Grand Theft Auto V Enhanced

Grand Theft Auto V Enhanced

İstatistiklere Bak:
Update the game's DirectStorage and DLSS/FSR .dlls (also 7950X3D users check Gamebar settings)
Important note, always backup files before replacing them or changing them, if you don't know how to back up revert changes you make, then don't make those changes.

UPDATE: Lossless Scaling has added adaptive framegen today, I recommend using it if you have it.
Link for my personal tested settings for using it: https://steamcommunity.com/app/3240220/discussions/0/597394771139383308/

DLSS USERS:
UPDATE: (An addition to this section that it might be better to use AMD's FSR 3 instead of DLSS as it is providing much smoother frametimes on native AA than DLSS 3.7 or 4)
As the title says the game is currently using DLSS 3.7, and while you can update this to use DLSS 4 (you can find the dlls through Google and posted about in other Steam communities)

I have also compiled all of the DLSS 4 dlls here, some may be 1 version behind but all DLSS 4, you can check versions in properties>details and find more up to date versions on Techpowerup:
https://mega.nz/file/Wzoz0LJB#6TGOYrSa8taABaqZq4Vc1c3nC3-kD5nbINQ1kA-qIIE
Contents: https://iili.io/3KNCSn9.png
Malwarebytes scan: https://iili.io/3KNCvZ7.png

Link also includes Nvidia Streamline dlls, the main ones to focus on for dlss are
nvngx_dlss.dll - this is your core DLSS dll
nvngx_dlssg.dll - this is your DLSS framegen dll, GTA 5 has no use of this YET
nvngx_dlssd.dll - this is your DLSS ray reconstruction dll
Personally I'd just shove all 3 in the game folder because it won't use what it's not set up to use. It will not inject ray reconstruction or framegen dlls without being set up to do so by R* so no harm in them existing just incase


FSR USERS:
1. - Download latest FidelityFX SDK(direct link) - https://gpuopen.com/FidelityFX_download.php

2. Open archive and go to bin folder, after that - copy amd_ags_x64.dll, amd_fidelityfx_dx12.dll and replace them in game folder
(thanks to Vanilla so I personally cannot comment on this working myself, feedback required from more)


M.2 NVMe USERS:
But I was having an issue with Cayo Perico having a 100% crash rate on quick restart and I run the game from an M.2 and I noticed the game uses DirectStorage 1.2.2, so I updated it to 1.2.3 and lo and behold, Cayo Perico no longer crashes on quick restart, fps is higher, frametimes are better, 1% lows are better.

https://www.nuget.org/packages/Microsoft.Direct3D.DirectStorage
Download the package, change the file extension to .zip, open the zip and navigate to native>bin>x64 to find the up to date DirectStorage .dlls
(this is probably also worth noting for other games that utilize DirectStorage as 1.2.3 fixed some bugs from 1.2.2 and may improve performance and fix crashes in other games too)


7950X3D USERS:
Something that's further smoothed things out and will probably help for other 7950X3D users is going in Gamebar's settings and checking the box to "remember this is a game", I guess it's not updated to recognise it yet.


ALL NVIDIA GPU USERS:
For those that wish more control over their DLSS presets, you can force different presets and DLAA, etc. with
https://github.com/Orbmu2k/nvidiaProfileInspector
En son P4WNDZ0RZ tarafından düzenlendi; 10 Mar @ 6:45
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87 yorumdan 31 ile 45 arası gösteriliyor
I have also tried the new dlss preset K, no problems with anti cheat so far.
Reflections look way sharper with the new dlss quality in 4k and it is generally sharper. But i do use it because of the decreased performance on my 3080ti over the implemented dlss.
İlk olarak KoseChris tarafından gönderildi:
dlss quality in 4k
try 1440p with DLAA. Same picture quality and better reflections, especially on car surfaces
Updated because I believe this could fix crashes and improve performance on other games utilizing DirectStorage by updating from 1.2.2 to 1.2.3
I found this list of games on steam that use it.
I sorted by release date.
https://steamdb.info/tech/SDK/DirectStorage/?sort=release_desc
I am also noticing AMD's FSR 3 at native AA seems to perform smoother than either implementation of DLSS so take your pick.
I have a few questions:

1) Can I also get DLSS4 by simply using NVIDIA Profile Inspector? But how? When I google this software I don’t find the version 2.4.2.3 (I saw a screenshot somewhere from this version with „Latest DLSS“-parameters, even for frame generation). Can someone help me out please? Here I find only version 2.4.0.18: https://github.com/Orbmu2k/nvidiaProfileInspector/releases
Then I found a 2.4.2.3-version screenshot somewhere but without the „Latest DLSS“-options. So where can I get the right (best) version?

2) Is the above Inspector method the same like copying the DLSS4-file from opening post manually in the game directory? And would it even work because I read at Nexus mod site that there is a mod for using DLSS4 which would be needed, otherwise the game would always automatically revert to the original (old) DLSS file at every game start automatically??
https://www.nexusmods.com/gta5/mods/1199

2) And someone wrote that with the tool „Lossless Scaling“ we can use frame generation in this game. Does this really work or should we wait for official FG implementation which should come soon, right?

Thank you guys in advance…
İlk olarak Mike1304 tarafından gönderildi:
I have a few questions:

1) Can I also get DLSS4 by simply using NVIDIA Profile Inspector? But how? When I google this software I don’t find the version 2.4.2.3 (I saw a screenshot somewhere from this version with „Latest DLSS“-parameters, even for frame generation). Can someone help me out please? Here I find only version 2.4.0.18: https://github.com/Orbmu2k/nvidiaProfileInspector/releases
Then I found a 2.4.2.3-version screenshot somewhere but without the „Latest DLSS“-options. So where can I get the right (best) version?

2) Is the above Inspector method the same like copying the DLSS4-file from opening post manually in the game directory? And would it even work because I read at Nexus mod site that there is a mod for using DLSS4 which would be needed, otherwise the game would always automatically revert to the original (old) DLSS file at every game start automatically??
https://www.nexusmods.com/gta5/mods/1199

2) And someone wrote that with the tool „Lossless Scaling“ we can use frame generation in this game. Does this really work or should we wait for official FG implementation which should come soon, right?

Thank you guys in advance…
OP is saying that it might be better to use AMD's FSR 3 over DLSS 4.
OP has a note at the very end of his post for a modified profile inspector.
However, I don't think it will swap DLSS to a different version.

All the methods for updating DLSS swap the .dll file.
So whether you use a software or manually.

There are a few ways to update DLSS

• Manual swap of the file
• The Nvidia app that ships with drivers
This method might have you waiting around for an update
• DLSS Swapper on github
https://github.com/beeradmoore/dlss-swapper/releases/tag/v1.1.6

As for whether the .dll will revert back to default, that depends on the game.
Some games verify files and might revert it back to default version.
I had this happen to me with Diablo IV on battle.net app.
Not sure if steam version would do that unless you manually verified files.

Lossless Scaling, I never used this before so can't comment on it.

DLSS Swapper is what I use to manage DLSS everywhere but OP has a file you can download to swap manually.

DLSS Swapper does show you frame generation version and allows swapping all DLSS versions to date. So all previous versions are an option as well.

DLSS Swapper does make backups and gives option to revert back to default.
En son NairBoT tarafından düzenlendi; 8 Mar @ 2:17
İlk olarak IcedFREELANCER tarafından gönderildi:
İlk olarak KoseChris tarafından gönderildi:
dlss quality in 4k
try 1440p with DLAA. Same picture quality and better reflections, especially on car surfaces
I do enjoy the game with my current settings, it is sooo immersive with the new ray tracing setting :steamthumbsup: i hope you all could see this at ultra settings on a 4k qd-oled monitor with smooth framerate. :lunar2019smilingpig:
I replaced the DirectStorage dll's thanks. :steamthumbsup:
İlk olarak nairB tarafından gönderildi:
İlk olarak Mike1304 tarafından gönderildi:
I have a few questions:

1) Can I also get DLSS4 by simply using NVIDIA Profile Inspector? But how? When I google this software I don’t find the version 2.4.2.3 (I saw a screenshot somewhere from this version with „Latest DLSS“-parameters, even for frame generation). Can someone help me out please? Here I find only version 2.4.0.18: https://github.com/Orbmu2k/nvidiaProfileInspector/releases
Then I found a 2.4.2.3-version screenshot somewhere but without the „Latest DLSS“-options. So where can I get the right (best) version?

2) Is the above Inspector method the same like copying the DLSS4-file from opening post manually in the game directory? And would it even work because I read at Nexus mod site that there is a mod for using DLSS4 which would be needed, otherwise the game would always automatically revert to the original (old) DLSS file at every game start automatically??
https://www.nexusmods.com/gta5/mods/1199

2) And someone wrote that with the tool „Lossless Scaling“ we can use frame generation in this game. Does this really work or should we wait for official FG implementation which should come soon, right?

Thank you guys in advance…
OP is saying that it might be better to use AMD's FSR 3 over DLSS 4.
OP has a note at the very end of his post for a modified profile inspector.
However, I don't think it will swap DLSS to a different version.

All the methods for updating DLSS swap the .dll file.
So whether you use a software or manually.

There are a few ways to update DLSS

• Manual swap of the file
• The Nvidia app that ships with drivers
This method might have you waiting around for an update
• DLSS Swapper on github
https://github.com/beeradmoore/dlss-swapper/releases/tag/v1.1.6

As for whether the .dll will revert back to default, that depends on the game.
Some games verify files and might revert it back to default version.
I had this happen to me with Diablo IV on battle.net app.
Not sure if steam version would do that unless you manually verified files.

Lossless Scaling, I never used this before so can't comment on it.

DLSS Swapper is what I use to manage DLSS everywhere but OP has a file you can download to swap manually.

DLSS Swapper does show you frame generation version and allows swapping all DLSS versions to date. So all previous versions are an option as well.

DLSS Swapper does make backups and gives option to revert back to default.

You prob want to manually check files when using DLSS Swapper as it only swaps the core nvgnx_dlss.dll meanwhile dlss has at least 3 dlls like nvgnx_dlssg.dll for frame gen and nvgnx_dlssd.dll for ray reconstruction. I did also throw in the updated Nvidia Streamline .dlls in the mega file cause I'm not sure if those help with DLSS but updating them is never a bad idea.
İlk olarak Mike1304 tarafından gönderildi:
I have a few questions:

1) Can I also get DLSS4 by simply using NVIDIA Profile Inspector? But how? When I google this software I don’t find the version 2.4.2.3 (I saw a screenshot somewhere from this version with „Latest DLSS“-parameters, even for frame generation). Can someone help me out please? Here I find only version 2.4.0.18: https://github.com/Orbmu2k/nvidiaProfileInspector/releases
Then I found a 2.4.2.3-version screenshot somewhere but without the „Latest DLSS“-options. So where can I get the right (best) version?

2) Is the above Inspector method the same like copying the DLSS4-file from opening post manually in the game directory? And would it even work because I read at Nexus mod site that there is a mod for using DLSS4 which would be needed, otherwise the game would always automatically revert to the original (old) DLSS file at every game start automatically??
https://www.nexusmods.com/gta5/mods/1199

2) And someone wrote that with the tool „Lossless Scaling“ we can use frame generation in this game. Does this really work or should we wait for official FG implementation which should come soon, right?

Thank you guys in advance…


That github link is for the old outdated Nvidia Profile Inspector, you want to use this one:
https://github.com/xHybred/NvidiaProfileInspectorRevamped
Orbmu2k abandoned the project and xHybred is updating it now
The inspector allows you to change options in your Nvidia driver that you can't normally access through the app or Nvidia Control Panel.

The Mega link I provided in my original post has all the dlls for DLSS 4 and Nvidia Streamline, you can find all the files you need to replace in the game's main folder.

The mod you've linked is factually incorrect, the launcher doesn't revert DLSS version, only updates were doing so. This is not surprising though, there are often a lot of people posting mods early on in a game's release whether they work or not because they want to cash in on endorsements, etc. on Nexusmods

Lossless Scaling works but is not ideal since it can only insert frames with a 100% rate, if it inserts 1 frame between every other frame, it inserts 1 frame between every other frame, it is incapable of say, adding 20fps to 100fps to smooth out the framerate and as such any stutters actually get AMPLIFIED by Lossless Scaling's framegen. It works, but yeah, may find that stutters become more noticable.
man, excellent work but to me this seems further evidence this is just a cheap port job from the console version.

The consoles make use of FSR so that working better then DLSS....yeah.....

(Not that there is anything wrong with FSR, its a fine upscaling tech imo, but DLSS should work just as well because in many ways its all the same stuff)
Updated with better formatting to make it easier to digest.
İlk olarak IFearSnowman tarafından gönderildi:
man, excellent work but to me this seems further evidence this is just a cheap port job from the console version.

The consoles make use of FSR so that working better then DLSS....yeah.....

(Not that there is anything wrong with FSR, its a fine upscaling tech imo, but DLSS should work just as well because in many ways its all the same stuff)

I mean we didn't even get proper HDR support, not gonna argue that.
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87 yorumdan 31 ile 45 arası gösteriliyor
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Gönderilme Tarihi: 7 Mar @ 6:36
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