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There was a massive modder issue, no hackers, just mod menu users (:
Since Battle eye they almost dissapeared, BUT this week i encountered 3 diferent modders, one modded the H we were in, giving us 1000% cut, another was blowing up players, and finally today i spawned in my Agency, 3sec later got teleported to the stripclub, the modder was a stripper dancing on the pole with an AR in hand, so o just jumped sessions.
Mind you these 3 encounters were since BattleEye was added, but they were all this week..
It's called SCRIPT KIDDIE HACKING; it's the lowest form of hacking. They use someone's scripts and execute them to hack. It's by definition hacking, and it's what they're doing with the HACK MENUS, sigh. Seriously, I had a real-life hacker roommate; these guys are hacking, they just use scripts to do it. He showed me how to do it in 2004 lol, and how he hacked his local high school with a simple script, and now he can write a script that can do it instead, well, at the time, god, I hope schools' security has been upgraded since then...
Seriously, I get trying to make them sound worse, but modding is ok, tons of people mod and never hack. But these hackers are using scripts, sigh. Also, never seen a hacker in a video game NOT USE A SCRIPT. Even in the 90s, they copied and pasted scripts, then just made a simple command, eventually to run the hack at will. That is how this ♥♥♥♥ started they shared it. Just now they share it for MONEY, sigh.
Also there is script writers for x a month subs they update their scripts within 24-48 hours depending on your tier to get around battle eye updates lol. PC gamer did a GREAT article about this industry in 2014 and its only grown since then sigh...
that's not what this implies; in american english, "hacker" has been used interchangeably with "cheater" ever since competitive games got popular.
language is a funny thing, especially american english. enjoy your stay!
I just wondering, how Battle Eye tracking the p2p session?
Among other things, BattleEye looks at the processes you are running and looks for code injections or packets that don't pass the "sniff" test. I don't know exactly what it does because they don't publish the specs and I've never tried to work around it before.
That said, I know one common way around a lot of these programs is to make the game run in a virtual OS where it thinks it has kernel level access and is looking at every process running and what it's doing, when in reality there are other processes running above it's vision that could be doing things. Other possibilities include doing man in the middle packet injections on your own network, so that the game is running on one computer but the mod software is running on a different one and just spoofing admin packets the game sees and acts upon.
There's a number of ways of getting around anything they do, and it all comes back to the p2p way the game is designed, just so they didn't have to pay for server costs like a lot of other games. All they care about is selling shark cards and now pushing people into their monthly service where you pay them real money for fake virtual goods and services each month.
GET THE HELL OVER IT its still hacking. Its like going "they not real robbers they just use tools to rob people!" Its like no ♥♥♥♥♥♥♥ ♥♥♥♥, key word is ROB, they still robbing they just used a tool to do it lol.
Christ, it's like a guy who robs museums with planning and stealth, saying a guy backing a stolen car into a store window is not a robber, still, when he is lol. It's just different tiers