Grand Theft Auto V Enhanced

Grand Theft Auto V Enhanced

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No ray reconstruction
i have ray tracing on ultra and on the cars it still looks blurry how is there no ray reconstruction? this denoiser is horrible
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Showing 1-11 of 11 comments
Ray Reconstructions makes performance worse because it manages to enhance the resolution of raytraced effects, such as RT reflections. They specifically made it like this, so they could sell an optimized title. Rockstar Games are all about optimization and proper LOD management, hence why it took them forever to experiment with RT. This version of the game is just a test for GTA VI, which will be releasing this September according to the leak we got from their advertisement campaign. I don't see this as a major problem because I personally play with raytracing maxed out on an AMD card. The 7900XTX, which is just around 29% slower in RT (only when raytracing multiple effects in the game, especially ambient occlusion) than the 4070 TI Super
Xxxerks Mar 11 @ 10:41am 
Originally posted by Dexter Morgan:
Ray Reconstructions makes performance worse because it manages to enhance the resolution of raytraced effects, such as RT reflections. They specifically made it like this, so they could sell an optimized title. Rockstar Games are all about optimization and proper LOD management, hence why it took them forever to experiment with RT. This version of the game is just a test for GTA VI, which will be releasing this September according to the leak we got from their advertisement campaign. I don't see this as a major problem because I personally play with raytracing maxed out on an AMD card. The 7900XTX, which is just around 29% slower in RT (only when raytracing multiple effects in the game, especially ambient occlusion) than the 4070 TI Super

Ray reconstruction gives a negligible performance loss, while greatly improving the overall quality of ray tracing in the game. Its absence at the moment is certainly not due to any optimization, and why should people on RTX cards be suddenly limited in the capabilities of their cards in the game because of AMD cards and consoles? Plus there's nothing stopping them from adding ray reconstruction as an option, either optional or automatically enabled if the PC has any RTX graphics card installed.
Originally posted by bxau:
i have ray tracing on ultra and on the cars it still looks blurry how is there no ray reconstruction? this denoiser is horrible

The blurriness depends on your internal resolution. If you use DLSS Performance on a 4k Screen then yes, it looks crap.

Increase to DLSS Quality and the reflections are better...
KoseChris Mar 11 @ 11:56am 
we can only hope they pull a cyberpunk and add ray reconstruction, hey maybe even path tracing.
NuttyNut Mar 11 @ 1:17pm 
I agree, it's not great. Even the ray-traced shadows look very fuzzy during motion. I almost prefer the look of the pure rasterized renderer. Even if it's less realistic in certain aspects, those traditional rendering techniques just come with a higher sample count, a smaller performance impact, and that in combination makes all the difference for the overall image quality. I even spotted some issues where the ray-traced Ambient Occlusion resolved worse than SSDO, in particular under cars, where RTAO failed to properly occlude the underside of the car, making the car look all floaty. This was with RT set to Ultra too.
Last edited by NuttyNut; Mar 11 @ 1:21pm
Carallot Mar 11 @ 1:20pm 
Buenas! estoy haciendo un trabajo de fin de master sobre Rockstar, en base a gta v y Red Dead 2. Me agradaria que respondieseis a esta encuesta que os llevará un minuto si llega. https://docs.google.com/forms/d/e/1FAIpQLSe2ZOCowiipkrol4uuUsp-uI0oUR1Jg0anXc67ffjD53d_ehQ/viewform?usp=header

Gracias!
peon Mar 11 @ 2:09pm 
Originally posted by Dexter Morgan:
This version of the game is just a test for GTA VI, which will be releasing this September according to the leak we got from their advertisement campaign.

Press X to doubt.
Originally posted by peon:
Originally posted by Dexter Morgan:
This version of the game is just a test for GTA VI, which will be releasing this September according to the leak we got from their advertisement campaign.

Press X to doubt.
i think they need to release this game at the beginning of the recession (later this year) that is upon america, to get billions and billions of dollar into the country :lunar2019smilingpig:
Last edited by KoseChris; Mar 11 @ 2:14pm
GTA 6 will be coming this year, but not on PC.

Moreover for the thread, though, DLSS Ray Reconstruction actually *improves* performance because it replaces many denoisers with a single AI-powered one. However, I personally don't like the way it looks, at least in Cyberpunk 2077. Haven't tried it elsewhere.
Doom Sayer Mar 12 @ 12:40am 
Originally posted by Blacksmith77K:
Originally posted by bxau:
i have ray tracing on ultra and on the cars it still looks blurry how is there no ray reconstruction? this denoiser is horrible

The blurriness depends on your internal resolution. If you use DLSS Performance on a 4k Screen then yes, it looks crap.

Increase to DLSS Quality and the reflections are better...
Its dumb as hell that the effects resolution rendering is looped in with native resolution. is issue with volumetric in Cyberpunk.
Quintella Mar 13 @ 12:13pm 
Reflections look like ♥♥♥♥ even on 4K Native Ultra Setting and DLAA. I'm running on a 4070 Ti Super and the lack of Ray Reconstruction is obvious.
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Date Posted: Mar 4 @ 11:52am
Posts: 11