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Lobbies never been cleaner, compared to what kind of zoo it was, random objects spawning, people flying with god mode, mass exploding people with somebody else's name, getting spawned somewhere, getting crashed etc.
The real problem is not the anti cheat software, but the fact that the game is designed for P2P in order to save on server costs. There are no dedicated gameplay servers, and anyone can do something like start a mission which then alters (sometimes slightly, sometimes not at all) the behavior of the session. The game is designed to take these updates from random people and so it's easy for commands to get injected into the network and game, as long as people are smart about it.
That said, there's a lot of really dumb cheaters out there who make a basic injection panel and run it in the same software stack BattlEye/GTA is running in, and eventually it detects the behavior and bans them for it. As Top Gun put it, "The defense department regrets to inform you that your son is dead because he was stupid."
I haven't played for a few weeks now because of their lack of text chat, but I agree it was better than it used to be. That said, it will never be perfect due to the way the game was designed as a Peer to Peer game that allows session updates from any client.
public lobbies will always be a gamble. It will get worse, once more and more mod menus will be adjusted to this version as time passes. I would say - enjoy it while it lasts, even though it may not be perfect. Dedicated/player hosted server with moderation controls would fix this as well as Rockstar hosted servers.
This because is the hacker problem on games and not the rockstar. The rockstar tryng to solved it and i doubt solve with dedicated server. Maybe solving with dedicated server for certain mod menu and loading time but certain games with dedicated server still have a cheat. Is impossible to solve 100% the cheat problem because have a hacker who work 100% time on it for money. Need a more law for who use the cheat and who make it on the world for stop it.
Before if you tried to fight anyone, chances were they would just blow up your vehicle, or they'd be immune, etc. I haven't seen one player like that.
this. Like I said people, enjoy what you have for now, I would recommend private/trusted crew lobbies. Later it most likely complete overrun with those modders. An that point, personally I would abandon it forever
https://battleye.dudx.info/
Dedicated servers arent going to stop people from spawning invalid objects... Patching the server to not render these objects, isnt any harder than patching the game to do the same... Plenty of assets already cant be loaded online. R* just refuses to update these lists with known crashes.
3/4 were probably just blocking crashes R* refuses to patch.
While the same pricks crashing sessions, are still at it. GG R*.
I could think of a lot of ways Rockstar could do a better job against the modders. It used to be they would just change the auth codes needed for the mods to work, and you'd see a game update and then people would start spewing random stuff into chat when the game rejected their outdated codes.
Instead of this behavior, if I were Rockstar I'd have left both codes in place for a period of time, and just made a note of every damn client or game ID that kept sending outdated codes after I released an update. Steam and other platforms require legitimate players to update before they can log back in, so start noting anyone using the outdated codes and silently note it and ban them in mass. AFAIK they never did anything like this.
There's a number of other ways of detecting the modders too. Suddenly collecting a bunch of collectibles across the map is highly suspicious behavior and would be easy to note and flagged for further investigation. Players only have a max travel speed even in the fastest plane so when you detect movement speed above a certain threshold without them joining a mission or invite, there's a likely modder too. There's a hundred different minor sanity checks that could be implemented to improve modder detection and they didn't implement most of it. Dedicated servers would help with these; they could sanity check data as it comes in, but wouldn't be required if other clients were also doing P2P sanity checking and auto flagging anything they saw as suspicious.
Modder's could keep their computer from phoning in these kinds of reports, but not other players in the same session when they notice extra suspicious BS going on. There are lots of things Rockstar could be doing to improve the cheating session but they just don't care.
P.S. I'm unemployed Rockstar, so if y'all want to give me a job, send me a message. Let's fix this crap, or at least keep it from happening in -6.
Console "anti-cheat" > all anti-cheat techs for PC
The only way people cheated on console was through modding it. Not very easy.
I mention the chronus cause it was a big problem in a lot of console shooters.