Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is why Devs need to stop this "ewww mdoders" mentality and actually start working with them, because a good chunk of the time, the modders know what they are doing when it comes to performance or graphical fixes.
Two Point Hospital devs managed to understand what modders wanted, so we got the Blueprint mod implemented into the base game, so we don't have to mod that in, and that's a prime example of a dev not only acknowledging modders, but listening to them as well as acting upon what was needed.
R* is well and truly past the "I know exactly what I'm doing" stage of game dev, thanks to the previous HD trilogy, and this recent half arsed RT implementation, and now the FPS cap. It's time to start acknowledging the modders that have put in actual elbow grease into the game.
They're all Intel and Nvidia based. Lowest spec PC is 11900K w/ 3080 12GB. Highest spec PC is 14900K with RTX 4090. I do NOT have the latest GPU drivers. I have 566.14 (last Nvidia driver before the whole driver interface overhaul). No other games give me problems.
Okay, here is the information;
Control System
CPU: 5800x3d
GPU: 4070FE
Ram: 32GB DDR4 3600M/T
Motherboard: MSI b550 Gaming Plus
Storage: Samsung 990 Pro 4TB NVME Gen4
OS: Windows 11 Enterprise 24h2
Nvidia Driver Used: 566.36(Both tests)
In order to suppress Direct Storage, the following storage filter driver was installed, which Direct Storage does not support; DKTLFSMF
The test was carried out on 1080p with DLSS set to Quality(720p internal resolution) to exasperate CPU limited scenarios. The game still stutters at 1440p either native or using DLAA. If following stutter in youtube is difficult, look at the frametime graph. It was rough the whole time but the large spikes were the most noticeable.
Game with Direct Storage:
https://www.youtube.com/watch?v=Ia2XVdxpc-o
Game without Direct Storage:
https://www.youtube.com/watch?v=JXQSjxLEr3o
Now, although the change is little, I will let each user determine that. It is nothing major and the game still definitely needs patching. This is a proof of concept based on those who claimed Direct Storage was the "Issue."
Then maybe we can find if that's the cause, also people without stutters I guess.
Easiest way I found is windows + G and settings, then gaming features.
Or to type this in the windows terminal: fsutil bypassIo state c:\
It will tell you if BypassIo is supported on your C drive
Edit: Nevermind, I had direct storage disabled but now its working and the stutters continue.
How did you had it disabled? Isn't it just an API that can be called? Every Win11 installation with nvme drives should support it? I know Ratchet and Clank is definitively using it on my system.
I also did a DDU and fresh install and it did nothing. When I was in-game, I did change from Borderless to Exclusive Fullscreen and it seemed to fix it temporarily. So probably something there.
DirectStorage doesn't require an SSD, 1.2+ has hdd support, and 1.0 works on both SATA and NVME SSD
What NVME can do on top of that is a volume stack bypass (Called BypassIO) that lets the CPU skip a bunch of file system traversal to lower the latency of getting to the data - the benefits of which have not been seen to date, as a bunch of software still disables ByPassIO (Malware bytes, acronis, perfectdisk, many antiviru apps, all third party nvme drivers) yet DirectStorage still performs more or less to the same grade as a system not having these installed.
Rockstar doesn't seem to have done anything to fix the main audio engine, which is where high framerates cause a hitch to manifest above 138fps, and full on skips frames by 188fps.
PC = stutter lag yet again 🤮
PS:
7800x3d and 4090 here game installed on a 990 pro nvme 2tb drive
Wait what? Malwarebytes directly affects DirectStorage even if you’re not using realtime protection etc? No background processes at all….
If so, how isnt this all over the internet as a PSA?
Backup software on the other hand... for me it was macrium reflect blocking it.