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BTW, do you have music output sounds like mono? You can check this by comparing in-game radio with legacy version.
I cannot agree with that because I have Dolby Atmos installed and it is activated during gameplay. Still no sound effects or stereo music. They need to fix the broken game engine.
Have you deactivated Sound Effect in your Sound Cards software
EDIT: I checked again and it is Mono, both channels recive the same Data.
Enhanced Audio Test: https://www.youtube.com/watch?v=bnERafWLki4
Legacy Audio Test: https://www.youtube.com/watch?v=hztUUhWPtMs
https://gtaforums.com/uploads/monthly_2025_03/image.png.f975bb26932640fdad16951d7c49169b.png
I'm using an audio interface without any sound effect or virtual mixing console.
Just to be clear, when I said 'no sound effect,' I didn't mean that Dolby Atmos isn't working. It actually shaped the spatial sound and provided more ambiance. However, it doesn't bring back the reverberation like it was in the legacy version.
However, the command also causes frequent panning issues. The main menu music and a lot of sound effects only play in the left speaker, while others can only be heard in the right speaker. The radio still seems to play in mono, sadly (even lossless files added to Self Radio, so it’s clearly a problem with how the game plays back audio rather than the files themselves being encoded in mono).
As nice as the reverb is to have back, the panning issues are a dealbreaker in their own right. We’ll just have to see if R* ever bothers to fix the audio in future patches. But the fact that the 9th Gen console versions have been stuck like this for three years (e.g. the in-game speaker setup menu from the Legacy versions is entirely removed) leads me to believe that changes and forcing of each platform’s respective Spatial Audio implementations were deliberate design choices and, as such, R* may not even see the need to “fix” anything.
That's very helpful, thanks for sharing!
It could be that the spatial audio client discard "Sound Effect" channel and it's not mixed into the audio output.
PS: As you said, they didn't encode the audio in mono. Using OpenIV to check the game files, i found that they replace the original PCM format audio with MP3 (probably for saving space), but still in stereo.