Grand Theft Auto V Enhanced

Grand Theft Auto V Enhanced

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Enivoke Mar 4 @ 3:57pm
Game is stuttering a lot? (Fixed, kinda.)
For some reason no matter what settings I use, the 1% FPS lows are at 10-15 for some reason, compared to locked 120 on the normal GTA, what’s going on here?

Edit: March 6th: After Updating NVIDIA Drivers to 572.70, the performance went from 60FPS to 100 FPS (MAX SETTINGS) and the stuttering is gone, but this is only with few minutes of gameplay, will do more testing and if needs to be updated, I will update this post again.

Edit 2: March 8th: The game DOES stutter when there are few players around fighting with eachother and cops everywhere, even without raytracing, that needs to be sorted out as it's very distracting and unplayable.

Edit 3: March 30th The Stuttering seems to have gotten better but then I haven't had such scenarios with too many players and cops around, but it seems to have gotten better.
Last edited by Enivoke; Mar 29 @ 4:54pm
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Showing 46-60 of 92 comments
Doko Mar 5 @ 6:51pm 
Only stuttering I'm getting is only during in-game cutscenes. I've managed to lock my game to 60fps and can maintain that, except during in-game cutscenes where it jitters here and there and is very noticible (feels like the cutscenes are being semi locked to 30fps, but trying to fake 60fps).
Doko Mar 5 @ 6:55pm 
Originally posted by jocivoje:
Guys, it's not your hardware, it's the patch that they released yesterday that increased FPS cap to 163 but has way too many stutters. Check here for more info https://x.com/STeach404/status/1897292684559311165

They did very poor implementation, they should take advice from FiveM because it uncaps FPS properly without stuttering or bad frametimes.

This is why Devs need to stop this "ewww mdoders" mentality and actually start working with them, because a good chunk of the time, the modders know what they are doing when it comes to performance or graphical fixes.

Two Point Hospital devs managed to understand what modders wanted, so we got the Blueprint mod implemented into the base game, so we don't have to mod that in, and that's a prime example of a dev not only acknowledging modders, but listening to them as well as acting upon what was needed.

R* is well and truly past the "I know exactly what I'm doing" stage of game dev, thanks to the previous HD trilogy, and this recent half arsed RT implementation, and now the FPS cap. It's time to start acknowledging the modders that have put in actual elbow grease into the game.
This game stutters on all 3 on my PCs.

They're all Intel and Nvidia based. Lowest spec PC is 11900K w/ 3080 12GB. Highest spec PC is 14900K with RTX 4090. I do NOT have the latest GPU drivers. I have 566.14 (last Nvidia driver before the whole driver interface overhaul). No other games give me problems.
Sam Mar 5 @ 7:16pm 
HI everyone,

Okay, here is the information;

Control System
CPU: 5800x3d
GPU: 4070FE
Ram: 32GB DDR4 3600M/T
Motherboard: MSI b550 Gaming Plus
Storage: Samsung 990 Pro 4TB NVME Gen4
OS: Windows 11 Enterprise 24h2
Nvidia Driver Used: 566.36(Both tests)

In order to suppress Direct Storage, the following storage filter driver was installed, which Direct Storage does not support; DKTLFSMF

The test was carried out on 1080p with DLSS set to Quality(720p internal resolution) to exasperate CPU limited scenarios. The game still stutters at 1440p either native or using DLAA. If following stutter in youtube is difficult, look at the frametime graph. It was rough the whole time but the large spikes were the most noticeable.

Game with Direct Storage:
https://www.youtube.com/watch?v=Ia2XVdxpc-o

Game without Direct Storage:
https://www.youtube.com/watch?v=JXQSjxLEr3o

Now, although the change is little, I will let each user determine that. It is nothing major and the game still definitely needs patching. This is a proof of concept based on those who claimed Direct Storage was the "Issue."
Last edited by Sam; Mar 5 @ 7:22pm
Originally posted by Lois Griffin:
EDIT SOLVED: Installing the new nvida driver for the dlss that came out today worked for me!

Was working perfectly yesterday, today I have microstuttering. I saw it could be an issue with newer hardware and CPU. I have an i9-14900kf and a 4090 and am playing at 120 fps, high graphics, 1440p, RT off, so theres no reason it should be. i just had my bios updated too last week. Hopefully they patch it :)
Helped a little, still random drops.....
Can we get everyone with stutters to check if their direct storage is working?
Then maybe we can find if that's the cause, also people without stutters I guess.

Easiest way I found is windows + G and settings, then gaming features.
Or to type this in the windows terminal: fsutil bypassIo state c:\
It will tell you if BypassIo is supported on your C drive

Edit: Nevermind, I had direct storage disabled but now its working and the stutters continue.
Last edited by [MvM] Parts; Mar 5 @ 11:04pm
Glitchy Mar 5 @ 8:52pm 
Whoever is having these stutters please try going into director mode and turning off traffic and see if they still happen, it seems like it might be related to that, reply if it fixes it for you
Hummus Mar 5 @ 11:39pm 
Originally posted by MvM Parts:
Can we get everyone with stutters to check if their direct storage is working?
Then maybe we can find if that's the cause, also people without stutters I guess.

Easiest way I found is windows + G and settings, then gaming features.
Or to type this in the windows terminal: fsutil bypassIo state c:\
It will tell you if BypassIo is supported on your C drive

Edit: Nevermind, I had direct storage disabled but now its working and the stutters continue.

How did you had it disabled? Isn't it just an API that can be called? Every Win11 installation with nvme drives should support it? I know Ratchet and Clank is definitively using it on my system.



Originally posted by Lois Griffin:
EDIT SOLVED: Installing the new nvida driver for the dlss that came out today worked for me!

Was working perfectly yesterday, today I have microstuttering. I saw it could be an issue with newer hardware and CPU. I have an i9-14900kf and a 4090 and am playing at 120 fps, high graphics, 1440p, RT off, so theres no reason it should be. i just had my bios updated too last week. Hopefully they patch it :)

I also did a DDU and fresh install and it did nothing. When I was in-game, I did change from Borderless to Exclusive Fullscreen and it seemed to fix it temporarily. So probably something there.
Last edited by Hummus; Mar 5 @ 11:39pm
Originally posted by Hummus:
Originally posted by MvM Parts:
Can we get everyone with stutters to check if their direct storage is working?
Then maybe we can find if that's the cause, also people without stutters I guess.

Easiest way I found is windows + G and settings, then gaming features.
Or to type this in the windows terminal: fsutil bypassIo state c:\
It will tell you if BypassIo is supported on your C drive

Edit: Nevermind, I had direct storage disabled but now its working and the stutters continue.

How did you had it disabled? Isn't it just an API that can be called? Every Win11 installation with nvme drives should support it? I know Ratchet and Clank is definitively using it on my system.



Originally posted by Lois Griffin:
EDIT SOLVED: Installing the new nvida driver for the dlss that came out today worked for me!

Was working perfectly yesterday, today I have microstuttering. I saw it could be an issue with newer hardware and CPU. I have an i9-14900kf and a 4090 and am playing at 120 fps, high graphics, 1440p, RT off, so theres no reason it should be. i just had my bios updated too last week. Hopefully they patch it :)

I also did a DDU and fresh install and it did nothing. When I was in-game, I did change from Borderless to Exclusive Fullscreen and it seemed to fix it temporarily. So probably something there.
One of the drivers of one of my installed programs was blocking BypassIO aparently, uninstalling that software made it work again.
Originally posted by Bar0th:
Do you have the game on an NVMe SSD (requirements say SSD, but it should say NVMe SSD)? It uses DirectStorage to optimize the load time of the files (will be slower without it, which can cause drops).
.

DirectStorage doesn't require an SSD, 1.2+ has hdd support, and 1.0 works on both SATA and NVME SSD

What NVME can do on top of that is a volume stack bypass (Called BypassIO) that lets the CPU skip a bunch of file system traversal to lower the latency of getting to the data - the benefits of which have not been seen to date, as a bunch of software still disables ByPassIO (Malware bytes, acronis, perfectdisk, many antiviru apps, all third party nvme drivers) yet DirectStorage still performs more or less to the same grade as a system not having these installed.

Rockstar doesn't seem to have done anything to fix the main audio engine, which is where high framerates cause a hitch to manifest above 138fps, and full on skips frames by 188fps.
Last edited by Little Flea; Mar 6 @ 2:01am
It is possible to tweak the settings and your CPU to get it running fine, my 0.1% lows are now at 70 and 1% lows are 80 and avg fps is 100. but it took me 2 days of testing and changing settings (i even lost my account there for a sec). This should not be like this, and i hope Rockstar can find the problem and fix it, so that everyone can just enjoy the game without any effort.
Sweet Mar 6 @ 2:28am 
The game stuttering on PC platform meanwhile consoles are running so smoothly wow.
PC = stutter lag yet again 🤮

PS:
7800x3d and 4090 here game installed on a 990 pro nvme 2tb drive
Last edited by Sweet; Mar 6 @ 2:29am
pingus Mar 6 @ 2:45am 
Originally posted by Bar0th:
Do you have the game on an NVMe SSD (requirements say SSD, but it should say NVMe SSD)? It uses DirectStorage to optimize the load time of the files (will be slower without it, which can cause drops).

You can verify it's supported on your drive by opening GameBar (Win+G), clicking the gear at the top right (Settings), and selecting Gaming Features.

Other than that, not sure.. I'm staying mostly 120 FPS on a 1070 Ti (Driver: 560.94), i5-13600K, 32GB DDR5, and Samsung 990 Pro SSD (some interiors it drops periodically to 115-116 FPS, but it's not noticeable unless I have the FPS monitor on).
yeah with full RT without tensors core :steambored:
Hummus Mar 6 @ 5:33am 
Originally posted by Little Flea:
Originally posted by Bar0th:
Do you have the game on an NVMe SSD (requirements say SSD, but it should say NVMe SSD)? It uses DirectStorage to optimize the load time of the files (will be slower without it, which can cause drops).
.

DirectStorage doesn't require an SSD, 1.2+ has hdd support, and 1.0 works on both SATA and NVME SSD

What NVME can do on top of that is a volume stack bypass (Called BypassIO) that lets the CPU skip a bunch of file system traversal to lower the latency of getting to the data - the benefits of which have not been seen to date, as a bunch of software still disables ByPassIO (Malware bytes, acronis, perfectdisk, many antiviru apps, all third party nvme drivers) yet DirectStorage still performs more or less to the same grade as a system not having these installed.

Rockstar doesn't seem to have done anything to fix the main audio engine, which is where high framerates cause a hitch to manifest above 138fps, and full on skips frames by 188fps.

Wait what? Malwarebytes directly affects DirectStorage even if you’re not using realtime protection etc? No background processes at all….

If so, how isnt this all over the internet as a PSA?
Originally posted by Hummus:
Originally posted by Little Flea:

DirectStorage doesn't require an SSD, 1.2+ has hdd support, and 1.0 works on both SATA and NVME SSD

What NVME can do on top of that is a volume stack bypass (Called BypassIO) that lets the CPU skip a bunch of file system traversal to lower the latency of getting to the data - the benefits of which have not been seen to date, as a bunch of software still disables ByPassIO (Malware bytes, acronis, perfectdisk, many antiviru apps, all third party nvme drivers) yet DirectStorage still performs more or less to the same grade as a system not having these installed.

Rockstar doesn't seem to have done anything to fix the main audio engine, which is where high framerates cause a hitch to manifest above 138fps, and full on skips frames by 188fps.

Wait what? Malwarebytes directly affects DirectStorage even if you’re not using realtime protection etc? No background processes at all….

If so, how isnt this all over the internet as a PSA?
I don't think so, got malware bytes installed and my direct storage is working.
Backup software on the other hand... for me it was macrium reflect blocking it.
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Date Posted: Mar 4 @ 3:57pm
Posts: 92