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Сообщить о проблеме с переводом
This you?
https://steamcommunity.com/sharedfiles/filedetails/?id=3024713382
promotes a modded GTA platform where you're allowed to mod, Yet doesn't understand modding isn't the same as cheating.
smh.. give your head a wobble.
Also the graphics mod for enhanced was updated very recently by a user called badassbaboon with 2 variants, a vanilla nights version and a darker nights version.
There's now a lamborghini Aventador car replacement out for enhanced, There's also a few other graphics mods out there that adds secondary bounces to the RTGI meaning more accurately lighting and shadow casting, and it also gives better reflections through unlocking extra options in the game config.
Just be aware if you enable secondary bounces, it will impact performance enough to be noticeable even on higher end hardware, Thankfully There's the option for framegen or if you are compelled to and you have it on steam, There's lossless scaling which can improve performance too.
Hardly "potato", I'm running the game at 4k native with 4x MSAA on legacy and with a whole host of mods, including NVE and the Real Los Angeles mod which replaces all road grass and other textures.
It also adds in entirely new buildings, Replaces the GTAV vanilla buildings with their Los Angeles counterparts, increases the amount of trees and vegetation.
And the shaders makes motion blur look crazy good ( higher quality and more pixels being utilised over vanilla settings ), plus there's also other stuff too like weather changes, lighting changes etc, that's why it looks kinda blurry and I wasn't even driving fast lol
i just downloaded the most recent version of simple trainer today and nothing works idk what to do ????
Make sure you update scripthookV too, Not from the gta5mods site though, get it direct from the developer's page.
I have both installed and confirmed working just fine
disabled Battleye in the launcher yeah?
You need to create a mods folder, and you need to recreate the structure of the file / folder as it appears in the rpf.
So for example if it was found in x64a.rpf, and in the rpf it is located under data/ui/hudelements, you'd do your mod folder structure like so : mods/x64a/data/ui/hudelements/hud_reticle.gfx
Don't forget also you need to have a couple mods installed in your gta enhanced directory to allow loading of the mods folder.
You will need :
• OpenRpf
• ScriptHookV
• GTA V ENHANCED ASI LOADER
You basically need to get your GTA Enhanced prepared to allow for loading mods or it won't let you continue or it'll hang.
Edit :
Another good resource is to join the discord for codewalker which is an in-engine mod tool, you can export and import textures, models, audio, shaders and more with it which means you will be able to swap out your hud_reticle.gfx in engine and test it before you actually use it ingame.