Grand Theft Auto V Enhanced

Grand Theft Auto V Enhanced

View Stats:
looks the same as old?
im installing but im poor and my internet is slowly, i want to know if is the same as before or not
< >
Showing 1-14 of 14 comments
Maximum + RT looks fantastic to me.

The lighting really pops compared to Legacy, especially at night.
Originally posted by MIND__LINK:
Maximum + RT looks fantastic to me.

The lighting really pops compared to Legacy, especially at night.
nice, im asking myself now if that would work to me, i have erx 3080 is enough?
With RT it looks a little better without is the same as old.
Dravic Mar 4 @ 3:34pm 
Originally posted by Иван:
Originally posted by MIND__LINK:
Maximum + RT looks fantastic to me.

The lighting really pops compared to Legacy, especially at night.
nice, im asking myself now if that would work to me, i have erx 3080 is enough?

Yeah that's a strong GPU, and the game has DLSS so you can use that if needed.
Also if you're using high refresh rate VRR (G-Sync/Freesync) display, I can recommend additionally getting Lossless Scaling so you can take the game beyond the 120fps lock.
RT reflections looks destictly and nice. Shadows and illumination changes is barely visible, or not distinguishable at all. IMHO: not worth to lose FPS on it.
Dravic Mar 4 @ 3:39pm 
Originally posted by VVaЯF0xу:
RT reflections looks destictly and nice. Shadows and illumination changes is barely visible, or not distinguishable at all. IMHO: not worth to lose FPS on it.

Ray Traced Global iIllumination is a game changer, what do you mean "barely visible"? The game looks flat as hell without raytracing, the color bounce in indirectly lit areas is beautiful.

https://imgsli.com/MzU1MTIx

https://imgsli.com/MzU1MTE5

https://youtu.be/fNKqmHt-NHI

Last edited by Dravic; Mar 4 @ 3:41pm
Originally posted by Dravic:
Originally posted by VVaЯF0xу:
RT reflections looks destictly and nice. Shadows and illumination changes is barely visible, or not distinguishable at all. IMHO: not worth to lose FPS on it.

Ray Traced Global iIllumination is a game changer, what do you mean "barely visible"? The game looks flat as hell without raytracing, the color bounce in indirectly lit areas is beautiful.
Well, i didn't notice that. I was distracted by blurry soap. Forced TAA turning everything past 50 meters into a mess.
Dravic Mar 4 @ 3:45pm 
Originally posted by VVaЯF0xу:
Well, i didn't notice that. I was distracted by blurry soap. Forced TAA turning everything past 50 meters into a mess.

DLSS > TAA

Also the game still has forced effects like Chromatic Aberration. Legacy had the same issue. You have to manually mod it out, not sure if tools are available already for Enhanced.

Chromatic Aberration will blur the hell out of your picture quality and it has to go. It is so bad in all games.
Last edited by Dravic; Mar 4 @ 3:46pm
Raein Mar 4 @ 3:46pm 
Originally posted by Dravic:
Originally posted by VVaЯF0xу:
RT reflections looks destictly and nice. Shadows and illumination changes is barely visible, or not distinguishable at all. IMHO: not worth to lose FPS on it.

Ray Traced Global iIllumination is a game changer, what do you mean "barely visible"? The game looks flat as hell without raytracing, the color bounce in indirectly lit areas is beautiful.

https://imgsli.com/MzU1MTIx

https://imgsli.com/MzU1MTE5

https://youtu.be/fNKqmHt-NHI

not that I don't like it, but "game changer"? It's basically "less shadows mode"
Originally posted by Dravic:
Originally posted by VVaЯF0xу:
Well, i didn't notice that. I was distracted by blurry soap. Forced TAA turning everything past 50 meters into a mess.

DLSS > TAA
I know, but you cant turn AA off. Even DLSS have some issues. I cant stand ghosting.
Dravic Mar 4 @ 3:48pm 
Originally posted by Raein:
not that I don't like it, but "game changer"? It's basically "less shadows mode"

No, it isn't "less shadows mode", what?

RTGI by definition bounces light around off of surfaces, creating more color depth in the scenes where applicable (indirectly lit areas). This is an xbox360/ps3 game, let's not kid ourselves that the implementation here will be groundbreaking, but it still is a big improvement and makes indirectly lit scenes more interesting looking.
Originally posted by Raein:
Originally posted by Dravic:

Ray Traced Global iIllumination is a game changer, what do you mean "barely visible"? The game looks flat as hell without raytracing, the color bounce in indirectly lit areas is beautiful.

https://imgsli.com/MzU1MTIx

https://imgsli.com/MzU1MTE5

https://youtu.be/fNKqmHt-NHI

not that I don't like it, but "game changer"? It's basically "less shadows mode"
I'd say it looks diffirent. Not better, not worse, just diffirent. To me, its just like some post-process filter or something.
Raein Mar 4 @ 3:55pm 
Originally posted by Dravic:
Originally posted by Raein:
not that I don't like it, but "game changer"? It's basically "less shadows mode"

No, it isn't "less shadows mode", what?

RTGI by definition bounces light around off of surfaces, creating more color depth in the scenes where applicable (indirectly lit areas). This is an xbox360/ps3 game, let's not kid ourselves that the implementation here will be groundbreaking, but it still is a big improvement and makes indirectly lit scenes more interesting looking.


I mean yeah it's more "realistic" I guess but realism doesn't by default mean better image.
Factually speaking rt just removes a bunch of shadowing especially during daytime which makes the image look flat bc it wasn't intended to work that way by the art team.
You confuse technology and art.
inky Mar 5 @ 11:16am 
Originally posted by MIND__LINK:
Maximum + RT looks fantastic to me.

The lighting really pops compared to Legacy, especially at night.

Running native 4k 60fps max graphics/ray tracing and am having a hard time noticing the difference. My PC specs are i714700k RTX4070tiSuper 64gb DDR5 6000mhz RAM
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Mar 4 @ 3:26pm
Posts: 14