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The lighting really pops compared to Legacy, especially at night.
Yeah that's a strong GPU, and the game has DLSS so you can use that if needed.
Also if you're using high refresh rate VRR (G-Sync/Freesync) display, I can recommend additionally getting Lossless Scaling so you can take the game beyond the 120fps lock.
Ray Traced Global iIllumination is a game changer, what do you mean "barely visible"? The game looks flat as hell without raytracing, the color bounce in indirectly lit areas is beautiful.
https://imgsli.com/MzU1MTIx
https://imgsli.com/MzU1MTE5
https://youtu.be/fNKqmHt-NHI
DLSS > TAA
Also the game still has forced effects like Chromatic Aberration. Legacy had the same issue. You have to manually mod it out, not sure if tools are available already for Enhanced.
Chromatic Aberration will blur the hell out of your picture quality and it has to go. It is so bad in all games.
not that I don't like it, but "game changer"? It's basically "less shadows mode"
No, it isn't "less shadows mode", what?
RTGI by definition bounces light around off of surfaces, creating more color depth in the scenes where applicable (indirectly lit areas). This is an xbox360/ps3 game, let's not kid ourselves that the implementation here will be groundbreaking, but it still is a big improvement and makes indirectly lit scenes more interesting looking.
I mean yeah it's more "realistic" I guess but realism doesn't by default mean better image.
Factually speaking rt just removes a bunch of shadowing especially during daytime which makes the image look flat bc it wasn't intended to work that way by the art team.
You confuse technology and art.
Running native 4k 60fps max graphics/ray tracing and am having a hard time noticing the difference. My PC specs are i714700k RTX4070tiSuper 64gb DDR5 6000mhz RAM