets in DLSS 4, because they provide a better visual. It will be a most noticable difference on distant thin objects, like a chainlink fence in the distance will be more clear and solid rather than missing bits and almost phasing into existence as you approach it


There is no crashing for me with NVME before and after upgrading the DirectStorage DLL and no stuttering as the other has mentioned either. Appreciate the response though


Have you tried quick restarting Cayo Perico SPECIFICALLY with 1.2.2, not some other heist or contract, specifically Cayo Perico?
İlk olarak P4WNDZ0RZ tarafından gönderildi:
İlk olarak Miss Jae tarafından gönderildi:

I was referring to what it can do for other games, since not all games have DLAA but most have DLSS. We both know GTA has DLAA :lunar2020gigglemonkey:




There is no crashing for me with NVME before and after upgrading the DirectStorage DLL and no stuttering as the other has mentioned either. Appreciate the response though


Have you tried quick restarting Cayo Perico SPECIFICALLY with 1.2.2, not some other heist or contract, specifically Cayo Perico?

I think you @ the wrong person because I already said I have no issues with 1.2.2 or 1.2.3 and done Cayo on both?

I don't need to quick restart since I run it everytime successfully in 6-10 minutes.
En son 𝑀𝒾𝓈𝓈 𝒥𝒶𝑒 tarafından düzenlendi; 10 Mar @ 7:41
İlk olarak Miss Jae tarafından gönderildi:
İlk olarak P4WNDZ0RZ tarafından gönderildi:


Have you tried quick restarting Cayo Perico SPECIFICALLY with 1.2.2, not some other heist or contract, specifically Cayo Perico?

I think you @ the wrong person because I already said I have no issues with 1.2.2 or 1.2.3 and done Cayo on both?

I don't need to quick restart since I run it everytime successfully in 6-10 minutes.

So you're saying it's not a problem, yet you didn't try the exact thing that is flagged as a problem? Are you missing the point here? Cayo Perico is not bugged, restarting Cayo Perico with Direct Storage 1.2.2 is and results in a 100% crash rate. It doesn't matter what people can do on the heist, a bug is a bug and reporting that it's "not a thing" when you haven't actually tried it is ridiculous and this is how companies ignore bugs for years.

If you're unwilling to test the EXACT CONDITIONS specified as a bug, don't comment on it, sorry to be rude, but it's very unhelpful
En son P4WNDZ0RZ tarafından düzenlendi; 10 Mar @ 8:02
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87 yorumdan 61 ile 75 arası gösteriliyor
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Gönderilme Tarihi: 7 Mar @ 6:36
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